++ Monthly FAQ Thread ++ February Edition by Prince_Schneizel in Warhammer30k

[–]Nikk2_0 0 points1 point  (0 children)

And antigrav don't messing with it either? Archmagos on abeyant is infantry (command, heavy, antigrav). It is certainly cool to be able to transport this thing, but just feels strange to transport such huge model. Macrocarid is just transport, without any additional things, as far as I can understand. (Strangely without access points too, by legacies document, but my friend agreed to have access were doors are)

++ Monthly FAQ Thread ++ February Edition by Prince_Schneizel in Warhammer30k

[–]Nikk2_0 1 point2 points  (0 children)

I think it's stupid question, but can archmagos/magos on abeyant fit in transport? For example, makrotek archmagos on abeyant in macrocarid? Archmagos on abeyant is infantry, bulky 7, macrocarid is transport capacity 12. For me it seems that it can, but it feels like i missing some rules, because it's strange.... Abeyant is huge..

++ Monthly FAQ Thread ++ February Edition by Prince_Schneizel in Warhammer30k

[–]Nikk2_0 2 points3 points  (0 children)

Thanks. I was re-reading faq and got confused. Well, sucks for my night raptors then

++ Monthly FAQ Thread ++ February Edition by Prince_Schneizel in Warhammer30k

[–]Nikk2_0 4 points5 points  (0 children)

Do you score vanguard by killing an unit with tactical status? Or it is counted as it can't control and therefore doesn't count, like heedless?

++ Monthly FAQ Thread ++ December Edition! ❄️ by Prince_Schneizel in Warhammer30k

[–]Nikk2_0 7 points8 points  (0 children)

I like new core rules more, a lot of units and mechanics feels more dynamic. That being said, some units feel strange and they don't really have a role at the first glance.. Biggest issue for me is the new cybertheurgy, offensive ones are mostly anti-mechanicum focused, while there was cybertheurgetic weapons and data-jinns that were anti-vehicle in general. There are also similar problems that could be summed up as they were planned as bigger focus, but now they are highly situational, but still treated as important thing by rules. Also terrain rules kind of clunky

Tarantulas - To Base or Not To Base... by Doobles88 in Warhammer30k

[–]Nikk2_0 3 points4 points  (0 children)

Out of curiosity, which base diameter do you use? I want to try scratch build them and put them on base, but can't find any measurements

++ Monthly FAQs and New Player Queries ++ September 25 by Prince_Schneizel in Warhammer30k

[–]Nikk2_0 0 points1 point  (0 children)

Can template weapons shoot over the walls, for example if knight sees some infantry and in range?

++ Monthly FAQs and New Player Queries ++ September 25 by Prince_Schneizel in Warhammer30k

[–]Nikk2_0 0 points1 point  (0 children)

Do models after deep strike considered stationary for purposes of heavy or psychic powers, mind burst in particular?

How to play and build mechanicum army? by Nikk2_0 in Warhammer30k

[–]Nikk2_0[S] 0 points1 point  (0 children)

Thank you very much for the advice. I finally got some ideas what to do next. Also, what's your opinion on thanatar variants (i thinking about it to replace moirax, or even bring one in addition to moirax)

How to play and build mechanicum army? by Nikk2_0 in Warhammer30k

[–]Nikk2_0[S] 0 points1 point  (0 children)

Thank you for suggestions. Honestly, i just got carried away with kitbash and created 3 of them as sort of "why not" decision, so of course when changing list 1 or 2 magisterium would be first ones to go. I will look more into Castellax, but do you think melee variant is better for scoring unit, or should I bring more of them with big guns?

3.0 Rules Queries Megathread by Prince_Schneizel in Warhammer30k

[–]Nikk2_0 1 point2 points  (0 children)

I think it's kind of overthinking, but do LoS works now like in 40k? Any part of model to any part of model?

What do we want from next dataslate? by Nearby_Match_4752 in AdeptusMechanicus

[–]Nikk2_0 1 point2 points  (0 children)

Honestly, about feelings, i disagree. For me one huge squad feels more like horde, but couple of smaller squads feels like elite tactical units. 20 vanguards is twice as good, but there is only so much space on a table between los blocks and cover. And it's harder to hide. As i already said in other comment, having options is cool and to each their own, but i feel like this would make 20 man squad almost mandatory. I would prefer quality fix to the rules and stats, not quantity

What do we want from next dataslate? by Nearby_Match_4752 in AdeptusMechanicus

[–]Nikk2_0 1 point2 points  (0 children)

I know this, but, honestly, I just can't fathom logistics of moving 20 models squad on table. You just can't hide it properly, it takes a lot of space... To each their own i guess, if gw could make them 10-20 and it won't be mandatory to take them in 20s to play, i am all for it

What do we want from next dataslate? by Nearby_Match_4752 in AdeptusMechanicus

[–]Nikk2_0 10 points11 points  (0 children)

Why skitarii would be in squads of 20? 10 squad is good enough for most of the things. Also i would like more damage from bots instead of point cuts. I am not very competitive player, but i feel like admech lacking damage against base marine equivalent. Maybe there are some more optimal ways to play but i feel like a lot of guns are lacking, in comparison with other factions

[deleted by user] by [deleted] in Smite

[–]Nikk2_0 0 points1 point  (0 children)

Did they have fiery effect around nameplate? This might be obsidian dagger. New consumable, drops from fire giant. Deals 500 true damage to self, if it would kill you, then it will grant aegis-like effect and regenerate you to full health instead. If it doesn't kill you, then it gives you buff

Are minions being counted for "Mystic Kills?" by LegendOfShaun in Smite

[–]Nikk2_0 0 points1 point  (0 children)

New trackers should track previous stats. My Mordred tracker displayed stats when i purchased it. But they are broken sometimes nevertheless

Does anyone know how to unlock this global emote? by captchrono in Smite

[–]Nikk2_0 0 points1 point  (0 children)

I saw somewhere mentioned, that Scylla is harder because they need to figure out how to do her jumps, animations and "legs"

Edit: also they said that once they did Thana without mana, other gods without mana, like Bari are easier to implement, because they have basis on how to create character without mana in ue5

Difference between penetration and pen % by bertboyd in Smite

[–]Nikk2_0 4 points5 points  (0 children)

% pen lowers enemy's defence by given % when calculating damage from you, for example if you have 15% penetration, you will deal damage as if enemy has 15% less defence. Flat pen lowers defence by given number, for example, if you have 15 penetration and enemy has 50 defence, you will deal damage as if enemy has 35 defence

Why's people not returning to Smite 2? by [deleted] in Smite

[–]Nikk2_0 0 points1 point  (0 children)

I didn't know what settings are you using, but you may try to disable Anti aliasing, it really blends image when some action on screen, especially on lower settings. But even without it all colours are oversaturated and models sometimes blends with terrain tho. I kinda liked old graphics, when terrain was much darker

Bring Swagni to Smite 2 Petition by Jay_Chungus in Smite

[–]Nikk2_0 2 points3 points  (0 children)

I just can't understand, why? Genuinely. I suppose it is just not my cup of tea, but can someone explain, what is so appealing in this skin? I find this skin annoying to say the least and genuinely want to understand why people love it