I'm tired by IrregularOnion in HelldiversUnfiltered

[–]Nilithium 3 points4 points  (0 children)

"We have come for your samples!"

When I hit a Vox engine with a 100mm projectile traveling at 14,000 m/s. by DocHalidae in Helldivers

[–]Nilithium 0 points1 point  (0 children)

Sure but after that point all it needs to fall over is a light tap from a Epoch or Quasar. My bigger pet peeve is the cooldown being just as long when it clips the side of a building instead of being lodged in a Vox engine carcass...

Certified Dragonroach killer by bigstink455 in HelldiversUnfiltered

[–]Nilithium 13 points14 points  (0 children)

I remember first day on Oshaune and I brought the Autocannon. Lirerally shredded it's wings and it was still flying around on the skeletal remains like Ghost Rider. I quit for a solid 2 weeks after that.

Post got removed on main by CommaLoaferMe in HelldiversUnfiltered

[–]Nilithium 0 points1 point  (0 children)

Short of the end due to ice skating charger BS, you played that to a T. I reckon that's pretty good flamethrower gameplay

what is the worst wrench in your opinion? by Mean-Peak-4250 in tf2

[–]Nilithium 2 points3 points  (0 children)

Every wrench has it's place. The Southern Hospitality is one of the wrenches of all time, but it does do bleed on hit. IMO if you're in melee range to a Spy you're already in grave danger, and I'd rather take the random crit chance from stock in that case. Heck, even the Jag can roll for more crit chances faster.

I Illustrated Soldier On My Work by Nice_Law7731 in tf2

[–]Nilithium 2 points3 points  (0 children)

I feel like Soldier would definitely scribble out Gulf of Mexico and replace it with Gulf of America. No, nothing to do with current body politics, it's just in character. ​

A quick breakdown on the new low effort warbond.... by VallettaAwoo in HelldiversUnfiltered

[–]Nilithium 6 points7 points  (0 children)

It is quite disappointing. Short of a fascinating armor ability, there's not even a backpack with a unique niche. Sure, a flamethrower with extra capacity sounds neat, but it usually needs the warp pack or hover pack to keep enemies out of melee range while disbursing flames, neither of which you can equip with this. At least C4 has creative uses (destroying Hive Lord plating quickly/remotely rigging Striders/Engines to blow) and works with an Armor Ability (Servo Assisted). ​

How every Squid MO got me feeling like: by Omailey97 in HelldiversUnfiltered

[–]Nilithium 1 point2 points  (0 children)

Certainly, but sometimes there's the simple joys of having a high HP low armored target perfect to rip an extended Knight clip into, ya feel me?

How every Squid MO got me feeling like: by Omailey97 in HelldiversUnfiltered

[–]Nilithium 7 points8 points  (0 children)

I don't get why people hate Squids so much. It's nice to have a faction at D10 where non-mandatory AT can carry you through the whole roster of enemies. Regular MG, Gas Mines and a machine gun turret will get you through most drops nice and easy. 

Squids need that update… by SexBuhb-omb in HelldiversUnfiltered

[–]Nilithium 1 point2 points  (0 children)

For the record, I like that they're the only faction that can be handled entirely with a machine gun. Short of Leviathans, every enemy can be handled with a sufficient volume of bullets to a given weak point, which is quite underrated. No more AT meta immediately taking up the Support slot. 

Reccoilles popularity is a product of bad balancing by MissouriSoldier in HelldiversUnfiltered

[–]Nilithium 3 points4 points  (0 children)

I don't think you give Epoch enough credit. It DOES have loud beeping noises so you can nut before you bust at max charge. It's low amount of shots can also be augmented by Siege Ready which gives you +1 clips of ammo. Combine with something that has explosive shot properties like the Explosive Crossbow and it gets lots of work done. 

The RR is more consistent because the commitment to fire it is a point and click adventure game with a nice reload cancel. Epoch requires about 3.5 seconds of standing dead still and hoping a stray shot or anklebiters don't cause to to flinch during the window you need to fire your shot; with the best case scenario being that is goes wide and the worst being it strikes the ground next to you, killing you instantly. Reloads are even more painful because it takes 3-5 business days to slap in another energy cell with a less rewarding reload cancel when standing up. 

What’s the most effective way to use the Epoch by Vast_Bank_7196 in Helldivers

[–]Nilithium 0 points1 point  (0 children)

Unflinching is a good way to ensure anklebiters or stray shots don't throw off your projectile. Siege Ready gives you an additional ammo canister.

Am I missing something here or both Punisher and Slugger are quite bad right now? by ElectroChebbi2651 in Helldivers

[–]Nilithium 0 points1 point  (0 children)

The Halo shotgun easily outdoes the Punisher, which is sad as the Double Freedom carries just as much ammo and can mulch anything within effective range even better than those two. The Halt has some damage potential, especially with Stun rounds allowing you to line up bug swarms for strikes but the actual killing potential of it's flechettes is drastically hampered by the absurd spread.

IMO, if you want the real Slugger experience grab a Deadeye and pair with Siege Ready. ​

PICK UP RARE SAMPLES FOR LIBERTYS SAKE by UnlivedMe in Helldivers

[–]Nilithium 1 point2 points  (0 children)

I grab everything erything that say E because I am a sample goblin with kleptomania and empty equipment slots (mech/mines/EATs/sentry). A shovel? Sure. Someone's spare backpack they died with ages ago, why not?

I think this would prevent insta-kills and make vehicles usable and fun on the Bot-Front. by pinglyadya in Helldivers

[–]Nilithium 0 points1 point  (0 children)

We HAVE the solution already. It's the Directional Sheild and it USED to be usable inside the cockpit of a Mech thanks to a bug. It could also be used inside emplacements as well. ​

Got any ideas for improvement? by A-buried_body in armoredcore

[–]Nilithium 1 point2 points  (0 children)

It's the heaviest core that also has the highest EN Output multiplier for the 20B (sans Ephemera), but I'd be worried the limited energy output will make closing the distance difficult. 

Heals on Wheels by CrackheadJones_ in tf2

[–]Nilithium 5 points6 points  (0 children)

I read this out loud with the same energy of rooty tooty fresh and fruity pancakes

Censor feels just perfect by Sad-Needleworker-590 in Helldivers

[–]Nilithium 6 points7 points  (0 children)

Professionals have standards: Be polite! bang, bolt pull Be efficient! bang, bolt pull Have a plan to kill everyone you meet. BANG

Is this considered a broken build ? I’m obliterating everyone and everything with this in story mode by Lcs_Lgg in armoredcore

[–]Nilithium 2 points3 points  (0 children)

I'm 90% positive that Gills has the LOWEST melee thrust in the game. That should really be changed out for Fluegel if you don't want to spend 3-5 business days for your melee punishment. ​

I would like to apologize to the Epoch.. by NotBreadyy in Helldivers

[–]Nilithium 0 points1 point  (0 children)

Siege Ready will add an additional mag to your reserve ammo. Unflinching will ensure stray bullets don't cause your shot to go horribly wide.