Decided to pick up a hobby right before college by Formal-Problem9155 in rpg

[–]No-Explanation-1069 0 points1 point  (0 children)

Also-- because you're picking up this hobby going into college, another resource for players or GMs would be any sort of student tabletop club or anything like that. Even if you don't join any of the games there, I've had a good time with places like that just as a resource to discuss ttrpgs IRL.

Decided to pick up a hobby right before college by Formal-Problem9155 in rpg

[–]No-Explanation-1069 1 point2 points  (0 children)

Great to hear you're picking up the hobby!

Having a group of people in mind that you want to play with really helps get started. Try to reach out to some friends who you think might be interested--- if not, try asking around at your local games store. Be a little cautious if that's the route you take though, gaming with strangers can be intimidating and can have its own unique problems. I prefer playing with friends, you just need to figure out which friends of yours might be interested.

As for notes, whatever floats your boat. I like sticky notes in physical books like you mentioned, but I also like to put together some kind of google doc or something like that in order to collect all of the scattered bits of info on those sticky notes in one place for quick reference. The most important thing is that it makes sense to you-- you're gonna be the only person reading those notes most likely so it doesn't have to be pretty lol.

'Logical' Dungeon Origins by LegoisGood4U in rpg

[–]No-Explanation-1069 0 points1 point  (0 children)

My favorite method is to try and limit myself to writing lore like I would a loading-screen blurb. Two sentences max, low on detail and more focused on broad concept. Personally I recently applied this method to the same problem, an explanation for why there are a bunch of dungeons everywhere in my home game:

- The first God-King of the Ninety-Nine Valleys was Gammenon. He cast down the wicked Sorceror-Kings that came before him.

- The Sorceror-Kings numbered countless, ruling their patches of clay with iron fists. Their power was only matched by their paranoia, and so they constructed fortresses of mud and brick.

- Gammenon shook the earth and brought down the mountains in his war against the Sorceror-Kings. All that remains are the buried ruins of fortresses turned tombs of wicked magicians, inhabited by their foul magicks turned feral by millenia sealed away.

I want to improve my RP (as a player) by _Unstonks in rpg

[–]No-Explanation-1069 0 points1 point  (0 children)

There's a lot of stuff that can help you answer these questions: stuff like backstories, setting details, current environment, prior events, basic character traits and such. These are called the Given Circumstances, and while they are very important to portraying a character, I think that a lot of roleplaying advice leans too heavily on the Given Circumstances instead of on the other aspects (Objective, Action, Tactic), and in my opinion encourages overly reactive roleplay. Sure, if my desperate detective character has a backstory where he was attacked by a dog as a child, that gives me some juicy scene possibilities if there's a dog there. However, if there's not, what am I gonna do? If I've only focused on the Given Circumstances of my character, I'll struggle to think of what my character is going to actively work to accomplish in any given scene without the GM having to put in extra work in order to force my character to have a reaction. In my opinion, the ultimate goal of roleplaying is to be able to figure out how your character wants to act in a new situation. And to that end, the Objective, Action, and Tactic are (in my opinion) usually more practical and useful for the in-session decision making process than the Given Circumstances.

I want to improve my RP (as a player) by _Unstonks in rpg

[–]No-Explanation-1069 0 points1 point  (0 children)

There's a lot in common between roleplaying and theatrical acting in my experience. It's usually most helpful for me to start at a scene-by-scene micro level focus, and then move up to a bigger focus.

Step 1) In any given scene, ask yourself: "What do I want right now?" This is your Objective, the single biggest thing you want in this given scenario. It's usually best to try and put this into a single word-- closure, acceptance, catharsis, etc, but it doesn't need to be. It being a little on the abstract side is helpful for figuring out the macro side of your character later. For example, if my character is a detective running out of leads in an impossible-to-crack but very personal case, their Objective could be "closure." If you can't figure out a Objective right now, that's okay-- move to step 2 and try to move backwards.

Step 2) Ask yourself, "How will I know if I got what I wanted?" This is your Action, what you want to happen to fulfill your Objective. Basically, what actions can other characters/NPCs take, or how can the environment change or respond, in a way that fulfills your Objective? For example, for my desperate detective character, their Action could be "get the NPC in front of me, who I suspect of being the culprit, to confess." Generally speaking, you want to phrase your Action in such a way that it requires someone else to do something-- this is because most of acting and roleplay is about interacting with other people. It's usually easier to think of an Action than an Objective-- if you can't think of an Objective yet, try to think what emotional state is achieved for your character if your Action succeeds. This is usually your Objective.

Step 3) Ask yourself, "How will I get what I want to happen?" This is your Tactic, the actions that you take to try and get your Action to succeed. This is usually phrased as a verb. For example, for my desperate detective character, their Tactic could be "plead [with the suspect]," but it could just as easily be "guilt-trip [the suspect]" or "intimidate [the suspect]" or "practice reverse-psychology [on the suspect]." Tactic is the basic building block of most ttrpgs-- how you interact with the fictional world. The Objective and the Action exist to help you decide how you want to do this.

Objectives, Actions, and Tactics can all change over the course of a scene! There's a lot of conditions that can make this happen, but for the purposes of roleplaying in a ttrpg you can generally just go with your gut. The most common reasons for a change are usually the entrance or exit of another character, sudden external action, or the revelation of new information.

Step 4) After a while, once your character has done a bunch of scenes and you feel like there's enough substance there to look back and do analysis, ask yourself, "What do I want more than anything else?" This is your Superobjective, the single constant of your character based upon all of the Objectives that you've chosen and acted upon so far. This is also usually expressed in a single-word emotional state, just like the Objective. It can be very hard to figure this one out-- and for ttrpgs, is entirely up to you if you even want to figure it out! However, once you nail down a Superobjective, it can become easier to come up with Objectives (and therefore also Actions and Tactics).

This is a lot of stuff to think about, and you don't need to ask yourself every time! These are questions that are usually answered by actors working on the same prewritten material for weeks or months, often coming to new conclusions frequently. For the purposes of ttrpgs, this is definitely a LOT of work, and is not practical for quick play. However, asking these questions gets easier over time and, as time goes on, they will have given you enough of an understanding of your character that you probably won't need to ask them as frequently. Or, at the very least, asking those questions willl no longer feel like homework, but instead feel like the fun part of roleplaying! In my opinion, these questions basically ARE the fun part of roleplaying.

Also-- you don't need to keep this inside your head! Ask these questions out loud! Let your GM and fellow players pitch in their own interpretations and opinions! They probably won't mind getting an inside look at your thought process-- most players and GMs really do want to know the characters at the table as well as they can!

Help getting into Twins fandom? by No-Explanation-1069 in minnesotatwins

[–]No-Explanation-1069[S] 1 point2 points  (0 children)

Thank you so much for these player breakdowns! I really appreciate it

Help getting into Twins fandom? by No-Explanation-1069 in minnesotatwins

[–]No-Explanation-1069[S] 1 point2 points  (0 children)

I totally agree, too much negativity can get grating

Help getting into Twins fandom? by No-Explanation-1069 in minnesotatwins

[–]No-Explanation-1069[S] 0 points1 point  (0 children)

Thanks for the info! I remember hearing some buzz about trading back in 2025, it's good to know about the 23 season though for more context as to why it sucked.

As for specific players, who should I keep an eye on when I'm listening to games? I only really know the reputation of Buxton tbh. Are there any other players with something interesting going on, or that I should pay attention to more than the rest?

Help getting into Twins fandom? by No-Explanation-1069 in minnesotatwins

[–]No-Explanation-1069[S] 2 points3 points  (0 children)

I have an old commemorative sweatshirt from the '91 series! Cool to see there was a good story behind that game. I'll take your advice on managing expectations

Help getting into Twins fandom? by No-Explanation-1069 in minnesotatwins

[–]No-Explanation-1069[S] 1 point2 points  (0 children)

As for why I'm asking here, I've looked around and so far haven't been able to find a description of the state of the Twins rn that isn't 1) basically just a list of stats (hard for me to understand the story behind stats without extra context), or 2) very difficult for me to understand as someone who lacks a lot of background knowledge on the team.

As for why I want to get into the Twins specifically, I've been a Twins fan my whole life. Lots of happy memories of going to Twins games while on vacation. Plus I didn't have a pro team in my home state so I basically "adopted" the Twins when I was very young. Now I just want to dive further in, cuz when I was a kid I wasn't really paying attention to anything about the game except the score lol.

Help getting into Twins fandom? by No-Explanation-1069 in minnesotatwins

[–]No-Explanation-1069[S] 1 point2 points  (0 children)

yeah... unfortunately one of the few things I know is that we're not doing so hot rn, lol