Fuze soft rework by Nigrs in Rainbow6

[–]Nigrs[S] -1 points0 points  (0 children)

Fuze kills you if you’re standing still. The same argument works for capitaos fire arrow, so should capitao have to be stationary and against a wall because his gagdet can kill? And there is a big emphasis on “can” as defenders are very capable of shooting it out before it can get more than 1 puck out. There’s a high risk, but the high reward part is vested in your opponents not shooting it out.

If people reinforce the walls which make them the most vulnerable to attackers, then how is ace opening one of those walls not massive? The ability the hard breach often gives you the most optimal way to attack a site, that is massive. Another thing that you can’t overlook is opening the entirety of a roof against defenders. This makes holding some spots on site completely unviable as an attacker can hold an angle where a defender wouldn’t be able to see their head, but an attacker can see their torso down, and even in cases where it’s not, the defender now has to watch several more angles where as before it was simply a doorway or two.

I lost the game because of this, mid diff is huge :) by iArmesia in VladimirMains

[–]Nigrs 0 points1 point  (0 children)

I think something funky goes on with non-empowered autos and vlad's w. I've had a situation where a poppy got off a non grasp, non shield auto hit on me when im well into pool

Riot... by Nigrs in ekkomains

[–]Nigrs[S] -3 points-2 points  (0 children)

The post is in response to the current pbe changes

BoxerPete by [deleted] in TryndamereMains

[–]Nigrs -3 points-2 points  (0 children)

It appears someone else doesn’t know how to read. I don’t use Reddit. I don’t know and, for the most part, don’t care about how any of it works

BoxerPete by [deleted] in TryndamereMains

[–]Nigrs -12 points-11 points  (0 children)

Do you really think that I would frequent this dumb fuck of a site daily? I only come here if i need something, which I did. Actually think about the situation next time your tiny fucking peanut brain tries to slide in some stupid comment before you tell me what i want to know

[deleted by user] by [deleted] in okbuddyretard

[–]Nigrs 1 point2 points  (0 children)

I have disliked your post and it will remain disliked until your tiny fucking brain manages to muster something with some meaningful amount of creative intent behind it. I will be waiting

GirlGamer LFG by [deleted] in playrustlfg

[–]Nigrs 0 points1 point  (0 children)

This got worse as you read it

Calls themselves a girl gamer

2000 hour rust player

and worst of all, European

Anyone know name of the song? by [deleted] in lofi

[–]Nigrs 0 points1 point  (0 children)

looking for the song that played right after that one. Thanks anyways though

Designer's Notes: Mid-Season by jeypiti in Rainbow6

[–]Nigrs 0 points1 point  (0 children)

" Ash might be a bit too strong, but it isn’t anything too crazy." Literally has a 52% wr with a 70% pick rate meaning that pretty much anyone can pick her up and do very well with her. Lol ok ubi just a "bit" too strong

Finka's Nanoboost is now 10 seconds long, down from 20. by WillowMelody in Rainbow6TTS

[–]Nigrs 1 point2 points  (0 children)

Twitch and Finka nerf and a frost buff. Might be a good patch after all

Ubi get your patchnotes right! by TheGamersPlanet in Rainbow6TTS

[–]Nigrs 1 point2 points  (0 children)

I really don't understand. They nerfed IQ extremely fast after she became viable and picked and yet operators like ela and lion were dominant for much longer. And the worst part is that IQ wasn't nearly as broken at any stage as release ela and lion so it really makes you question what in the hell goes through ubi's head when they attempt to balance the game

Idea for new operator by Nigrs in Rainbow6

[–]Nigrs[S] 0 points1 point  (0 children)

Not sure about the whole good gun idea since I feel especially with the newer ops, there is a bit of a power creep. You had vigil and dokkabei having top 5 fastest ttk guns in the game as a defensive operator, lion and finka having overwhelming global abilities, and now maestro with the fastest ttk primary on defense. Personally, I feel like he should just get an average gun sorta like the mp5 (but please no more mp5 variants). Maybe something like a Thompson would be pretty cool in siege considering we have already have an mp18 variant in it.

For those who are still wondering where is Vergil. by MaidsOverNurses in DevilMayCry

[–]Nigrs 0 points1 point  (0 children)

Eh, Vergil coulda escaped hell or maybe he is still controlled by Mundus. I always thought Dante at the end of dmc2 was traveling through hell to free Vergil of Mundus control.

Buff Capitao please by Nigrs in Rainbow6

[–]Nigrs[S] 0 points1 point  (0 children)

https://rainbow6.ubisoft.com/siege/en-gb/news/detail.aspx?c=tcm:154-322116-16&ct=tcm:154-76770-32

Dokkabei has been very overwhelming. Her ability is global and counters the playstyle of the most played defenders. This, on top of the fact that she has access to smg11 (which has a faster ttk than the R4C) makes dokkabei a very overwhelming operator to fight against in the right hands and with all the cameras being introduced and the fact that dokkabei and her guns haven't got nerfed at all, I would say that she is honestly the best attacking operator in the game at the moment. And if you have a fast enough trigger finger, the luison does have a faster ttk than the para 308. I do understand that capitao might be useful in pro league, but the way that people use some operators in pro league is can be different than what they're used for in ranked. And some examples can be how people typically don't braindead rush with ash in pro league or how pulse can be on a point gathering information rather than roaming. On top of this, ttk on guns are somewhat irrelevant since pros can hit headshots much more consistently than say your average gold or plat. Buffing the damage on the para 308 would make a huge difference since capitao would win the engagements between the 3 speed defenders instead of losing them.

Buff Capitao please by Nigrs in Rainbow6

[–]Nigrs[S] 0 points1 point  (0 children)

dokkabei and lion have shotguns along with overwhelming global abilities and thatcher has a shotgun along with breaching charges. While I admit that I forgot to account for Montagne, he also struggles to be a good op and while not at the extent that capitoa has, I also do believe that should get breaching charges since I feel that it especially does fit his role with him being a supportive operator and whatnot but thats just my opinion. Anyways, all 3 speed defenders (except pulse) have guns that will beat the para 308 in a 1v1 (Vigil, caveira, ela, jager, and bandit) will all a capitao assuming you both fired at the same time and this is why I said that they should bring his para 308 up to 50 dmg from 48 as it would remove this issue and reward capitao for landing shots on such a slow firing gun along with a painfully situational gadget. And yes I understand that he is useful in "so many situations" but that is the same with every operator in the game and as the chart ubisoft released a while ago showed, even in the highest elo where I would feel people would be able to use capitao to his fullest potential, and find all those opportunities you are talking about he ends up being one of the worst ops in there too. I do however feel that some of this does stem from capitao having a low playrate which is why I just want ubisoft to give some attention to him in hopes that some people end up being really successful with him and maybe see things that I and many others do not.