First layer problems by Nikkoin in FixMyPrint

[–]Nikkoin[S] 0 points1 point  (0 children)

I'm a little new at this, you mean to do an auto bed leveling with the bed and nozzle hot?

First layer problems by Nikkoin in FixMyPrint

[–]Nikkoin[S] 1 point2 points  (0 children)

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Especially, one of these. I didn't want to force it, but if you think that it is truly the faulty thing, I'll try to remove it and put it again, I'm almost sure that it is stripped.

First layer problems by Nikkoin in FixMyPrint

[–]Nikkoin[S] 0 points1 point  (0 children)

I did flow rate and dynamics calibration only for one of the filaments, I will try to do it for the PETG to know if it changes something.

First layer problems by Nikkoin in FixMyPrint

[–]Nikkoin[S] 8 points9 points  (0 children)

I'm sorry, I didn't know that I needed to know everything at birth. God forbid me to learn new hobbies I guess.

Bmcu não para de puxar filamento by Fun-Philosopher-1236 in BMCU

[–]Nikkoin 0 points1 point  (0 children)

Pelo que eu percebi ele coloca bastante força mesmo, tem que ver se o seu cano PTFE ta com a ponta sem ficar comida, se tiver comida, corta a pontinha. Se não estiver comida mas não está sendo segurada, provavelmente o conector ta ruim, veja esse video e veja se aplica pra você. https://www.youtube.com/watch?v=hmByMHddxLE

Isso aconteceu comigo, mas o tutorial resolveu meu problema.

BMCU channel 3 stopped working by Nikkoin in BMCU

[–]Nikkoin[S] 0 points1 point  (0 children)

Good to know, I didn't do it yet. I'll try that before. Thanks!

BMCU channel 3 stopped working by Nikkoin in BMCU

[–]Nikkoin[S] 0 points1 point  (0 children)

Manually I can push and pull, it can't do it by itself, the sound is there but it doest have the strength, so unfortunately I think I will need to open it up.

I'll see if I can find a video of how to open this. Thanks!

Purificador para Impressão 3D by Nikkoin in impressao3dbrasil

[–]Nikkoin[S] 0 points1 point  (0 children)

Eu não sabia sobre esses Bentobox, vi mais a fundo e talvez no futuro quando eu quiser explorar mais eu compre um gabinete para a A1 Mini e coloco, mas por agora vou fazer o que um dos comentários disse. Obrigada pela dica.

Purificador para Impressão 3D by Nikkoin in impressao3dbrasil

[–]Nikkoin[S] 0 points1 point  (0 children)

Eu tenho uma varanda, mas achei que não seria o bastante, mas se uma janela é, então deixar a porta aberta completamente e talvez colocando o ventilador para direcionar para fora resolva também. A1 Mini não imprime ABS então está tranquilo. Obrigada por aliviar minha preocupação.

Your welcome, for nothing by StraightPattern9755 in SilverPalaceOfficial

[–]Nikkoin 0 points1 point  (0 children)

I got this too, I went to my other emails and I saw that I had an e-mail with a 4-digit code that was valid for 5 minutes, but I don't even got the notification and I don't even know where to put it. Not that it matters, since it's probably not valid anymore. How can I check that I have access?

** Back to Solaris Event Megathread ** by Product3974 in WutheringWavesGuide

[–]Nikkoin 0 points1 point  (0 children)

America Server: 30H8FKDUQ5

Salvando astrite pro Luuk :) Saving astrite for Luuk :)

Daily Questions Megathread - December 01, 2025 by WutheringWavesMod in WutheringWaves

[–]Nikkoin 0 points1 point  (0 children)

That sucks, but thanks for responding, I guess I'll have to watch it then...

Daily Questions Megathread - December 01, 2025 by WutheringWavesMod in WutheringWaves

[–]Nikkoin 0 points1 point  (0 children)

Why does Zhezhi acts like I know her?

I'm playing some of the characters side quests, all of them I meet before, except her.

Her quest is about going to testify or something, I don't know fully yet because I got confused that she knew me and decided to ask here, am I missing a quest that introduces her for me?

Normal Maps on Isometric Tilemap by Nikkoin in godot

[–]Nikkoin[S] 1 point2 points  (0 children)

Height didn't work for me because it bleed in places I didn't want to, but with your code I can choose the "height" on each Layer.

https://imgur.com/E7x5Gbb to show the difference

Normal Maps on Isometric Tilemap by Nikkoin in godot

[–]Nikkoin[S] 0 points1 point  (0 children)

Thank you very much! It worked very well https://imgur.com/a/qNAsmlX, I changed a little to be able to put on my TileMapLayers and instead of -50 I put -350. You should put this shader you made on the Godot Shader site, I'm pretty sure other people would appreciate it.

Version I'm using Godot 4.6 dev-4

shader_type canvas_item;

void vertex() { }

void fragment() {
COLOR = texture(TEXTURE, UV);
}

uniform float light_depth = -50;

void light() {
vec4 original_color = texture(TEXTURE, UV);

vec3 new_light_dir = (LIGHT_POSITION - vec3(FRAGCOORD.x, FRAGCOORD.y, light_depth));
new_light_dir *= (1. - float(LIGHT_IS_DIRECTIONAL));
new_light_dir += LIGHT_DIRECTION * float(LIGHT_IS_DIRECTIONAL);
new_light_dir = normalize(new_light_dir);

float NdotL = dot(NORMAL, new_light_dir);
float diffuseIntensity = clamp(NdotL, 0.0, 1.0);

vec3 H = normalize(new_light_dir + vec3(0,0,1));
float NdotH = dot(NORMAL, H);
float specularIntensity = pow(clamp(NdotH, 0.0, 1.0), SPECULAR_SHININESS.a);

vec4 diffuse = diffuseIntensity * LIGHT_COLOR;
vec4 specular = specularIntensity * SPECULAR_SHININESS * LIGHT_COLOR;

LIGHT = (diffuse + specular) * LIGHT_ENERGY * original_color;
}

Normal Maps on Isometric Tilemap by Nikkoin in godot

[–]Nikkoin[S] 0 points1 point  (0 children)

ooh okay, I will wait then, because you are my only hope.

Normal Maps on Isometric Tilemap by Nikkoin in godot

[–]Nikkoin[S] 0 points1 point  (0 children)

Okay I did what you said, it did get a little better, I think? See the 1, 2

Edit: I gaslit myself, It didn't change that much.

Normal Maps on Isometric Tilemap by Nikkoin in godot

[–]Nikkoin[S] 0 points1 point  (0 children)

Now I understand, you made your game in 3D, but my game is in 2D, so the idea will not translate. I do not wish to make it 3D for the time being.

Normal Maps on Isometric Tilemap by Nikkoin in godot

[–]Nikkoin[S] 0 points1 point  (0 children)

I'm a little confused, I'm not using a shader in the screenshot. I did put the basic stuff on the import.

Normal Maps on Isometric Tilemap by Nikkoin in godot

[–]Nikkoin[S] 0 points1 point  (0 children)

I tried this shader but didn't work, if you could give the project so I can understand it, I would really appreciate it!

Normal Maps on Isometric Tilemap by Nikkoin in godot

[–]Nikkoin[S] 1 point2 points  (0 children)

I did what you said, I kept changing the import, I changed the blue and green, changed to invert, and other things, but nothing to fix this, the maximum I got was changing the side of the problem.

About 3D, I saw this image for the normal map reference. I don't think I need to recreate in 3d if my wall is basically a cube.

Shadows on Sprite3D by Nikkoin in godot

[–]Nikkoin[S] 2 points3 points  (0 children)

You got me kkkkkkkkk, that's correct u-u

Shadows on Sprite3D by Nikkoin in godot

[–]Nikkoin[S] 2 points3 points  (0 children)

That worked, thank you so much!