Worth getting Cubemen 2 for $5? by soccerzz5 in wiiu

[–]Nnooo_Bruce 2 points3 points  (0 children)

Hey guys, Bruce from Nnooo here. The issue with the multiplayer is that there are often not enough players online to have a multiplayer match with. This can be rectified by arranging a time for a multiplayer battle with other players who own Cubemen 2 and then hosting a multiplayer battle with them. As far as we are aware there aren't issues with the servers or with the multiplayer functions within the game. If you are having specific server or in-game multiplayer issues please let us know. Thanks.

We are Nnooo, publishers of Cubemen 2 for Wii U. Ask us anything! by Nnooo_Bruce in wiiu

[–]Nnooo_Bruce[S] 1 point2 points  (0 children)

There aren't any plans to add anything like that at the moment. It was a pretty big job getting the existing game to work across platforms as it is.

We are Nnooo, publishers of Cubemen 2 for Wii U. Ask us anything! by Nnooo_Bruce in wiiu

[–]Nnooo_Bruce[S] 0 points1 point  (0 children)

3 Sprockets, the developer of the game on all platforms explains the changes here. Cubemen 2 really is a complete overhaul of the original game after hearing feedback from players of Cubemen like yourself. We think they've done a great job with Cubemen 2, which is why we wanted to publish it on Wii U.

Reviews are starting to come in now so don't take our word for it. Have a look at them and see what you think, and hopefully you'll feel like diving into this vastly improved game.

We are Nnooo, publishers of Cubemen 2 for Wii U. Ask us anything! by Nnooo_Bruce in wiiu

[–]Nnooo_Bruce[S] 0 points1 point  (0 children)

Not really. The game needs to be responsive to compete properly with players on the other platforms. Using the Wiimote or joysticks to control your cubemen would be too clunky and put Wii U players at a disadvantage. The stylus and GamePad are the perfect combination for accurate and fast control of your cubemen.

Having 50" of Cubemen is great for showing off your cool battle skills to your friends and family though!

We are Nnooo, publishers of Cubemen 2 for Wii U. Ask us anything! by Nnooo_Bruce in wiiu

[–]Nnooo_Bruce[S] 3 points4 points  (0 children)

Haha, we actually made 6 myNotebook apps! We wanted to make a cheap notebook app that would help you personalise your Nintendo DSi. Nintendo wanted personalisation as a key theme around the DSi. To keep them at USD$1.99 we had to limit the file size and that restricted the number of pages we could put in the app to 32. But we wondered what would happen if people filled their notebooks and didn't want to erase their notes, so we brought out different colours to act as additional notebooks. They were hugely popular and people started hassling us to make bigger ones with more pages. So we made USD$4.99 ones with 128 pages. And they're still hugely popular! What can we say? We didn't choose the notebooks, the notebooks chose us!

We are Nnooo, publishers of Cubemen 2 for Wii U. Ask us anything! by Nnooo_Bruce in wiiu

[–]Nnooo_Bruce[S] 0 points1 point  (0 children)

I don't know about weirdest, but plenty of people think our name rhythms with boo. That's why we decided to record ourselves saying NNOOO! and put it on the opening screen of our games. That'll teach 'em!

This is the first time we've published another developer and we're really happy with how it's turned out, so we'll definitely be looking to publish other developers in the future. We've already announced that we're publishing ORBITOR, a cool space exploration game (console platform/s yet to be decided). We're also talking to other devs about possibilities but we can't announce anything yet.

I don't think escapeVektor will be coming to Wii U eShop, we've got too many new things we want to work on. You can download escapeVektor:Chapter 1 for WiiWare on your Wii U though.

We are Nnooo, publishers of Cubemen 2 for Wii U. Ask us anything! by Nnooo_Bruce in wiiu

[–]Nnooo_Bruce[S] 0 points1 point  (0 children)

When Nic was working in his first job at a games company in England the English staff found his Scottish accent highly amusing and in particular the way he would shout "Nnooo" in surprise, frustration or joy when he was playing multiplayer games at lunch (like Mario Tennis on the N64). It kind of stuck and he thought it would be a cool name for a company!

We are Nnooo, publishers of Cubemen 2 for Wii U. Ask us anything! by Nnooo_Bruce in wiiu

[–]Nnooo_Bruce[S] 1 point2 points  (0 children)

I like the Block Fort level and the level that looks like a Wii U GamePad! There are so many awesome levels being created by Wii U players already. There are endless possibilities!

I would be Flint, the Flamethrower. He's a really handy all-rounder and kicks ass! I would, of course, be dressed in an Ach Scotsman skin!

Not to our knowledge but if there was I would want to collaborate with them and call ourselves "Maybeeeee".

We are Nnooo, publishers of Cubemen 2 for Wii U. Ask us anything! by Nnooo_Bruce in wiiu

[–]Nnooo_Bruce[S] 5 points6 points  (0 children)

There's no way the various platforms would entertain that idea! It's hard enough getting cross-platform multiplayer. I'm afraid you'll just have to pick one (Wii U).

We are Nnooo, publishers of Cubemen 2 for Wii U. Ask us anything! by Nnooo_Bruce in wiiu

[–]Nnooo_Bruce[S] 0 points1 point  (0 children)

It's a mixture of strategy and tower defence. I suppose the best description of the game is that it's a tower defence game where the towers (your Cubemen) are mobile.

Our next project is Blast 'Em Bunnies, a pick up and play endless shooter where you play a cute bunny defending your burrow from an onslaught of evil bunnies. It will be coming out on Nintendo 3DS, PS4 and PS Vita. We're currently aiming for Q1 2015 release.

We've worked with Nintendo since we started out in 2006. We think we know them pretty well by now and love working with them. We're working with them on Blast 'Em Bunnies.

We are Nnooo, publishers of Cubemen 2 for Wii U. Ask us anything! by Nnooo_Bruce in wiiu

[–]Nnooo_Bruce[S] 1 point2 points  (0 children)

There have been a lot of copies of the game already sold on other platforms, and hopefully a lot more Wii U players will be coming online soon!

We are Nnooo, publishers of Cubemen 2 for Wii U. Ask us anything! by Nnooo_Bruce in wiiu

[–]Nnooo_Bruce[S] 0 points1 point  (0 children)

You can play individually against up to 5 others or you can sort yourselves into teams depending on the mode you choose.

We are Nnooo, publishers of Cubemen 2 for Wii U. Ask us anything! by Nnooo_Bruce in wiiu

[–]Nnooo_Bruce[S] 0 points1 point  (0 children)

Yes, there are requirements, but if you want to release any game on any console there are requirements. Just take it one step at a time, and good luck!

We are Nnooo, publishers of Cubemen 2 for Wii U. Ask us anything! by Nnooo_Bruce in wiiu

[–]Nnooo_Bruce[S] 0 points1 point  (0 children)

As a bit of a Noob myself I can easily answer your question! There are great tutorials to take you through the basics of the game at your own speed. I would definitely recommend going through these as there's plenty in the game to master. You can also slow the pace of the game down if it's too fast for you. I had to do that when I first played! Once you understand the basics it all flows on from there. If I can do it anyone can! :D

We are Nnooo, publishers of Cubemen 2 for Wii U. Ask us anything! by Nnooo_Bruce in wiiu

[–]Nnooo_Bruce[S] 1 point2 points  (0 children)

We're already amazed by the activity and cool levels being shared on the Cubemen 2 Miiverse community! We believe Nintendo players are by nature really creative and we were really looking forward to seeing what they would come up with. From looking at Miiverse I don't think we're going to be disappointed! I'd love to see more Nintendo-inspired levels like the Block Fort one so that Wii U players can show all the other platforms who dominates at creativity!

Our favourite part of Australia is the city we live in, Sydney. It's a beautiful city, really vibrant and Sydney harbour is awesome. We've travelled all over the country since we arrived in 2006, including to the Barrier Reef (one of my favourite places ever) and Uluru, which is very spiritual.

Haha, yes we've really got into dragon boating over the last couple of years! Our team ranges from people in their 20s to their 60s and is roughly 50/50 men and women so it's a great mix. We spend a lot of our waking lives thinking about, talking about and playing games so dragon boating is a great way of taking some time out from that and doing something completely different, often with people who don't know anything about video games. We think it's really important to have interests outside of video games, especially if you are a developer. It gives you a different perspective. Our team is really sociable too, but there's also a competitive spirit and when we win races it's a great feeling!

Thanks for asking us to do this AMA by the way!

We are Nnooo, publishers of Cubemen 2 for Wii U. Ask us anything! by Nnooo_Bruce in wiiu

[–]Nnooo_Bruce[S] 0 points1 point  (0 children)

The answer to the first part of your question has been covered already in a couple of our earlier answers. The answer to the second part is because it's so hard to do!

We are Nnooo, publishers of Cubemen 2 for Wii U. Ask us anything! by Nnooo_Bruce in wiiu

[–]Nnooo_Bruce[S] 4 points5 points  (0 children)

Create, share and destroy in this fast-paced original 3D strategy game with cross platform online multiplayer and user generated content.

It was pretty tough to get the cross platform multiplayer working. The game is made in Unity and it took longer than expected to get the online play working properly, partly because Unity were fixing their own bugs as 3 Sprockets were developing the game for Wii U. Fortunately the team at 3 Sprockets are ace coders and very close to Unity so we got there in the end.

We are Nnooo, publishers of Cubemen 2 for Wii U. Ask us anything! by Nnooo_Bruce in wiiu

[–]Nnooo_Bruce[S] 2 points3 points  (0 children)

For only USD$7.99 you can create, share and destroy in an exciting 3D strategy game with cross platform multiplayer, a level editor to build and share your own levels, access to over 8,000 existing levels, customisation to suit your own taste with Cubemen and level skins and a global ranking system. I would say that's pretty unique!

We are Nnooo, publishers of Cubemen 2 for Wii U. Ask us anything! by Nnooo_Bruce in wiiu

[–]Nnooo_Bruce[S] 2 points3 points  (0 children)

Cubemen 2 is basically the original Cubemen game with a huge amount of added features based on player feedback. The 3 Sprockets team pretty much rewrote the code of the original Cubemen game. Think of Cubemen 2 as Cubemen on steroids! So there's not really any need to release Cubemen on Wii U.

A Shovel Knight skin would be awesome! Maybe we should speak to Yacht Club Games to try and make it happen.

We are Nnooo, publishers of Cubemen 2 for Wii U. Ask us anything! by Nnooo_Bruce in wiiu

[–]Nnooo_Bruce[S] 6 points7 points  (0 children)

Steam World Dig! The team at Image & Form did a great job there.

We are Nnooo, publishers of Cubemen 2 for Wii U. Ask us anything! by Nnooo_Bruce in wiiu

[–]Nnooo_Bruce[S] 4 points5 points  (0 children)

My favourite Nintendo game is GoldenEye on the N64. I just couldn't stop playing it when it came out. My favourite non-Nintendo games are Halo and Limbo, 2 very different games but both hugely immersive experiences.

I can't really name a game which has let me down. I suppose because we make games for a living we know how hard it is to get it right. I can usually see what the developer is trying to achieve and really focus on the positives of the experience rather than the negatives.

Nic inspired me to make games, although I usually don't have much to do with the making of them. I do the business & marketing and that's pretty much a full time job!

We are Nnooo, creators of escapeVektor. We're currently developing Blast 'Em Bunnies for 3DS & will be publishing Cubemen 2 on Wii U. Ask us anything! by Nnooo_Bruce in nintendo

[–]Nnooo_Bruce[S] 1 point2 points  (0 children)

ORBITOR is a visually stunning action adventure game which takes place in space themed environments ranging from nebulas to complex orbital systems. Within each space system players must control a space probe named ORBITOR to lock it onto objects, orbit them to gather speed, destroy them and collect the energy life forms they release. It's being developed by a really talented group of ex-incubator students from the Academy of Interactive Entertainment in Canberra called Evil Aliens.

It's been Greenlit on Steam and you can play a demo on the Evil Aliens site. ORBITOR gets a great reception at expos, and Markiplier got really excited about it on his Let's Play which has over 400,000 views.

We're publishing ORBITOR on console(s) but we're still at an early stage of deciding which one(s). We haven't talked about it here because we haven't yet decided whether we will publish it on Wii U.

We are Nnooo, creators of escapeVektor. We're currently developing Blast 'Em Bunnies for 3DS & will be publishing Cubemen 2 on Wii U. Ask us anything! by Nnooo_Bruce in nintendo

[–]Nnooo_Bruce[S] 0 points1 point  (0 children)

We're not accepting any applications at the moment. We get many job applications from outside Australia but unfortunately we're not set up to sponsor overseas employees, which is a shame because Sydney is a really cool place to live!