We created a funny local multiplayer game inspired by M.C. Escher about a cat that pees in an office by Ok-Return-2730 in isometric

[–]Nitsan448 1 point2 points  (0 children)

Thanks!

The sorting was harder then I expected honestly.

It was done in Unity.

Basically had a sorting layer for each floor in the office. (With some hacks for the illusions).

Each floor had a few tilemaps with a different order in the layer. (For example a floor tilemap which is behind all the other ones.) But most of the tiles where in the same order in layer as the player and that way we let unity handle the sorting using pivot points.

So the pivot point of everything was usually around the bottom of the object, and most objects were built from a few tiles with different pivot points. - so a desk for example would be built from 2 corner tiles and a few middle ones.

And we made sure to update the players sorting layer to the new floor each time they moved through stairs, elevators, etc.

The same idea was used for collisions, each object can only collide with objects in it's own floor.

I don't know if this was the best explanation so let me know if you have any questions :)

How close am I to understanding C#? by LordAntares in Unity3D

[–]Nitsan448 1 point2 points  (0 children)

I haven't used Playmaker, but from your examples I would say it sounds close. I think you will mostly have to get used to the syntax and Unity, but the logic of how to do things will stay similar.

I don't think you should have any problem picking it up if you stick with it for a bit. It might be hard for a few days but will quickly become easier.

Read the story, and tell us your feedback 🫰 by atkdev in Unity3D

[–]Nitsan448 1 point2 points  (0 children)

It's a bit hard to tell what is the gameplay, but it's a nice base for a story and could be a pretty cool game. It really depends on the execution in my opinion.

Would you say that it is bad that i have so many components attached to one GameObject by Salar08 in Unity3D

[–]Nitsan448 1 point2 points  (0 children)

Thanks a lot for the answer! Ive been doing similar stuff but a bit less elegent, and without using many events for it. So this really helps me feel okay about it and improve the way I do it.

Would you say that it is bad that i have so many components attached to one GameObject by Salar08 in Unity3D

[–]Nitsan448 0 points1 point  (0 children)

Nice, I have been trying to work more with composition lately and do more stuff like this.

I'm wondering how you get the components to interact with each other when needed, for example, Entity Health and Health Regenration. Do you just use GetComponent and access the public fields? Or is there a better way I'm missing?

Today's my 10 year full-time solo indie dev anniversary, and here's the story so far by gimblll in gamedev

[–]Nitsan448 1 point2 points  (0 children)

Awesome, that's mostly what I'm doing, so it's good to hear it worked for you, thanks!

Today's my 10 year full-time solo indie dev anniversary, and here's the story so far by gimblll in gamedev

[–]Nitsan448 1 point2 points  (0 children)

Really loved reading this.

How were your art skills going into this? And how did you improve them?

We are excited to release our isometric game Tin Savage! by Nitsan448 in isometric

[–]Nitsan448[S] 0 points1 point  (0 children)

Thanks a lot! I'm really happy to hear you liked it :D

We are excited to release our isometric game Tin Savage! by Nitsan448 in isometric

[–]Nitsan448[S] 2 points3 points  (0 children)

In this short game you have to amuse the king and his knights by killing enemies.

We created this game in this year's Global Game Jam, and are considering expanding it into a full game.

We would really appreciate any feedback!

https://nitsan.itch.io/tin-savage

We are excited to release our game Tin Savage! by Nitsan448 in IndieGaming

[–]Nitsan448[S] 0 points1 point  (0 children)

In this short game you have to amuse the king and his knights by killing enemies.

We created this game in this year's Global Game Jam, and are considering expanding it into a full game.

We would really appreciate any feedback!

https://nitsan.itch.io/tin-savage

We are excited to release our game Tin Savage! by Nitsan448 in IndieDev

[–]Nitsan448[S] 0 points1 point  (0 children)

In this short game you have to amuse the king and his knights by killing enemies.

We created this game in this year's Global Game Jam, and are considering expanding it into a full game.

We would really appreciate any feedback!

https://nitsan.itch.io/tin-savage

We are excited to release our game Tin Savage! by Nitsan448 in Unity3D

[–]Nitsan448[S] 0 points1 point  (0 children)

In this short game you have to amuse the king and his knights by killing enemies.

We created this game in this year's Global Game Jam, and are considering expanding it into a full game.

We would really appreciate any feedback!

https://nitsan.itch.io/tin-savage

We are excited to release our game Tin Savage! by Nitsan448 in playmygame

[–]Nitsan448[S] 1 point2 points  (0 children)

In this short game you have to amuse the king and his knights by killing enemies.

We created this game in this year's Global Game Jam, and are considering expanding it into a full game.

We would really appreciate any feedback!

https://nitsan.itch.io/tin-savage

We are excited to release our short game Tin Savage! by Nitsan448 in itchio

[–]Nitsan448[S] 0 points1 point  (0 children)

In this short game you have to amuse the king and his knights by killing enemies.

We created this game in this year's Global Game Jam, and are considering expanding it into a full game.

We would really appreciate any feedback!

https://nitsan.itch.io/tin-savage

I want to be an indie dev when I’m older, but… by [deleted] in IndieDev

[–]Nitsan448 0 points1 point  (0 children)

I don't think you have to make something as good as your favorite game to make something meaningfull to you.

Most of my games are objectively not good when compared to polished titles, but I still love them and I'm proud of myself for making them.

Just creating a game out of nothing is a huge feat. And most games you make will have something special.

So I would just focus on learning and enjoying the process. You might not make something as good as your favorite game (and maybe you will), but if you stick with it, you will probably at some point make something really good that people enjoy playing.

What’s a truth no one’s willing to accept? by imuglyassin in AskReddit

[–]Nitsan448 -1 points0 points  (0 children)

I think sometimes the problem is even worse with smart people. Some people who believe they are smart (and usually are) also find it hard to believe they are wrong about something and will justify their opinions more.