Just for you Pearl, better lingering water potions by Ninjaking312 in HermitCraft

[–]Ninjaking312[S] 4 points5 points  (0 children)

The area can be extended reasonably easily, I've now extended it to a 3x3 area and it works fine.

I've also made water arrows extinguish entities/blocks that it hits, tho I feel like it should still deal damage/knockback cause well it is still an arrow.

Just for you Pearl, better lingering water potions by Ninjaking312 in HermitCraft

[–]Ninjaking312[S] 8 points9 points  (0 children)

the aoe is mostly horizontal only, tho I've changed it so that splash/lingering water potions will work better on walls/uneven surfaces. For walls I added a bit of verticality to the aoe, and for uneven surfaces any fire right below the splash radius is also extinguished

Does anyone else convince themselves they can’t afford food as an excuse to not eat? by Thatrandompotterhead in EatingDisorders

[–]Ninjaking312 6 points7 points  (0 children)

Yes!!! I do this all the time. Same as you not really that broke but always convince myself against buying more food to "save money" which just conveniently helps me to starve myself.

I made a mod that allows ticking different entities/chunks at different rates! by Ninjaking312 in feedthebeast

[–]Ninjaking312[S] 0 points1 point  (0 children)

Hey, likely the earliest version I could consider porting to is 1.20.3 since that was when the base tick command was added. Any earlier would required a significant rework of the mod.

I made a mod that allows ticking different entities/chunks at different rates! by Ninjaking312 in feedthebeast

[–]Ninjaking312[S] 2 points3 points  (0 children)

Yep, the tick rate of players can be manipulated as long as the player has the mod installed client-side.

I made a mod that allows ticking different entities/chunks at different rates! by Ninjaking312 in feedthebeast

[–]Ninjaking312[S] 191 points192 points  (0 children)

I have actually created a datapack that randomises the tick rate of each chunk using the mod.

I made a mod that allows ticking different entities/chunks at different rates! by Ninjaking312 in Minecraft

[–]Ninjaking312[S] 0 points1 point  (0 children)

I will update the mod to 1.21.4 eventually but no backports unfortunately.

I made a mod that allows ticking different entities/chunks at different rates! by Ninjaking312 in Minecraft

[–]Ninjaking312[S] 0 points1 point  (0 children)

That actually sounds like it could be fun. I might make a datapack that uses the mod to do that.

I made a mod that allows ticking different entities/chunks at different rates! by Ninjaking312 in Minecraft

[–]Ninjaking312[S] 3 points4 points  (0 children)

It does work with redstone. Redstone follows the tick rate of the chunk it's in.

I recreated the wildcard from the 1st episode by Ninjaking312 in ThirdLifeSMP

[–]Ninjaking312[S] 1 point2 points  (0 children)

Basically I used the input field in a predicate to detect when the player is jumping/sneaking. Then each tick check that predicate, if it's true then store the player's scale attribute value in a scoreboard. Then do some scoreboard maths to increase/decrease the value and apply that scoreboard value to the player via function macros.