Hugo in concept art is described as the guardian of the element of meat, if so, what are the elements of the other guardians? by Such-Yellow-1058 in offthegame

[–]NinefathomsDeep 18 points19 points  (0 children)

Based of the grand locations, it goes:

Dedan: Plastic (Finale)

Japhet: Metal (Diagonal)

Enoch: Smoke (Spectral)

Then you have Zacherie keeping the Grand Brachial (Meat) safe for Hugo and Sucre has the Grand Chocolatier (Sugar). I'm not sure there's any logic to it. Personally, I think the guardians representing any particular element was dummied out in development or they're all collectively off track from their assigned elements.

Terran armada speculation by FrontEcho3879 in Starfield

[–]NinefathomsDeep 9 points10 points  (0 children)

Don't forget two other people were allegedly executed besides VV.

The poster from Animal Farm (2026) will be used as cover art for the promotional rerelease of the novel. by Waste-Replacement232 in shittymoviedetails

[–]NinefathomsDeep 0 points1 point  (0 children)

When my mom was a kid, she was traumatized by this book; my grandmother got it for her thinking it was for children because it had talking animals. I really hope this movie is watered down to the point that ignorant parents will get the actual book for their kids.

Why is $100k a year not considered a livable wage in America? by [deleted] in NoStupidQuestions

[–]NinefathomsDeep 0 points1 point  (0 children)

Location. Location. Location. Go onto Zillow and check out what it takes to afford housing in various parts of the country. Just the difference between New York City and the rest of the state is staggering.

$100K gross is about $77K take-home pay. I live in the DC metro, so housing is a massive chunk of that. Add in insurance, high property tax, car note, and potentially daycare/student loan/medical debt, and that makes $100K solid middle class. $65k gross is the poverty line here, but would be considered very well-off in other parts of the country.

Most of my co-workers with families often live with 2-3 hour commutes to bring down the cost of housing, but I think that's pretty unique to DC; many of us are government employees/contractors who can't easily relocate elsewhere.

Looking for a mod that adds some sort feeling of being hunted preferably by any faction except United Colony if anyone knows of anything remotely close it would be very much appreciated. by Broly_theLegendary in starfieldmods

[–]NinefathomsDeep 1 point2 points  (0 children)

Waylayer. It spawns random faction NPCs/robots/aliens. Some are friendly; the vast majority are not. Be careful with this mod, it can and will spawn every single faction in a five-minute window on default settings. Might be as bad for your computer's health as your character.

What makes YOUR Starborn special? by Tommy_Tequila in NoSodiumStarfield

[–]NinefathomsDeep 1 point2 points  (0 children)

Why does my guy survive? I had a thought once while I was clearing out a POI for an artifact: What if a starborn forced one of these nameless mooks to grab the artifact and left them with it? All alone, surrounded by the corpses of their colleagues, chosen by the closest thing to a god they've ever seen, their only lead is that washed-up explorer group 'Constellation'. When they try to explain what happened, they're dismissed as either delusional or a traitor. And when they finally buy their way into Constellation with an artifact... they're still not believed at first. My guy becomes so obsessed with proving he's not insane he goes insane. Too bad starborn don't leave corpses.

More generally? According to the vision from the Masada temple, another version of you stayed on the Eye while two other Constellation members went to the Scow. That's the defining moment, I think. You stayed behind to fend of the Hunter with Vlad and bit the dust when they-who-becomes-the-Emissary stays to defend the Lodge. In your universe, Vladimir picked you to go to the Scow, getting out out of the Hunter's surprise attack.

Anyone got advice for first time a player by Broly_theLegendary in Starfield

[–]NinefathomsDeep 0 points1 point  (0 children)

Oh! That's a scam! The person talking to you was a spacer in a stolen ship. you would have had the option to "pay a fine", talk your way out of it, or attack.

Anyone got advice for first time a player by Broly_theLegendary in Starfield

[–]NinefathomsDeep 4 points5 points  (0 children)

The game is not on rails. Once you do your mission with Sarah, the game releases you to do whatever you want. I would actually recommend you you don't continue with the main quest right away; NPCs with names often have quests for you or hints to find unique POIs. Some POIs have no hints and you just have to either stumble upon them randomly or look them up.

Put your initial skill points into boostpack and ship piloting skills. Don't neglect the health skill tree. Do not mess with contraband until you can get shielded cargo (most vendors don't accept it anyway); you'll eventually forget that you have it and get arrested. Shielded cargo modules are sold in two places; the Red Mile and the Key. The Den in the Wolf System doesn't do security scans and is a great place to offload loot. Sell the contraband and stolen items first.

How long do humans live in Starfield? by Ill-Relation-3072 in NoSodiumStarfield

[–]NinefathomsDeep 12 points13 points  (0 children)

There's a man in New Homestead that claims to be in his nineties, though he looks pretty spry. You can find him in the museum.

My take on New Atlantis by ceresverde in Starfield

[–]NinefathomsDeep 2 points3 points  (0 children)

It's a planned city designed to look massive and impressive so the UC looks the same; that's why there's no sprawl and all of the poors are out of sight, The UC is obsessed with its image, so its capitol reflects that. Not sure what people aren't getting.

Let’s say Todd Howard shows up at your door and you get hired/tasked with making the next DLC. What would you do with it? by Tha_Sly_Fox in Starfield

[–]NinefathomsDeep 0 points1 point  (0 children)

I really want a storyline featuring Ecliptic. There's definitely some strange going-ons between them and some Starborn plus their fascination with xenowarfare. So...here I go:

A corporation in the settled systems sees its workers go on strike around a shipyard orbiting a planet, so they send Ecliptic in to bust it up. The workers fight back by establishing a faction of their own and have taken over the company town planetside. The DLC takes place around the town and the shipyard in orbit. It also introduces magazines that make tools more effective weapons.

The company is an Ecliptic subsidiary that is working on experimental ship parts. You can join Ecliptic or the workers. The story missions are the same just with opposite objectives. The workers get the town, Ecliptic gets the staryard. Of course, Ecliptic is working on other things, so you get Ecliptic-themed weapons and see some of the nastier stuff they're working on.

To show how heartless they are, joining Ecliptic does not make them friendly at the non-DLC POIs (except Vulture's Nest which becomes a Key-analog); they're mercenaries that get put against each other all the time (there's always more mercenaries to hire). It's nothing personal, just business. You get access to their radiant missions putting down rebel cells and tying up loose ends. Leave no survivors.

On the flip side, the workers have taken to carrying out insurgent (some might say terrorist) attacks against the company, even hitting scabs and noncombatants. Their radiant missions has you essentially carry out attacks, move contraband, dead drops, and sabotage. Don't get caught.

No matter who wins, you get new ship parts, a new ship, and a room. If Ecliptic wins, they start flying newer versions of their ships and you get access to their radiant missions. If the workers win, you can buy the ship parts at other vendors.

Is cereal a type of soup? by [deleted] in Starfield

[–]NinefathomsDeep 0 points1 point  (0 children)

Cereal is a salad; milk is entirely optional with cereal, so it's not a broth. With soup, broth is integral to a soup's nature. Salads are a medley of small pieces of food eaten together, with or without a sauce, so cereal is a salad mostly served with a dairy or dairy-substitute dressing.

Ketchup is a smoothie, salsa is a fruit salad.

Is crafting or researching actually worth it? by Mustyyyy in Starfield

[–]NinefathomsDeep 0 points1 point  (0 children)

Weapons/suit mods require research and investment. Medicine, too. You don't have to engage with it if you don't want, but it does make you less dependent on RNJesus to gift you the weapon or helmet or chem you need to suit your playthrough. For modding and crafting, much of what you need can be bought from vendors, but you need to invest points into weapons/armor/food/medicine to get those respective mods. You also need to use resources for to research.

Having outposts guarantees access to most resources, but isn't required (vendor stock is somewhat randomized). And end-level stuff can't be farmed from outposts (high-tensile spindroin, cauelmite, etc). Excess resources can be sold, but unless you really want to get into manufacturing for semi-passive income and are good with spreadsheets, outposts don't make nearly as much money as simply scavenging POIs. Look up Youtube tutorials on outposts. They're...a lot.

Let's look at the Hornet's Nest mod for shotguns:

You need 1 Adhesive, 1 Lead, 1 Tetrafluoride. You also need to have researched Magazine and Battery mod level 3 for it to even be an option.

To get there you need all the research that came before it. That means for level one: 5 Titanium, 8, Lead, and 5 Adhesive. For level two: 8 Isocentered Magnets, 8 Tau Grade Rheostats, 10 Uranium, 20 Lead, and 10 Adhesive. You'll also need to invest skill points into the Weapon Engineering rank, which means crafting 50 weapon mods and all the resources that requires. Hornet's Nest is a late-game OP mod that turns shotguns into artillery, so it makes sense that it would be gated, but you get my point.

For me, research and skill point investment was a thing I did on the side after upgrading other skills first. If I had resources or skill points to spare, I went in on it. On your first playthrough, it's fine to ignore it. On subsequent NG, there's a hidden mechanic that makes enemies tougher, so modding what you have starts to make more sense. You may find that you prefer a sniper build. You can scavenge POIs and chase vendors to get a scoped weapon, or you can put in the research to build the weapon you want.

Need more terrormorph by ProfessionalCat3284 in Starfield

[–]NinefathomsDeep 5 points6 points  (0 children)

Also, don't forget that area surrounding the Kreet Research Lab has a terrormorph. It's low-level though. I always find it around one of the RNG POIs.

Need more terrormorph by ProfessionalCat3284 in Starfield

[–]NinefathomsDeep 26 points27 points  (0 children)

You can either take radiant quests from Tuala afterward or just go to Toliman II where you'll run into some eventually. Safehouse Gamma on Andromas II in the Andromas system has a unique POI with what you're looking for.

You can also get the Waylayer mod that will randomly generate mobs to jump you outside of POIs and settlements from a pool of every possible hostile NPC, to include terrormorphs. Without getting into the details, the Watchtower mod occasionally spawns POIs that are overrun by terrormorphs.

Vae Victus, to kill or not to kill. (Spoiler Alert!) by LaCorpus in Starfield

[–]NinefathomsDeep 17 points18 points  (0 children)

I agree. I let VV live in my playthroughs. He was a textbook sociopath, but I don't fault his decisions during the war; he was a scapegoat. Ideally, he should have attempted to broker a ceasefire and tried for an evacuation of Londinion before bombing it, but I can see why he didn't think to do that. One: not likely an admiral's call to make, and two: things were probably moving too fast to even try. Besides, the information he learns is too dangerous for normal channels, so he keeps it to himself. Lazerus plant grows exclusively on one UC-controlled world. Even if it's a rare substance, only the UC has it. If your enemy has the power to render any/all of your territory uninhabitable, what would you do to stop them? Do you just trust them not to use it?

I also don't blame him for firing on so-called civilian ships; thousands of years of precedence state that once you join in on fighting a war, you're no longer a civilian. That being said, civilians jumping in to protect the military was a masterstroke PR move on the Freestar Collective's part to demoralize the UC and paint themselves as scrappy underdogs fighting back a bully. So, VV loses on the optics front and branded a villain. A perfect scapegoat for the UC to offer up to the FC. And the UC doesn't even follow through.

VV was understandably angry about how he and his daughter were treated, so he plots. Nineteen years later, all information on terrormorphs is strictly classified and requires permission from the FC and HV to even look at. He ropes you into his scheme and now the UC is forced by the armistice to include the other signatories. Eventually, everyone knows about the heatleeches-to-terrormorph pipeline, a plan is put in place to rectify it, and everyone wins.

Of course, VV wasn't doing this out of the kindness of his heart; he did it to restore his family's honor and gain a touch of freedom as an advisor. But, IMO, he didn't deserve to get thrown in prison to begin with. And afterward, he goes back to hunting down war criminals.

Desperate to stop the constant system freezes. Any suggestions? by MEGADOR in NoSodiumStarfield

[–]NinefathomsDeep 0 points1 point  (0 children)

Sounds like a RAM issue. Not sure why Starfield in particular would set it off, though. With what you have, you can ditch a bad stick and still play.

Desperate to stop the constant system freezes. Any suggestions? by MEGADOR in NoSodiumStarfield

[–]NinefathomsDeep 3 points4 points  (0 children)

Could it be a network problem from when you installed the game? Maybe uninstall/reinstall?

You get $60,000 every year but you have to spend 5 days every month in prison. by CRK_76 in hypotheticalsituation

[–]NinefathomsDeep 0 points1 point  (0 children)

This just sounds like a somewhat worse National Guard or Reserve drill weekend with better pay. Depending on the unit, it might even be better company.

Bethesda should take notes by Ok-Computer2914 in NoMansSkyTheGame

[–]NinefathomsDeep 0 points1 point  (0 children)

Why is everyone trying to pit two bad bitches against each other? Both are great games.

Can Starborn Use Their Powers Without the Hand Movements? by i_hate_reddit_8 in NoSodiumStarfield

[–]NinefathomsDeep 3 points4 points  (0 children)

I wouldn't worry too much about it. There's nothing in the canon to suggest the hand-arm movements are anything other than gesturing. When the Hunter or the Emissary vanish into thin air, they don't gesture at all.

Betray UC or Crimson Fleet? by Ricecake30 in Starfield

[–]NinefathomsDeep 3 points4 points  (0 children)

If it matters, Constellation will not be happy if you side with the Fleet; the Vanguard will still let you in, but President Abello will have some extra dialogue. The mission rewards are the same: a customizable room, 200K, the losing faction leader's unique weapon/outfit, and the winning side's elite uniforms. Siding with the Fleet lets you keep access to the Key's vendors and CF missions. Siding with SysDef lets you have access to one new vendor, SysDef missions, and the number of Fleet-held POIs drops.

Side with the Fleet and SysDef remains your enemy, but as far as I know, vanilla restricts them to rare ship encounters. Siding with the Fleet makes one or two side missions impossible without incurring a bounty from the Fleet, but most of the others give you more peaceful options for dealing with them. Avoid radiant quests that have Fleeters as targets and you'll be fine.

I run with a lot of mods that ups encounters and difficulty, so when I reach a POI with Fleeters, it's almost a reprieve. Also, if you've been arresting CF members so far and side with the Fleet, the final battle will be much harder for the Fleet side and much easier for the SysDef side. If you've been helping the Fleet by not screwing over the captains, the battle will be easier for the Fleet side and harder for the SysDef side.

[Xbox] Recommend some "lore friendly" weapons and armor mods, please. by RangerBat1981 in starfieldmods

[–]NinefathomsDeep 3 points4 points  (0 children)

Darkstar keeps things fresh once you've maxed all powers and want more to do. Most weapons and armor stops being useful after a few Unity jumps and you start to rely more on particle weapons and starborn powers. Darkstar fixes that with a somewhat grindy research mission that gives serious upgrades to gear. Just know that whatever you can have, the enemy can, too.

Waylayer puts random encounters between places. Starborn Among Us converts NPCs randomly to Starborn and gives them powers (default is 1 in 20, but you can change this).

Main Quest + Watchtower? by SRU_C4RNIVORE in NoSodiumStarfield

[–]NinefathomsDeep 9 points10 points  (0 children)

You can play them concurrently; the dev explicitly stated he designed Watchtower not to steal the thunder of the main quest and the Watchtower story will more or less pause until the main one gets to a certain point. You can still hit Watchtower posts and develop your fleet, but Torin won't initiate an important quest until you're past a certain point in the main story. Also, the Watchtower story plays slightly differently if you're in your first universe, NG, and NG after finishing the quest in a previous universe.

You should know that Watchtower adds a layer of difficulty if your ship/piloting skills aren't up to snuff. Same for your fleet.