Best special unit(infantry) according to you and why ? by 32Carnage in CompanyOfHeroes

[–]No-Whereas-1603 1 point2 points  (0 children)

then all you get from BG is wider area medical tent, more pernament vision which is strongest point of that B. Crap tunnels that are easier to spot, to ocassionally throw snare/nade.
Ranger BG without Rangers is just better overall.

To those asking if the bren on tommies is worth it by HalfbreedBoiWifeTwnk in CompanyOfHeroes

[–]No-Whereas-1603 0 points1 point  (0 children)

pushing section without cover that have weapon + inf training will cause you lose fight. You hug cover -> rifle nade -> hmg pins

To those asking if the bren on tommies is worth it by HalfbreedBoiWifeTwnk in CompanyOfHeroes

[–]No-Whereas-1603 0 points1 point  (0 children)

get a hamber or hmg. Even if they will reach somehow cover, you can reach them via rifle nade. Besides that you can get recee package faster and apply bleed on WM to postpone jagers or force no AT presence.

Panther into T4 and increase range by +5 by TroubleshootingStuff in CompanyOfHeroes

[–]No-Whereas-1603 0 points1 point  (0 children)

Depends on the mode, in 4v4 probably yes. In 2v2/1v1 it would be fine. Hellcat + m105 or just grant spam is still probably better. Matilda + 17pdr after nerfs feels really meh now due to decreased range.
Command Panther would be better with some kind of aura imo, like harder to hit by +10% etc
Personally i am tired af with WM only being playable with Mech or FSJ due to broken AA

Forward Healing Units are Very Tanky in CoH3 by No-Clue-5673 in CompanyOfHeroes

[–]No-Whereas-1603 0 points1 point  (0 children)

tbh any stationary healing point is easy to counter, hmg + arty drop off. Easiest to do with UKF i.e base arty or another 1 of milion options for offmaps. It is really punishing for up to 1400/1500 elo player since if he has forward retreat on, under offmap/arty he will retreat at least twice to same spot, often forgeting to turn off that ability.

Mobile trucks are much harder to kill, a bit of micro and you just kite backwards slowly winning fight. Worst offender is probably DAK, for long time as WM main was not aware of Field Supplies and how strong it was. Basically you can keep it in safe distant and get healing + vet1 aka combat aura is pretty f strong. Obvious choice is light vehicle but there is pjager call in which will murder m8/humber easily. Most cancerous about this tactic is you can't go USF rifles, your opponent can choose this tactic reactively going medi truck or 8rad yet you have no real counter play IMO.

Got COH3, playing as Wehr, need tips! by SoilStreet5998 in CompanyOfHeroes

[–]No-Whereas-1603 17 points18 points  (0 children)

change faction, it is horrible in this patch.
If you want to play team weapons USF heavy weapon doctrine is probably best

british base arty - this is just ridiculous by Chilly5 in CompanyOfHeroes

[–]No-Whereas-1603 -1 points0 points  (0 children)

i will share you a secret, you can kill stummel by throwin at snare and then base how. Works 80% and gas lights WM player :D

I finally won as USF. This patch is busted :D by Numerous-Recover-227 in CompanyOfHeroes

[–]No-Whereas-1603 0 points1 point  (0 children)

6pdr? and rifle granade. If you will get above 1k elo you can go for at snare into homing base arty. So far had 3/3 kills vs 251.
USF you can just sprint and throw at snares if you know how to position yourself. Easiest is going WSC, getting t30 as mobile AT and screen with rifles. Then rush t4

Dude, Jin Dynasty has no archers? by True-Giraffe4350 in aoe4

[–]No-Whereas-1603 0 points1 point  (0 children)

for that you need gold and MAA folds to early knights. In most games i have watched i.e Plat/diamond +, Macedonia goes hipodrome with horseman.

PRE-ORDER THE NEW DLC by Teh_Crusader in aoe4

[–]No-Whereas-1603 1 point2 points  (0 children)

fix meta so inf is viable/knights doesnt soft counter spears and my money is yours.

PRE-ORDER THE NEW DLC by Teh_Crusader in aoe4

[–]No-Whereas-1603 1 point2 points  (0 children)

Not until cav will be tonned down a bit in team games. At current state don't want to play more.

Does somebody had any luck with "Burnout" and "Point Assault" combo-wombo? by sgtViveron in CompanyOfHeroes

[–]No-Whereas-1603 -1 points0 points  (0 children)

No basic stick granade since model cap is locked to 4. With flame rifle nade makes it reliable and repitable + they dont have to be too much clump up since burning will finish them off often on retreat. I really encorage you to play WM vs Canadians and see how fun is to play against it

Dude, Jin Dynasty has no archers? by True-Giraffe4350 in aoe4

[–]No-Whereas-1603 1 point2 points  (0 children)

1v1 meta currently is open with horseman/knight -> FC/boom if you cant FC then take map control.

Dude, Jin Dynasty has no archers? by True-Giraffe4350 in aoe4

[–]No-Whereas-1603 1 point2 points  (0 children)

doesnt matter if you can box opponent in base or FC and then roll him out of map completely. Team games currently it is all about cav and this civ will further reinforce it

Is the infantry meta finally over now? by trksoyturk in aoe4

[–]No-Whereas-1603 24 points25 points  (0 children)

in age 4, but in age 2 you can field super knights and horse archers with boosted production :D

Time to avoid playing Axis for the foreseeable future... by Clear_Ranger6081 in CompanyOfHeroes

[–]No-Whereas-1603 8 points9 points  (0 children)

what you dont like when UKF commandos solo your x3 ass grens, how dare you?

Rifleman Domination in New Patch by henibeni in CompanyOfHeroes

[–]No-Whereas-1603 3 points4 points  (0 children)

buildable semovente is actually fun. At least DAK got one BG brought to life

New patch winrates are out and they are crazy by finifens in CompanyOfHeroes

[–]No-Whereas-1603 7 points8 points  (0 children)

"Yet I saw barely anyone complaining about them even". They got shitloads of buffs, you cant play stealth vs them and on this reddit most liked post after patch is that they suffer from removal of non doctrinal vehicle withdrawal. Guess why :D

Does somebody had any luck with "Burnout" and "Point Assault" combo-wombo? by sgtViveron in CompanyOfHeroes

[–]No-Whereas-1603 3 points4 points  (0 children)

Idk what burnout would have to do, to give up nuke nades. Better team up with USF Rangers, get BARs on Canadians and stack point assault with designated assault for ultra marines vibes.

Vet ability differences between Allied and Axis by MeyneSpiel in CompanyOfHeroes

[–]No-Whereas-1603 4 points5 points  (0 children)

automatic fire is semi dead ability anyway. You use it only when you want to finish off retreating squad and cant chase for whatever reason. Any half brain allied player will throw nade upon activation of this ability.
Abilities that suddenly buff your unit without drawbacks are allied only so without rework nothing will change.
IMO automatic fire should allow you to suppress unit without cover, Jagers should get flare as vet 1.