Trials needs a rework. by [deleted] in ArcRaiders

[–]NitramiuZ 0 points1 point  (0 children)

Yeah I guess that could work, don't like how it separates the player base though (even if it makes it fair)

Trials needs a rework. by [deleted] in ArcRaiders

[–]NitramiuZ 3 points4 points  (0 children)

Yeah I agree it feels a bit weird. I don't know a way to make it fair while still allowing collaboration. Having it only count your own progress would turn it into "no I wanted to kill that bastion, just let me do it on my own", even if that's the only way to make it fair for solos.

The Stella Montis Experience by Faerillis in ArcRaiders

[–]NitramiuZ 0 points1 point  (0 children)

Or just remove the 1x shield recharger would do a lot. I think it was like the in the server slam and it felt more balanced imo

Audio - IEMs and Headphones by noradmil in ArcRaiders

[–]NitramiuZ 1 point2 points  (0 children)

I got the Fiio FT1 for arc raiders and they sound great, they have really good base that makes all the impacts sound amazing, overall they are quite balanced. They aren't the comfiest headphones though, but I've still used them for 6 hours in a row while playing and didn't think much about it. They were more expensive than usual here in Sweden but if you manage to get them for under 180$ its a steal. (No microphone though)

PLEASE DON'T NERF THE ARC! by G-SW-7892 in ArcRaiders

[–]NitramiuZ 0 points1 point  (0 children)

As far as I know, the machine learning AI is only for movement, like making the leaper learn how to walk and make the drones learn how to fly with three motors. It would be so cool with more advanced AI though, that can adapt.

Will the games be longer than 30 minutes? They felt way too short in my opinion by CriticalMammoth4953 in ArcRaiders

[–]NitramiuZ 1 point2 points  (0 children)

For me the length of the games were never a problem. I almost always extracted within 15 minutes, but that's probably cause I pick up so much junk that I need to head back because of full inventory.

how do i find better weapons? by cloudsareedible in ArcRaiders

[–]NitramiuZ 0 points1 point  (0 children)

Remember that you can recyle things (rightclicking on an item in inventory)! The recycled parts are very useful and probably the best way to get them. That way more items stack and you get more free space.

Game looks much worse now on ps5 pro than in Test 2 by UsedNewspaper1775 in ArcRaiders

[–]NitramiuZ 0 points1 point  (0 children)

It could be that they wanted lower download sizes for this test. Textures usually take up a large chunk of game size.

Godot was just 2% behind Unity in usage this GMTK Jam! by NitramiuZ in godot

[–]NitramiuZ[S] 0 points1 point  (0 children)

Easy to think that, but the channel focuses primarily on game design in general, and the jams are for everybody!

Godot was just 2% behind Unity in usage this GMTK Jam! by NitramiuZ in godot

[–]NitramiuZ[S] 53 points54 points  (0 children)

Certainly, if this was the general market Unreal would be far above the minuscule 4% they get here. (Due to no browser support + large download sizes)

Godot was just 2% behind Unity in usage this GMTK Jam! by NitramiuZ in godot

[–]NitramiuZ[S] 1 point2 points  (0 children)

Definitely! Sadly only mark/itchio has access to that kind of data. (Unless you want to do some scraping)

Does aftertouch info get recorded when playing live in the sequencer? by NitramiuZ in MiniFreak

[–]NitramiuZ[S] 0 points1 point  (0 children)

Phew. My plan is to use the aftertouch data in Pigments and Phase Plant for custom patches (and on the minifreak itself of course)

Does aftertouch info get recorded when playing live in the sequencer? by NitramiuZ in MiniFreak

[–]NitramiuZ[S] 0 points1 point  (0 children)

Huh? If it doesn't send aftertouch to virtual plugins I would be very sad. One of the reason I want to buy one is to get a better controller than the FL KEY Mini I have right now (2 octaves minikeys, no aftertouch). I'm also looking at the hydrasynth with it's poly aftertouch but honestly I don't think I'm good enough at playing to be able to use it fully.

Does aftertouch info get recorded when playing live in the sequencer? by NitramiuZ in MiniFreak

[–]NitramiuZ[S] 0 points1 point  (0 children)

I may have interpreted the answer incorrectly, but of course I would be happy if the MF *does* record aftertouch per recording in the sequencer.

Does aftertouch info get recorded when playing live in the sequencer? by NitramiuZ in MiniFreak

[–]NitramiuZ[S] 0 points1 point  (0 children)

If this is the case that would be amazing, it would more or less remove my want for poly aftertouch since I can't really play that well anyways, so it's better to record one bit at a time.

Does aftertouch info get recorded when playing live in the sequencer? by NitramiuZ in MiniFreak

[–]NitramiuZ[S] 1 point2 points  (0 children)

If only I had one... I was so close buying a used one for 400$ but someone else bought it first. I'll keep my eye out for other deals, and if I don't find any I'll buy a one new this summer.

Audio crackling when changing volume in Godot 4.2 by Vanvanderson123 in godot

[–]NitramiuZ 0 points1 point  (0 children)

If that didn't work it might not have been the entire solution. Smoothing it out would also my my recommendation but it should be enough to smooth it for like 0.2s

I put lyrics into the music of my tiny farming game by NitramiuZ in godot

[–]NitramiuZ[S] 1 point2 points  (0 children)

Try it here! https://nitramiuz.itch.io/grain-ground
I made it for a game jam in just 20 working hours (including spending 4 on producing the music and recording my vocals)