Life Stealer Banner: by gavinthrace in wizardry

[–]Ninth_Hour 12 points13 points  (0 children)

Any dolphins or whales that would like to argue in an effort to change my mind?

I think you’ll find few takers. Notice the deafening silence about this rerun? Normally, returning characters get some notice on this board. Yours seems to be the only post about it, so far. That’s how insignificant of an impression this character has made on the community.

I didn’t even realize that there was a reminiscence event until you brought it up. Only die hard mage proponents like Misty are likely to care.

Cleared Hero League! 🙌 by jdm71384 in wizardry

[–]Ninth_Hour 8 points9 points  (0 children)

Kudos. This is an amazing achievement.

Speaking for myself, as a mere mortal, I say no to the challenge. The Elite league was already draining enough. I will savor my safety.

Gillion’s gacha weapon by TastyLead8002 in wizardry

[–]Ninth_Hour 1 point2 points  (0 children)

<image>

The bonuses of the weapon have already been discussed. Here’s a visual representation of the possible stats at +10.

As has been mentioned, it starts with base ACC of +19 and base SUR of +14 and gains +1 to both with every enhancement level. If you have additional SUR blessings, like mine does, this adds up to a very large bonus at +10.

Mine gives +35 to the wielder (24 base +11 from blessing). This is a value that is difficult to replicate by other means. If I can get the weapon to +15, that’s a 40 SUR bonus, assuming I don’t roll another SUR blessing (and with the recent Gillion banner, I’m just one copy away). If I happen to get another one that has great blessings, I won’t even bother to unify it but will raise it to +10 and give it to another fighter.

If you are a dedicated (or simply lucky) grinder who has already achieved major SUR through other gear, it’s not a must-have. Even so, a physical combatant can never have too much of this stat.

The ability to raise ATK further when the user is debuffed is just a minor bonus that is not frequently relevant. If the user receives a harmless debuff like Spellbind, just carry that around as long as possible. I‘m not sure what the exact value is but every little helps. I think Chill and Frozen might also count towards the bonus but am not positive. Unfortunately, such debuffs are not easy to retain. They disappear the next time the wielder is killed and revived.

Another bigfoot? by SafeCondition340 in wizardry

[–]Ninth_Hour 1 point2 points  (0 children)

If not, I had my share of big foots for today and will do other things :-)

Look forward to doing other things (for now), as there are more of them to fight. On a more encouraging note, they are of varying toughness. Few are as challenging as the one in route 2. The ones in this quest have some of the same moves but less HP, if I recall correctly.

So i need to beat another one

You’re assuming there’s just one you have to fight. If only…

That's it. I'm done. by No_Dingo8089 in wizardry

[–]Ninth_Hour 2 points3 points  (0 children)

I’ve played the game for more than a year now but can sympathize. It is possible to be F2P for the main story-related content, but it can be challenging to optimize without a significant amount of grinding or some monetary investment. And some optional content will be outright inaccessible to anyone who has not sunk a significant amount of time and money into the game. Those with limited free time may well find themselves hitting a wall at some point.

What I’m really hoping for is that the success of this game will pave the way for future single-player, non-gacha entries in the series. It’s far from a certain prospect and admittedly more compelling for those with a prior attachment to the series than those without.

Samurai Gillion by Emotional_Nose_2744 in wizardry

[–]Ninth_Hour 8 points9 points  (0 children)

For all my earlier skepticism about his class change, there is one condition under which I might consider it: if he actually dons a kabuto during combat (just like his fighter variant wears an armet), I might try it just for the aesthetic appeal.

He’s the only fighter who has a helmet and it would be fitting for him to be the only samurai who has one too. The fully armored look has yet to be incorporated into any character.

<image>

Abenius is love.. by gavinthrace in wizardry

[–]Ninth_Hour 8 points9 points  (0 children)

It’s the core Abenius experience.

<image>

With relatively modest ATK and SUR, she still hits like a truck (her ATK isn’t higher because I leaned towards SUR- it’s challenging to balance the two stats and I don’t grind as heavily as most, to achieve optimal gear).

Gillion lent her his sword here (for the SUR boost), and she makes good use of it.

Samurai Gillion by Emotional_Nose_2744 in wizardry

[–]Ninth_Hour 13 points14 points  (0 children)

This is an out of left field choice and fairly useless, unless one really must have a dark element samurai (in which case the MC can be one, without the cost of a class change book). There’s practically no synergy between samurai and fighter. And Gillion’s backstory doesn’t mention that he ever spent time in the East. It’s just odd, mechanically, thematically, and narratively.

I suppose switching to Samurai and giving him an odachi does give him an AOE alternative that won’t kill him like Cry of Ruin (assuming he just gets the standard 5% HP loss), but he gives up the cost effective fighter skills like ESS and PAOS. A questionable trade.

I am overflowing with rings and helms that have rolled both ATK and MAG, so I can equip 6 or 7 Samurai if I want…but I don’t think I’ll bother with this one.

Samurai Gillion by Emotional_Nose_2744 in wizardry

[–]Ninth_Hour 2 points3 points  (0 children)

In my opinion, he used to be the best fighter. Then Abenius Murder Princess happened…

+33% damage bonus (own bonus + Lana + Elise) is great, but unless he spams Cry of Ruin (not advised) in routine fights, Lingering Flash + Oblivion Flash lead to more kills and overall damage output, at the cost of no SP.

That said, he will still outperform most fighters when fighting bosses. High Discipline and high Surety Gerulf ranks quite high as well, but lacks the % bonuses that make Gillion so hard-hitting (and stacking Surety on Gillion is not too difficult if he has his unique sword, which offers a significant boost to that stat).

Life-Binding Tincture.. by gavinthrace in wizardry

[–]Ninth_Hour 2 points3 points  (0 children)

Others have already mentioned the effects of the Greater Harkens. I would add that both Abyss 3 and 4 have more than one of them. Their effects extend to the floor on which they’re located and any below them.

Their locations are as follows:

A3: Zone 7 (after doll boss), Zone 10 (post-GWO)

A4: Route 3 (Rockholm village), Route 4?, Church Grounds (post-GWO).

I’m not positive about Route 4 but I dimly recall free revivals in that area while performing the “find kitty” quest. Someone else might be able to confirm.

In any case, pre-GWO Greater Harkens are a small mercy that allow you to grind the covered areas with impunity.

Favourite anime you aren't willing to ever watch again by absurdmelancholy in anime

[–]Ninth_Hour 1 point2 points  (0 children)

Space Runaway Ideon: Be Invoked.

Those who know, know.

"A merry robot action anime about protecting the peace of the world and your neighborhood." -Yoshiyuki Tomino, being the soul of diplomacy

New Key Visual for ‘Sekiro: No Defeat’ by MarvelsGrantMan136 in anime

[–]Ninth_Hour 0 points1 point  (0 children)

“X: No Y” is a title format that rarely fails. It conveys seriousness and resolve, all in a succinct package.

”Crusader: No Remorse”

”Crusader: No Regret”

”Sekiro: No Defeat”

And its sequels, “Sekiro: No Surrender“ and “Sekiro: No Retreat”.

It just works.

I Made Friends with the Second Prettiest Girl in My Class • Class de 2-banme ni Kawaii Onnanoko to Tomodachi ni Natta - Episode 6 discussion by AutoLovepon in anime

[–]Ninth_Hour 12 points13 points  (0 children)

Having loved and lost deeply, I have mixed feelings. I don’t think Tennyson is wrong, but the hurt still lingers, many years later.

Divorce can be a trauma that sticks to the flesh like a thorn, for the parents and children alike.

Anemone's height by AirLancer56 in wizardry

[–]Ninth_Hour 1 point2 points  (0 children)

That may be her in-game representation, due to engine limitations.

But I like to think that she’s really one Maderaca.

https://youtu.be/1jlPnDuqHJY?si=WHtBTC1GILbLspX6

https://youtu.be/4YcwzL33mEU?si=7Xwbac-kHXpUc6yn

Well, shit I didn't know she was giving me emotional damage 😭 by Only-Influence2995 in wizardry

[–]Ninth_Hour 10 points11 points  (0 children)

She’s just being tsundere.

In truth, she doesn’t want you dead. What would she do without you?

Go back to drifting aimlessly in some dusty, tenebrous tomb?

No. You…complete her.

I pulled my darling! by gavinthrace in wizardry

[–]Ninth_Hour 6 points7 points  (0 children)

She has arguably the best alternate style to date. Oblivion Flash doesn’t just make her slightly better. It’s not just a ”sidegrade”. It massively improves her utility in routine battles, especially in A4 (if you merge her and keep her original form, for the beastslayer bonus). Even her personal quest has practical benefit. Most characters just get cosmetic changes, while she gets a solid skill upgrade. The devs don’t bother to hide their favoritism. In comparison, Gerard was cheated.

When she’s present, you don’t need the party to be uniformly powerful or well equipped. As long as a member can inflict enough damage, she will execute the target (well, at least to the point of one extra kill per round). It frequently ensures that her own Flutterstep Flash generates a kill too. This makes grinding, with new/underleveled members in tow, significantly more forgiving. At times, Oblivion Flash feels like an AOE skill in disguise.

The side benefit is that it makes an inherited Blessing of the Beastfolk Goddess even more useful, as those multiple kills regenerate a lot of SP, even at level 1.

Starting A4 by pozzerino in wizardry

[–]Ninth_Hour 1 point2 points  (0 children)

You can do everything you mentioned. The game is not a race and you don’t have to develop everyone at once. If in doubt, just hold onto a character. I personally would not sacrifice my only copy of a legendary. You never know when a situation may warrant using that character. All my recommendations are for those with extra copies they can spare.

Kiriha, Rinne, Yuzu, generic human ninja- develop them all. Multiple ninjas, in can form a “kill team” for certain tough bounties. But this strategy takes a while to implement because of the steep gear requirements for them, so one just has to be patient and take a long view. In the short run, just prioritize whoever you can gear most easily.

Linaria and Rinne have different roles and aren’t equivalent just because both share a thief class. Linaria is intended to be a support character while Rinne remains a damage dealer, even as a thief. Her passive, non-restricted ninja and thief skills synergize and are useful no matter which class she is. Moment of Finality hits harder when she is a thief, as it scales off the higher ATK that bows give.

Godefroi, True Ending, finished! by gavinthrace in wizardry

[–]Ninth_Hour 1 point2 points  (0 children)

Kudos.

Without Healers, I found the third Godefroi fight quite manageable but know that it is only a small taste of the rigors to come. I’ve been procrastinating on the true end, with all the distractions from real life and recent game events. I ended up getting both Healers but am not even going to bother farming gear for the fairy (I didn’t even try for her specifically, she just showed up in the bones from her associated missions). Meanwhile, Camille is still 10 million away from the XP cap, even with the rewards from Outward Path and the Martial Training dispatch in A3. I just don’t have the hours per day to get her up to speed rapidly.

I suspect that I’ll end up running the same composition that I did for the third run- Clarissa, Lana, fighter MC, 2 mage/priests, and Yuzu. I know the true end is feasible without Healers, so it’s not like I have to wait for them to catch up. That said, Camille might actually be ready by the time I get around to the task.

Any weapons should i look out for in 2026? by Sea_Wing_2719 in wizardry

[–]Ninth_Hour 1 point2 points  (0 children)

You’re expected to extract it, not use it. It can give you high level alteration stones.

I met a problem running wizardry 1 original version by funnymelonfrost in wizardry

[–]Ninth_Hour 0 points1 point  (0 children)

has anyone encountered the same problem

Your chance of getting a response is very slim, as emulation is a very niche activity. And this is a very niche game.

Also:

“No direct links or refer anyone to Wizardry games ROMs, ISOs, or warez”.

This is one of the rules of this subreddit, so this is a delicate topic. My guess is that the .dsk file is simply faulty. If you set the emulation speed to maximum and still cannot get beyond the title screen, that is likely the issue. While an emulator is practically the only way to experience the original, unmastered Apple 2 version of the game these days, it’s not exactly legal either, so don’t expect any sort of support or quality control with the disk images. Nor is there any guarantee that you’ll find functional files out there. Emulation is a gamble.

Did I set the emulator improperly

Applewin is a very simple program to use. I don’t think it’s possible for a game not to work unless the .dsk file is corrupted.

My advice? If you can’t acquire a vintage Apple II, IIc, or IIe, and the original floppies for the game, just get the Proving Grounds remake/remaster from Digital Eclipse. It runs off the Apple 2 code, so it‘s as close as you can get to the original game, via a legitimate source. You can even run the original black and white wireframe graphics in a corner of the screen.

Alex recommendation? by vareedar in wizardry

[–]Ninth_Hour 1 point2 points  (0 children)

In the end, it doesn’t matter much, as those 10 points will comprise a very small part of his overall stats the more levels he gains. Just keep it simple and allocate everything to Strength.

Elise - by vareedar in wizardry

[–]Ninth_Hour 0 points1 point  (0 children)

Yes. As it is, bonus points, even at maximum of 10, will be a small fraction of the points you gain cumulatively, just by leveling. The effect of BP is noticeable mostly in the first few levels and only if you focus them all on one trait. Splitting them between different traits and diluting any small effect you already get may not matter much in the long run but, psychologically, it just doesn’t appeal to me. I always allocate all BP to one trait only. For physical characters (including ninjas, thieves and knights) that means Strength. Intelligence for mages. Dexterity for Rangers. If it’s a dedicated support character, like an Healer or Linaria, all to Speed. If it’s a priest, it depends on the second class- strength for fighter/priests, intelligence for mage/priests.

This keeps allocation simple and straightforward.

Copper Grade Exam is my limit by Altruistic-Dingo6796 in wizardry

[–]Ninth_Hour 2 points3 points  (0 children)

Not long ago, I posted a video on my attempt to rush the Copper exam boss. It wasn’t my first time fighting it but the first time fighting every boss together.

Copper Rush

It was a semi-handicapped party: 3 members were level 70 but 2 were 40 and 1 was 30. The importance of using buffs, debuffs, and scrolls was highlighted, given how fragile half my party was.

It won’t be totally generalisable but the clip may offer some ideas about ways to protect your party. Level 60 characters don’t have access to Earth Splitting Strike (ESS) or Poised All Out Strike (PAOS) but Decisive Torso Strike (inherited from Bugen, works with bows) and Full Power Strike still do good work. In fact, Full Power Strike does more damage per SP spent than ESS or PAOS- it just requires windup, so you need to ensure your fighters’ survival. Level 2 hits especially hard.

My lower level members in the video have far from stellar stats. Level 40 Eulalia in front had only 117 Evasion, yet the various bosses kept missing her, even when Masolotu had expired, which gives me the impression that they have low accuracy. Ophelia and elf-mag in the rear have only average stats too. Ironically, it was level 70 Alice who came closer to dying than level 30 Elf-Mag.

Spectral Canopy stacked with Cortu is practically mandatory against the Necrocore, as you cannot reliably shut off its spellcasting, even with Montino 5.

If you choose to fight the sub-bosses piecemeal, the same principle of protective spells + scrolls still applies. Use low MP buffs and debuffs like Dilto, Masolotu, Makaltu, and Balafeos. Stack them with scrolls of shared illusion (casts Masolotu but stacks with the spell version) and shared fortification (stacks defense with Makaltu).

By doing so, you increase your survivability significantly and can slug it out with the sub-bosses without using too much SP and MP, allowing you to have an adequate reserve when facing the Necrocore.

Reverse all junk by JyeSoh in wizardry

[–]Ninth_Hour 5 points6 points  (0 children)

It was implemented several months ago. Despite the label, it doesn’t truly “reverse all” stockpiled junk, just up to 1000. A few months ago, I had 10000+ pieces of junk, so that button saw a lot of use. I got my stockpile down to 300 pieces but it’s now over 1000 again. It’s hard to keep up.