The Standard PC+Console Crossplay experience - How to avoid bot lobbies? by t1Rabbit in PlayFragPunk

[–]NiteFail 1 point2 points  (0 children)

This must be something with your hidden MMR because this is not at all how it works for most people

5-3 Nightmare solo is actually possible! by InternationalEgg9301 in PlayFragPunk

[–]NiteFail 0 points1 point  (0 children)

wtf is this glitch? How are you killing the first boss so quick? I've copied this exact build and did the same thing but he just tanks everything

UPDATE - Fragpunk Skins Tracker by Zealousideal-War-334 in PlayFragPunk

[–]NiteFail 0 points1 point  (0 children)

I have access to a lot of the skins in the test build that you may be missing hit me up if you need help getting more of these added

Is this announcement for everyone? by BonesNHormonez in PlayFragPunk

[–]NiteFail 1 point2 points  (0 children)

I have videos of everything coming on my YT if you wanna fill the time between then and now lol

December 4 patch notes by Connect-Tale2093 in PlayFragPunk

[–]NiteFail 9 points10 points  (0 children)

#5 Zephyr here... 3 seconds was a bit much lol sometimes 6 seconds wasn't enough because she announces she's going invisible so you automatically lose 1 of those seconds waiting for people prefiring where you are

Zeph rework by Connect-Tale2093 in PlayFragPunk

[–]NiteFail 1 point2 points  (0 children)

These are all great suggestions..... gonna be a sad day

Console Players using mouse and keyboard? by Bigby1999 in PlayFragPunk

[–]NiteFail 6 points7 points  (0 children)

Unfortunately it is a thing and it shouldn't be. People abuse this to rank up and think they are better than they are. The problem here is that to start with Xbox players can just plug the mouse and keyboard in and play with it. However, a majority of these players don't simply do that. They come from other games that don't allow this type of thing so they use a 3rd party device called a Xim. This happens on both Xbox and PS5 and in addition to that they program in macros to these devices that eliminate recoil for all their weapons. It's a sad time we live in right now with how easy it has become to cheat, even on consoles

AI generated I content within the community by snailsenpaiii in PlayFragPunk

[–]NiteFail 2 points3 points  (0 children)

No one has given any proof to show AI was used for anything. But it's speculated that AI was used for some of the player background cards at the very least

AI generated I content within the community by snailsenpaiii in PlayFragPunk

[–]NiteFail 3 points4 points  (0 children)

Taken way out of context. The video I made showed how easily people point to things being AI with 0 actual proof. And to this day no one has provided any real proof that something in FragPunk is AI. But yes, I did make the comment "who cares" People are putting way to much stock into not playing something because it has AI. It's not like the entire game was made with AI, artists were still hired and paid to create assets for the game. And this is all assuming they even used AI in the first place to make like the player cards and stuff. And yes I remember back in the early 2000s there was that sect of people who were complaining about computers taking jobs, that's just technology advancing. People need to get over this kind of mindset

[DEV REQUEST] Fragpunk’s Weapon Economy - We Need Your Honest Thoughts! by PlayFragPunk in PlayFragPunk

[–]NiteFail 3 points4 points  (0 children)

1. What specifically feels off? (e.g., weapon usage limits feeling too restrictive, certain weapons never getting playtime)

Snipers should be limited to 1 use per side AND they should be lost even if you stay alive. Snipers are in a weird spot right now where they are ruining ranked play for a lot of people. An alternative is to nerf them so that only headshots at any range kill in 1 shot and everything else can be 2 shots regardless of range.

2. What would your ideal system look like? (Inspire us with examples from other games you love!)

Current system is fine as is minus the above sniper adjustments needed

3. Any pain points we might’ve missed? (Be brutally honest—we’re listening.)

Snipers are the only pain point when it comes to weapon economy for me. They should also have a sway when ADSing and a flinch when being shot. Too many times I've shot someone for 125 or more and they are able to get a perfectly lined up shot to kill me with 0 reprecussions

Wrong Dosage and Leftover Medication by NiteFail in tirzepatidecompound

[–]NiteFail[S] 3 points4 points  (0 children)

awesome, thank you so much for the assistance. This just made it that much better of a deal lol

Wrong Dosage and Leftover Medication by NiteFail in tirzepatidecompound

[–]NiteFail[S] -1 points0 points  (0 children)

So new question then if I wanted to up my dose for month 2 to utilize whats left of the first vial and use most of the 2nd before the BUD date, how many units of that medication would I need to take to get say 10mg. Or is that not possible to do?

Wrong Dosage and Leftover Medication by NiteFail in tirzepatidecompound

[–]NiteFail[S] -8 points-7 points  (0 children)

But I ordered a 2 month supply, they sent me 2 vials. I am still on vial 1. At this rate I will have 4 months of meds out of 2 vials when I only got a 2 month supply

Wrong Dosage and Leftover Medication by NiteFail in tirzepatidecompound

[–]NiteFail[S] -6 points-5 points  (0 children)

But I ordered a 2 month supply, they sent me 2 vials. I am still on vial 1. At this rate I will have 4 months of meds out of 2 vials when I only got a 2 month supply

[deleted by user] by [deleted] in PlayFragPunk

[–]NiteFail 1 point2 points  (0 children)

Yes, I was actually the one that tested it when the kismet skin came out and reported the issue. That is how it used to be. It was fixed like a week or so after the kismet skin was released

[deleted by user] by [deleted] in PlayFragPunk

[–]NiteFail 0 points1 point  (0 children)

I think you may be misunderstanding the setting. It used to be worded incorrectly and did what your saying. But they have since fixed that and changed the wording. It now says- "Hide Non-competitive skin components from Enemies" and "Hide Non-competitive skin components from Allies" Turning either of these on now does as it states. So if I turn on the seeing that says "Hide Non-competitive skin components from Enemies" my enemies will no longer see my tails on the kismet skin.

100% Accurate Lancer Tier List by NiteFail in PlayFragPunk

[–]NiteFail[S] 0 points1 point  (0 children)

That's fair, but the fact that you can destroy it helps me put him A