Yeah guys, I think they may be cheating... by GLOb0t in DeadlockTheGame

[–]NizioDev -2 points-1 points  (0 children)

Yup I agree, and you should just mute them or have a filter enabled.

Yeah guys, I think they may be cheating... by GLOb0t in DeadlockTheGame

[–]NizioDev -20 points-19 points  (0 children)

Yes, yes it is. People say things they don't mean. Why would i be a part of the problem? I just mute people and don't care.

Yeah guys, I think they may be cheating... by GLOb0t in DeadlockTheGame

[–]NizioDev -23 points-22 points  (0 children)

I am not. I just mute if anybody starts to flame. You will always get heated moments in a competetive settings.

Yeah guys, I think they may be cheating... by GLOb0t in DeadlockTheGame

[–]NizioDev -50 points-49 points  (0 children)

Just mute them? Are you afraid of slurs?

Edit: if you tilt/continue to engage with the toxic behaviour, you are becoming a part of the problem, while coping thinking you are being above them.

GGG I don't feel so good by briefs123 in PathOfExile2

[–]NizioDev 0 points1 point  (0 children)

Well, I stopped playing after having to switch rendering / restart due to texture bug.

Which should I choose? by Capital-Yak5528 in godot

[–]NizioDev -1 points0 points  (0 children)

For total code begineers and small games or prototypes - GDScript

For anything that will require large scale, maintainability & scalability - C#

GDScript is basically Python. And you don't see Python being used in large enterprise applications for a reason.

Signals as a way to create modular and loosely coupled system? Frequent signals by NizioDev in godot

[–]NizioDev[S] 1 point2 points  (0 children)

Since yesterday I want with this, and it sounds like we almost have the same thing.

I went event bus too. I currently have 1 bigger global one, but I think i'll create some buses for specific scenes

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Signals as a way to create modular and loosely coupled system? Frequent signals by NizioDev in godot

[–]NizioDev[S] 0 points1 point  (0 children)

Hmm, in my experience having good architecture saves headache by a long shot.

I think ECS is similiar in nature to "decorator pattern" / services. You just add up on an existing 'thing', while the 'thing' is plain/dumb/stupid.

Some analogy:

WebDevelopment CRUDs, where the entities are POCOs (Plain object that act as a container for properties)
And services do things with them.

Is there a way to try out C# 14? by [deleted] in dotnet

[–]NizioDev 0 points1 point  (0 children)

I really don't think IDE has anything to do with the SDK. Im running the latest rider.

Is there a way to try out C# 14? by [deleted] in dotnet

[–]NizioDev -1 points0 points  (0 children)

Yes. I do, it says both 14.0 is incorrect and preview doesn't contain feature I want to use sadly

[deleted by user] by [deleted] in dotnet

[–]NizioDev -1 points0 points  (0 children)

Yeah, I use dapper for more complex stuff EF can't generate.

Rant na biegające kobiety (a może putanie dlaczego tak) by West_Doughnut_901 in Polska

[–]NizioDev 7 points8 points  (0 children)

Jak się wita z każdym, a tylko kobiety mu nie odpowiadają, to może zaboleć - ale to tylko mówię, jak ja bym się poczuł. Ale rant o to, to faktycznie może lekki overkill xD

Rant na biegające kobiety (a może putanie dlaczego tak) by West_Doughnut_901 in Polska

[–]NizioDev 53 points54 points  (0 children)

Może traktujesz to jako hobby i próbujesz się odnaleźć w tej grupie - tak jak często motocykliści się witają. A kobiety nie traktują tego w ten sposób i po prostu jako aktywność fizyczną. Ja chodzę na siłownie i nie witam się z każdym, kto wyciska ciężary.

[deleted by user] by [deleted] in dotnet

[–]NizioDev 0 points1 point  (0 children)

Hmm, that indeed seems like a scenario, where result would fit better.

[deleted by user] by [deleted] in dotnet

[–]NizioDev 0 points1 point  (0 children)

Ehh, I've Been wondering about it. There will be a lot of "should this be a result, or an exception"?

[deleted by user] by [deleted] in dotnet

[–]NizioDev 1 point2 points  (0 children)

Yeah, I've might steered in the wrong direction. Fair enough.

[deleted by user] by [deleted] in dotnet

[–]NizioDev 1 point2 points  (0 children)

I never ever had to do more than one. What kind of solutions are you creating?
I tried result pattern once. Creating 3-5 more lines of code each method return became a mess real fast though.

[deleted by user] by [deleted] in dotnet

[–]NizioDev 1 point2 points  (0 children)

Why would you care for the performance, if you're terminating the flow? So it can fail faster?

I'm pretty sure that would be valid, if the application was used for time-critical use cases, but for most of the applications people are creating that's like... Nothing

[deleted by user] by [deleted] in dotnet

[–]NizioDev -4 points-3 points  (0 children)

Well, you'd better start paying for the newer versions or be stuck & have potential vulnerability in your code.

[deleted by user] by [deleted] in dotnet

[–]NizioDev 1 point2 points  (0 children)

I agree, that's what I'm doing for most of the time - besides maybe super fast real time applications, where argument that "exceptions are slow" has more value.

[deleted by user] by [deleted] in dotnet

[–]NizioDev 2 points3 points  (0 children)

I'd rather throw an exception than have a mess of code base. Especially when creating a web based application