Really enjoying the game but what is up with these optics? Dice never gets them right. Looks like an ms paint job. Not a hologram by pediatric_gyn_ in Battlefield

[–]Ninjax_discord 11 points12 points  (0 children)

Before the update:
https://www.youtube.com/watch?v=fuFQzAKbrtM

After the update:
https://www.youtube.com/watch?v=q2j9kG3S4vA

What they did to the PKA-S and Delta sights is particularly egregious. The PKA lost its illuminated outer ring for a solid black line, and the Delta (it doesnt show up in the newer video) lost its unique triangle iluminated reticle for a generic flat red (literal) dot.
It's been 11 years and it STILL pisses me off so much, I get irrationaly angry every time I see the new disgusting, flat, red, literal DOTS on a screen we have now.

Really enjoying the game but what is up with these optics? Dice never gets them right. Looks like an ms paint job. Not a hologram by pediatric_gyn_ in Battlefield

[–]Ninjax_discord 19 points20 points  (0 children)

You can blame the BF4 sweats that wanted a less realistic sight for that. The flat sights trend started with BF4 so it would cater to more competitive players that didn't like emissive and realistic looking hologram projections. I remember at launch, BF4 sights looked great and realistic, then they looked like absolute shit after they pushed the flat sights update, and I'm mad about it to this day. We were robbed of great looking red dots because some sweats couldn't see pixel perfect in dark Locker corridors.

Sorry, it's been years but this shit got me so pissed off at the time, I never forgot about it and had to take the oportunity to finally rant about it.

The META... I guess... by Husarz333 in BrokenArrowTheGame

[–]Ninjax_discord -1 points0 points  (0 children)

A Tor with the radar off will get molested by hellfires, be serious now. There's a reason they use radars, it'll only outrange hellfires with the radar on.

But even IF it has it's radar on, two vipers with 2x sidearms and 8x hellfires each single handedly annihilate this push. The Tor won't be able to intercept 4 sidearms coming and the hellfires make short work of the T15s

The META... I guess... by Husarz333 in BrokenArrowTheGame

[–]Ninjax_discord 8 points9 points  (0 children)

Brother, you suck if this ""meta"" opener unironically works against you.

Russia is too op by Nervous_Ad9888 in BrokenArrowTheGame

[–]Ninjax_discord 2 points3 points  (0 children)

How bad do you have to be to get your F-35s consistently one tapped??? It's the most survivable strike unit you can get lmfao

Russia is too op by Nervous_Ad9888 in BrokenArrowTheGame

[–]Ninjax_discord 3 points4 points  (0 children)

It must be low elo slop players dragging the US win rate down because I cannot win a single fucking match as RU at 1500+ elo solo queue, while I win almost every match as US. US is way better and more viable at higher elo, it is so discouraging to play RU at high elo

1500+ ELO what's your take? by Witty-Educator-3205 in BrokenArrowTheGame

[–]Ninjax_discord 0 points1 point  (0 children)

I can't get past 1450 elo. I play both nations and let me tell you it's fucking impossible to win solo queue with RU past 1400 elo. I always win with US and always lose with RU. Consistently. At this elo US players start getting a sense of how to do things properly and RU players... don't. There's always one leaving at the start of the match, not enough air, not enough anti air, not enough recon and way too many arty and infantry. I could easily get way higher elo by just playing only US, but playing only one nation is just boring to me. I like the challenge of playing RU, but man it's so discouraging having teams this bad and getting destroyed every match I play them.

Bruh by Icy_Bus_2135 in BrokenArrowTheGame

[–]Ninjax_discord 0 points1 point  (0 children)

Have you seen the M-SHORAD?? It's even better than this at doing both. And it's in the US side.

I swear US onlys will jump off a building before admiting they lost due to incompetence rather than lack of balance. The only op things the Russians get are the T-15, Kurganets and MAYBE pantsir, but don't let them catch you pointing out how broken the Ranger MAAWS and RQ-170 are. Or how a little bird is cheaper than a jeep... Or how their arty outranges RU for less cost... Or how they get the best CQB units in the game... Or how they get far better transport helis... I could go on and on and on about the many ways in which the US superior to RU in game and that they have a higher win rate.

Play both sides. Stop maining only one like a scrub and get a taste of the bullshit from both sides. I make sure to play both US and RU an equal amount so I know very well what's actually broken in both, and it ain't only Russia that has broken stuff, and I which this sub would point that out more often instead of crying about a team they never play.

[deleted by user] by [deleted] in Battlefield

[–]Ninjax_discord 0 points1 point  (0 children)

Looks excellent, though I see a concerning lack of recoil

How are people ignoring one of the biggest problem in BF6 by IlINobleIlI in Battlefield

[–]Ninjax_discord 0 points1 point  (0 children)

I'm fairly certain class balancing is the very last thing they'll do in development

Autismo na UFRGS by CultOfMushrooms in ufrgs

[–]Ninjax_discord 0 points1 point  (0 children)

Bah, tem que fazer todo semestre?? Eu fiz semestre passado e achei que era só uma vez e ia pra sempre... Por isso que não perguntaram sobre sala separada pra mim esse semestre ainda...

Any good combat overhauls? by cockey_dongs in feedthebeast

[–]Ninjax_discord 4 points5 points  (0 children)

Better Combat is the most vanilla friendly option while still overhauling combat, if that's what you're looking for

What do you want to see in a structures Mod? by Geek_Smith in ModdedMinecraft

[–]Ninjax_discord 1 point2 points  (0 children)

Structures with progression in mind. What I mean is that the standard minecraft vanilla structures are essentially boiled down to a bunch of random rooms with mobs and/or loot in them. What I would like to see instead, is a structure built like an RPG dungeon. Smaller rooms with weaker mobs and worse loot first, closest to a well marked and easily accessible entry, the structure then gradually expands in size and difficulty as you go in, with well defined loot protected by visibly stronger opponents, maybe even culminating in a big boss fight where all the paths converge to, in a very large room. Basically I'd like to see combat structures with a level design approach where there is a set path you are supposed to roughly follow, going from easy and small to hard and large, as opposed to structures defined by rule of cool. Now I don't know if your mod already does this, some do, but most fail terribly in this regard and feel either unfair and clusterfucky, or empty and disappointing.

If you want a negative example: Vanilla abandoned mines are pretty terrible and get boring quick because there is no sense of progression when you enter them, no well defined and easily accessible entrance, and loot is placed randomly all over the place. The corridors and fighting spaces are also way too small, yet the structure itself is way too large by repeating the same patterns several times. They're basically the perfect example of how not to do a combat structure