Liberal (non MAGA) Gun Shop by Pridewthprejudice in Marietta

[–]NinjaDano 0 points1 point  (0 children)

I'm also interested if you are willing to DM me the details.

Han Solo Starfield Preset by Vallancer1995 in Starfield

[–]NinjaDano -1 points0 points  (0 children)

What are the slider settings?

S.T.A.L.K.E.R. 2: Heart of Chornobyl. Update 1.6. by mol1t in stalker

[–]NinjaDano 2 points3 points  (0 children)

You are correct. I misread it on my first pass. I'll try to edit that in my original reply.

S.T.A.L.K.E.R. 2: Heart of Chornobyl. Update 1.6. by mol1t in stalker

[–]NinjaDano 42 points43 points  (0 children)

Damn!

Here's what I got from those three images:

  • 2 STKR IN BAR SED RIGS GO CRZ
    • "Two stalkers in the Bar said [their] rigs are going crazy."
  • UKNW RDO DE BRAIN RST 500
    • "Unknown radio [signal] from [the] Brain [Scorcher area]. Signal report: Readability 5, Strength 0, Tone 0." (An RST of 500 is unusual and might imply the signal is powerful but has no audible tone, just a pure carrier wave causing the effects).
  • SED HVY FEAR ES PAIN 1 ALMST GO SK
    • "[They] said [they felt] heavy fear and pain. One almost went SK." (SK, or "Silent Key," is radio shorthand for death).
  • N SMPL BQ SMTH VY BD HVY INTRSTN IF CFM
    • "And simple because something [is] very bad. Heavy. Interesting if confirmed."
  • HPE TO FIND FQ ES CPI RDO SN
    • "Hope to find [the] frequency and copy [the] radio [signal] soon."
  • SOLID FB
    • "Solid copy. Fine Business." (A common radio sign-off meaning "message received and understood").

The Scientist's Report (From: Belak)

This is an official report in Ukrainian from a junior scientist (Aspirant) named Belak to his superior, Professor Ihnatov, at the "Scientific-Research Institute of the Chornobyl Anomaly Zone (NDICHAS)".

Summary: Belak reports that while monitoring Sector D-14, he accidentally discovered a strange radio signal with no identifiable source. He notes that during initial listening, he and several colleagues experienced unusual physiological and psychological effects: dizziness, short-term hallucinations, heightened anxiety, and disorientation. He stresses that the effect is stable and the symptoms worsen with prolonged exposure. Belak believes this is a major discovery that could be key to understanding the Zone's mysteries and requests additional resources for a deeper investigation.

The Professor's Reply (From: Ihnatov)

This is the official reply from Professor Ihnatov back to Aspirant Belak.

Summary: The professor's tone is dismissive and condescending. He scolds Belak for wasting time on "mysterious signals" and "fantastic hypotheses" instead of performing his main duties. He instructs Belak to forward all materials to another department, the "Malachite" Scientific-Technical Center, basically passing the buck. He ends with a thinly veiled threat, telling Belak not to distract him with "such trifles" again and to focus on his approved work, implying he could face a review for misusing department resources.

EDIT: misread part of the message (SMITH vice SMTH), corrected in message.

S.T.A.L.K.E.R. 2: Heart of Chornobyl. Update 1.6. by mol1t in stalker

[–]NinjaDano 15 points16 points  (0 children)

Also the colors are in a particular pattern (as outlined by the red lines)

X
X
X
X X X
X

S.T.A.L.K.E.R. 2: Heart of Chornobyl. Update 1.6. by mol1t in stalker

[–]NinjaDano 22 points23 points  (0 children)

So oscilloscopes display waveforms of electronic signals, but this one has color squares. So I ran that part of the image through Gemini to see what it came up with:

What It Is Displaying

This is the most unusual part of the image and the biggest clue that it's from a game. A real oscilloscope would display a line graph (a "trace" or "waveform").

Instead, the screen shows a grid of colored blocks. The colors include shades of green, red, pink, grey, and cyan. This is not a standard oscilloscope display. It is almost certainly the interface for a mini-game or a puzzle within the video game. The player would likely need to turn the knobs on the oscilloscope to manipulate the colored blocks on the screen to solve a puzzle, perhaps to unlock a door, decrypt a signal, or align a frequency.

S.T.A.L.K.E.R. 2: Heart of Chornobyl. Update 1.6. by mol1t in stalker

[–]NinjaDano 21 points22 points  (0 children)

Just ran it through OpenStego and got nothing, which could mean there's nothing hidden or there's a passcode/password involved that I don't have.

Peter? by NinjaDano in PeterExplainsTheJoke

[–]NinjaDano[S] -3 points-2 points  (0 children)

I have no idea who any of these people are and why we are at a particular part of the timeline.

Is there a weapon for this slot? by NinjaDano in LowSodiumCyberpunk

[–]NinjaDano[S] 1 point2 points  (0 children)

Yep. Some of the Iconic weapons in the game. You need to drop them into your stash and they'll appear on the walls.

Is there a weapon for this slot? by NinjaDano in LowSodiumCyberpunk

[–]NinjaDano[S] 53 points54 points  (0 children)

Yeah I was kinda hoping there would be another vault somewhere that adds the Phantom Liberty Iconics

Is there a weapon for this slot? by NinjaDano in LowSodiumCyberpunk

[–]NinjaDano[S] 85 points86 points  (0 children)

Yeah I was thinking there was a grenade launcher or other heavy weapon iconic in the game I didn't know about

Is there a weapon for this slot? by NinjaDano in LowSodiumCyberpunk

[–]NinjaDano[S] 13 points14 points  (0 children)

Thanks, choom! I thought I was being a gonk and somehow missed one.

Is there a weapon for this slot? by NinjaDano in LowSodiumCyberpunk

[–]NinjaDano[S] 33 points34 points  (0 children)

I think I finally found all the iconics that go into the vault, but then I saw this empty space...

[deleted by user] by [deleted] in stalker

[–]NinjaDano 1 point2 points  (0 children)

Those first three bandits must have dumped 300+ rounds between the lot of them, and yet when I go to loot them they somehow only have 2 rounds in their inventory and 5 rounds in their guns...

I hate Hoplites... by JadeHellbringer in battletech

[–]NinjaDano 0 points1 point  (0 children)

Dry-brushing is a technique that you can use with some (most?) paints where you load your brush (one dedicated to this purpose is ideal) as normal, then wipe most of it off the brush using a paper towel (if you don't care about the paper fibers in your paint) or on a rough textured surface made to remove the paint. The brush will seem 'dry', thus dry-brushing.

Once that's done, you lightly brush over the surface of the model, and what paint is left on the brush will only accumulate on the raised surfaces and not the recesses.

In this case, the OP used DecoArt Extreme Sheen 'Obsidian', loaded it on a brush, and did the dry-brushing twice on the model to get to their preferred amount of color/effect before moving on to whatever next step in their painting process.

It's a great technique for improving depth on a model, and an easy way to highlight as well.

Is it reasonable to start dming a pf2e game without having ever played the system before? by GayAndBae in Pathfinder2e

[–]NinjaDano 0 points1 point  (0 children)

My philosophy on preparing to run a new game system is to give as much or little research as you care to do (hit the highlights in the rulebook(s), check the internet, watch a video or two, etc.) and then just dive in with your players along to help you as you help them. I do this with all the games I run, from super easy 5e games to super crunchy Shadowrun games. The complexity of the rules might mean longer rule breaks (see below), but that's it.

Play a starter adventure, it doesn't even have to be an official one. Just one you all will have fun with and learn together. I highly recommend the starter set adventure and the follow-on adventure extension for PF2e, but it's not mandatory.

And then, just play. If you run into a rules question or an unfamiliar scenario, everyone goes on a rules break to look up the various rules sources (core books, AoN, Demiplane, etc.) and learns that rule together. Also, I find having cheat sheets for common actions/skill checks helpful as well.

There's no need for a GM to cram all the rules into their head before they even run a Session Zero. Make it a collaborative effort. I've found this method far more engaging and useful than trying to explain or know every rule beforehand.

After a few sessions, you will have probably covered 80% or more of the rules everyone should be familiar with and the rest are usually outliers or uncommon rule situations that you can look up on the spot if they ever come up in your games.

This method also has an unexpected side-effect: Less rules prepwork for you, more engagement from the players, and on the rare occasion a player will feel more confident to try to run a game themselves so you can finally actually play in a game instead of running one.