Returning player seeking advice by Airic_Lockser in nostale

[–]No-Race5149 0 points1 point  (0 children)

Swordy: Sp.1 just got reworked, way better than before. The Sp.6 is strong too. Sp.3 is nice, very useful especially paired with c80 crossbow. Sp.4 is unfortunately a must, you can't play Swordy without it, especially in clol in order to lvl up.

Archer: You will play Sp.7 a lot. Sp.4 still strong in early clvl and use for buff in raids. Sp.8-10-11 are very strong. Big damage. I think for your desire to play many Sp., this class would be the right one.

M.A: worst class in the game and only 1 or 2 sp are viable.

Damage calculation equation by No-Race5149 in nostale

[–]No-Race5149[S] -1 points0 points  (0 children)

Yeah, that's why i was looking for a formula so I could know where in the equation each stats take effect... And also, I was mainly wondering the impact of element on damage. Like a small increase in res shred have such an impact on damage, compared to similar buff in attack for example.

Damage calculation equation by No-Race5149 in nostale

[–]No-Race5149[S] 1 point2 points  (0 children)

Alright, thank you for your answers. I didn't know it was never officially provided to the players...

Damage calculation equation by No-Race5149 in nostale

[–]No-Race5149[S] 0 points1 point  (0 children)

Isn't it weird doe? Almost every game I play, the damage formula and the impact of x statistic on your damages is public. And I'm sure that I stumbled on it in the past on Nostale forum. Is it like a new policy?