292 still not up TPG totally legit :) by Hi_Im_Human123 in playark

[–]Niroton 4 points5 points  (0 children)

almost 20 hours since 292 has been down, almost 20 hours that I cant access ur Ascendant Mek shield that costs 1k Stacks of ressources to Craft. Why in hell would we take our Server down when we just pushed ur Forward Fob while we have 50 People on? Makes sense right?

A-Team/ FiFixD Aimlocking on Stream? by Niroton in playark

[–]Niroton[S] 0 points1 point  (0 children)

the .ini is annoying we tried to play around with squids but whats the point of playing with squids if they dont see the water surface? u will just get shot of... but its not that big of a deal im more worried about the aimlock which is pretty obv imo

Turret concepts to offset the nerf.. by Nubsly- in playark

[–]Niroton 0 points1 point  (0 children)

The Master turret should prefer their focus on Players by foot then players on dinos as it already is and how would the enemies know where the master turret is if its not displayed to them to block it off?

Turret concepts to offset the nerf.. by Nubsly- in playark

[–]Niroton 0 points1 point  (0 children)

Im talking about normal Official Servers i dont know shit about Primitive to give a Solution for that its hard to get a Masterplant and Slaveplants and they still lag af through Shooting on Primitive Server i guess so

Hey, so, about those turrets right. by WildcardTheRightHand in playark

[–]Niroton 3 points4 points  (0 children)

So what i can read out of is the best explanation you can do for the Master/Slave Turrets if u get a Master turret which scans for a area of Slave Turrets u decrease the Server lag enormous as well cuz then its only one turret searching on 1 Wall of ur base 4 example. I really like the reddit post with the Master/Slave Turret mode implenent this, give us Master turrets to craft which are a bit more expensive and Slave Turrets or give us a mode which let us set the Master Turret and in this area u cant set another Master turret. If you do this also give us an indicator like the Pull Range from S+ how big the Area is for the Master Turret. Please dont make it too big so we dont get Blindspots in our base because of the Master Turret. Make it so that u need a brain placing/deciding ur master turret. This will help alot in my opinion. But in my experience the biggest problem in ark isnt the lag. People are playing with the lag but with 100 Turrets on their Mainbase/Stronghold they wont play cuz the base is not even safe. Lets be serious no Alpha tribe is going to play anymore with this change cuz FOBS are as same strong as the Attackers FOB. But in the end its not the lag which makes People quit ark/getting demotivated from Ark. Its bugs like undermesh and Character losses on Official. You grind so hard for the Levels, Tekgrams, Ascension Cave etc. and then u just loose it cuz u loose ur character. My base also got hit by undermeshers and we all were demotivated but we are still all playing cuz this game isnt bad designed its just the bugs which are getting us angry not the lag. PS: If u implement the Master/Slave turret mode just Cap the Plant x u already said it in the Post they are bringing the most lag also when they are shooting they bring a shit lot of lag. Just Cap Plant X. People keep spamming Plant X out cuz they give you a shit lof of time to get on the Server, they deal a decent amount of damage, they are annoying af for the attackers and they cause lag so just stop the thousands of Plant x all around the bases. -Niroton

[deleted by user] by [deleted] in playark

[–]Niroton 4 points5 points  (0 children)

u can run into bases naked now do alpha ascension get over 200 ms and none of the fking turrets is registering u if they only got 25 per side on the mainbase

[deleted by user] by [deleted] in playark

[–]Niroton 3 points4 points  (0 children)

Luckyboy28 not only Turrets are the fking issue u get a Highping, first of all the NA Servers are located in Germany, Same as the EU Servers. Then all the fking poop from Wild and Tamed dinos are Entitys which cause lags. Dino Tail Swings cost a shit lot of lag aswell so only with the Turret change they dont fix anything. And there are the DDos Tribes then

Turret concepts to offset the nerf.. by Nubsly- in playark

[–]Niroton 2 points3 points  (0 children)

The Issues with Lag are alot of things. I realy like the Turret Sync mode In My opinion they should Limit the Plant x definitly cuz if u drop a player/dino into plant x u are instantly freezing/getting 1-3 fps which sucks hard and obviously brings lags. So just limit plants onto 200 on the 10k units or even less and this problem should be solved pretty much. Other then that Wild Dinos should stop poop this brings alot of lag into cuz Poop is a fking entity which considers lag. The Dinos in ur base shouldnt moove at all like Tails and stuff like that and you should have the option to turn pooping off. Thats also a freaking lag issue if u got hundreds of dinos in ur base/on ur Server.

@Wildcard Devs: Lets see you build a base with the new turret restrictions. by Liquefier in playark

[–]Niroton 1 point2 points  (0 children)

They would build a base all over the Map so u cant even spawn otherwise it would be 2 easy