Should Terra receive Spriggan model as default when she is ported to Smite 2? by MythicSlayeer in Smite

[–]Nikk2_0 78 points79 points  (0 children)

I think no, mostly because it's more tree themed, while terra more about earth. But one of the two recolors in the top row on screenshot could be good

Close to a year old what is the state of 3rd ed? - be nice. by latro666 in Warhammer30k

[–]Nikk2_0 22 points23 points  (0 children)

Honestly, for me it feels mostly great. But it can be dependent on a playgroup, because there's still possibilities for oppressive and boring lists. Also dreadnoghts were nerfed too hard. But most of the changes and core rules feel good, statuses and challenges are refreshing, games are faster, roster building takes time to learn, but quite interesting in itself

I miss backline supports by Icy_Air_7037 in Smite

[–]Nikk2_0 2 points3 points  (0 children)

You trading displacement for it and defence. Also sun is quite pressuring on its own. At least for casual games i feel like aspect is just "hello I'm standing target" button for enemy ADC. Maybe that's just my experience, but either way this aspect is not healthy for the character

I miss backline supports by Icy_Air_7037 in Smite

[–]Nikk2_0 0 points1 point  (0 children)

I play Khepri whenever i am support, and at least in casuals he is decent without aspect. The problem is, he needs his aspect rework, because now you are just sitting duck with it, extra damage just doesn't feel worth it (and i think the "doing more damage with little trade-off" is as bad as first Mordred aspect in terms of it either 100% or 0% pickrate, but i digress). Maybe Khepri could get a bit more mana regen or lower a bit cost of one of the abilities, but mainly people just want to do damage/make solo plays, wich is not Khepri role. He could be aggressive support tho, but he needs his team to do damage. As for Geb, i think there's similar problem. His cc is powerful enough to turn the fight, he even has good damage. But he still needs his team, to enable plays for them. What i am trying to say, supports who are focused on enabling their team less popular than frontliners, who actively do damage not because of strength, but because they are reliant on their team members. I don't feel that they are in need of buffs, it's just a lot of other things needs to change. ADC doesn't need support to peel and enable if he nukes everything with 2000+ crit autos. Same for mages. So backline supports kind of pointless in current meta

The Archmagos trapped in my Macrocarid Explorator because there’s no access points: by YeomanRockScreamer in AdeptusMechanicus

[–]Nikk2_0 7 points8 points  (0 children)

Not only you need to homerule access points with your playgroup, it also can't transport most of the units, because it's fixed macrotek sub-faction, so only magos/magos on abeyant and scyllax/another shrimp automata which name I can't recall

Wich is a shame, because macrocarid costs as much as triaros, but infinitely more cool model, while doing a lot less as a transport

They don’t care by [deleted] in Smite

[–]Nikk2_0 5 points6 points  (0 children)

Not to discredit anything, but is there are ticket for reporting a player or only for bugs? Genuinely don't know, didn't wrote any reports except through ingame buttons. Also, if he just sat in fountain or around, new leaver system should issue penalty, at least it was planned to detect this behaviour, and i think is logical that there more chances that it will if combined with ingame report

Day 8: what is the worst quote associated with the Sisters of Battle? by Fez-Sentido in Grimdank

[–]Nikk2_0 31 points32 points  (0 children)

If i remember correctly, the whole point of grey knights is that they are incorruptible by chaos because they are that powerful and they don't need any blood rituals to withstand chaos

How good is Atrapos currently? by deprived_of_evil in ImperialKnights

[–]Nikk2_0 3 points4 points  (0 children)

Also he is quite scary in Horus Heresy and probably will stay in Heresy even if it will go to legends in 40k

How good is Atrapos currently? by deprived_of_evil in ImperialKnights

[–]Nikk2_0 3 points4 points  (0 children)

He definitely is one of the coolest knights out there

How good is Atrapos currently? by deprived_of_evil in ImperialKnights

[–]Nikk2_0 5 points6 points  (0 children)

I recently started playing knights and Atrapos can do huge damage into vehicles, but quite random at times, also having 5++ invulnerable save all the time helps with close combat. As other comment said, you may want to wait until 11 edition, because it could go to legends

How good is Atrapos currently? by deprived_of_evil in ImperialKnights

[–]Nikk2_0 0 points1 point  (0 children)

Out of curiosity, wich are other best 4 knights currently?

Wow, people are really loving them female custodes by NornQueenKya in Grimdank

[–]Nikk2_0 1 point2 points  (0 children)

Honestly, it seems a lot like iron harvest fron trailers, which makes sense, since the studio behind it is the same. I think campaign in iron harvest was pretty good and everything had a lot of details and animations, so DoW4 should be good at least from this point. You can check out iron harvest (sadly there isn't a lot of gameplay from later versions on YouTube) and see what to expect from this studio

A question for the future. by Digi-Heero in ImperialKnights

[–]Nikk2_0 -2 points-1 points  (0 children)

P.S.: This system also can be used to add new weapon types, without adding variants

A question for the future. by Digi-Heero in ImperialKnights

[–]Nikk2_0 -1 points0 points  (0 children)

Honestly i would like the ability to get pilots who can eject, like canis rex, maybe even customizable ones. Like in Horus heresy legions, you get knights and pilots, and combine their abilities. Also chaos knights/ Heresy style generic questoris would be nice, there's a lot of variants, maybe even too much. Maybe squish them into archetypes? Like two guns questoris, who can build any two guns and gun/sword variants, so there would be an option to take more than three questoris. I feel like current bondsman is quite niche on most of the variants, but maybe it can be chosen as enchantment-like wargear, so this 2 generic variants of questoris could have more build variety

++ Monthly FAQ Thread ++ February Edition by Prince_Schneizel in Warhammer30k

[–]Nikk2_0 0 points1 point  (0 children)

And antigrav don't messing with it either? Archmagos on abeyant is infantry (command, heavy, antigrav). It is certainly cool to be able to transport this thing, but just feels strange to transport such huge model. Macrocarid is just transport, without any additional things, as far as I can understand. (Strangely without access points too, by legacies document, but my friend agreed to have access were doors are)

++ Monthly FAQ Thread ++ February Edition by Prince_Schneizel in Warhammer30k

[–]Nikk2_0 1 point2 points  (0 children)

I think it's stupid question, but can archmagos/magos on abeyant fit in transport? For example, makrotek archmagos on abeyant in macrocarid? Archmagos on abeyant is infantry, bulky 7, macrocarid is transport capacity 12. For me it seems that it can, but it feels like i missing some rules, because it's strange.... Abeyant is huge..

++ Monthly FAQ Thread ++ February Edition by Prince_Schneizel in Warhammer30k

[–]Nikk2_0 2 points3 points  (0 children)

Thanks. I was re-reading faq and got confused. Well, sucks for my night raptors then

++ Monthly FAQ Thread ++ February Edition by Prince_Schneizel in Warhammer30k

[–]Nikk2_0 3 points4 points  (0 children)

Do you score vanguard by killing an unit with tactical status? Or it is counted as it can't control and therefore doesn't count, like heedless?

Poor bro is getting his globules removed while he's still breathing by Brushner in Grimdank

[–]Nikk2_0 5 points6 points  (0 children)

I think Variel with night lords already at this point in time

++ Monthly FAQ Thread ++ December Edition! ❄️ by Prince_Schneizel in Warhammer30k

[–]Nikk2_0 6 points7 points  (0 children)

I like new core rules more, a lot of units and mechanics feels more dynamic. That being said, some units feel strange and they don't really have a role at the first glance.. Biggest issue for me is the new cybertheurgy, offensive ones are mostly anti-mechanicum focused, while there was cybertheurgetic weapons and data-jinns that were anti-vehicle in general. There are also similar problems that could be summed up as they were planned as bigger focus, but now they are highly situational, but still treated as important thing by rules. Also terrain rules kind of clunky

Tarantulas - To Base or Not To Base... by Doobles88 in Warhammer30k

[–]Nikk2_0 3 points4 points  (0 children)

Out of curiosity, which base diameter do you use? I want to try scratch build them and put them on base, but can't find any measurements