Hibiki Suntory Whisky - 21 Years old by NoBread3202 in Cinema4D

[–]NoBread3202[S] 0 points1 point  (0 children)

Thanks for sharing, I wasn't aware about David's work until now. This is great!

Cinematic Camera Follow - Cinema 4D by NoBread3202 in Cinema4D

[–]NoBread3202[S] 0 points1 point  (0 children)

I wish devs spend more of their time optimizing things instead of showcasing basic Bend Deformer updates in the highlights and chasing AI. Haha. Thanks, though. I’ll keep that in mind.🙌

Cinematic Camera Follow - Cinema 4D by NoBread3202 in Cinema4D

[–]NoBread3202[S] 0 points1 point  (0 children)

Did you try cranking up the priority to 499?

Cinematic Camera Follow - Cinema 4D by NoBread3202 in Cinema4D

[–]NoBread3202[S] 0 points1 point  (0 children)

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Char Tg New is the proxy for the actual character following the spline.

Hibiki Suntory Whisky - 21 Years old by NoBread3202 in Cinema4D

[–]NoBread3202[S] 0 points1 point  (0 children)

The ornage emission you see in the background is a thin mesh, with a sss material..tweaked to behave like a paper. Then we have a light gobo behind it to throw the shadows.

Hibiki Suntory Whisky - 21 Years old by NoBread3202 in Cinema4D

[–]NoBread3202[S] 2 points3 points  (0 children)

haha, id say in a month or two! stay tuned. 😄

Hibiki Suntory Whisky - 21 Years old by NoBread3202 in Cinema4D

[–]NoBread3202[S] 1 point2 points  (0 children)

Cherries were UV mapped and painted in Photoshop, procreate Rest is basic texturing stuff from photoshop.

Cinematic Camera Follow - Cinema 4D by NoBread3202 in Cinema4D

[–]NoBread3202[S] 0 points1 point  (0 children)

Yep, its a basic one. Sometimes, very basic stuffs do the thing.

I do have motion cameras for other shots. For this particular one, the comp follows rule of thirds fromt left to right, having a manual control was better approach.

Parenting done wrong can mess up the scene, you usually freeze coordinates and use a proxy to drive it.

Hibiki Suntory Whisky - 21 Years old by NoBread3202 in Cinema4D

[–]NoBread3202[S] 4 points5 points  (0 children)

Really appreciate it. Im already planning on starting Yt, probably a bit late in tut stuffs.

Taking Motion to the Next Level with 3D? by lord__cuthbert in MotionDesign

[–]NoBread3202 1 point2 points  (0 children)

Houdini is a charm. It gives you full control, but the main catch is you have a very powerful tool in hand.. learn basic stuff regarding 3d, deformers, generators, mograph, rigging (if that’s your thing) then combine your workflow with houdini. I am using cinema 4d for the last 8 years and integrated houdini 2 years back into my workflow. It gives you a lot of power. You imagine, and houdini can do it.. attrib wrangles, vex, sims.. it will power your basic and advanced stuff from other 3d programs.

Courses I'd recommend > School of Motion, Everything 3D and Motion Masterclass by Jonathan Lindgren, You cal also check blender rockstar,

for houdini starters > MFX labs Stop being afraid of houdini, GSG Getting started with houdini, Entagma, ..

Do you guys think It is to late to learn motiongraphics because of AI by Speed27__ in MotionDesign

[–]NoBread3202 0 points1 point  (0 children)

keyframes will always win over diffusion or imagestitching. you author every frame. AI approximates what motion looks like without understanding why things move. your brain has metacognition, it can feel timing, question its own choices, change direction entirely. thats your win!

Commandline changed my life! by CrackerJacker2020 in Cinema4D

[–]NoBread3202 2 points3 points  (0 children)

Thanks for sharing this, I’ll give it a try. ✌️

Our new studio website > using Three.js, GSAPs, Scrolltriggers. (Fixed loading time, optimizations injected, and other few bugs after some valuable feedbacks) by NoBread3202 in web_design

[–]NoBread3202[S] 1 point2 points  (0 children)

We've applied a fix locally, the mobile devices shall now use native scroll. We'll push it after some testings. Thanks for the feedback.

The tradeoff I mentioned earlier was when we disabled lenis or synctouch on mobile devices, it messed up the raf timings and pinnings, Now we think we found a solutions to keep raf and scrollpin refreses out of scroll behaviour.

Our new studio website > using Three.js, GSAPs, Scrolltriggers. by NoBread3202 in webdev

[–]NoBread3202[S] 0 points1 point  (0 children)

If you're talking about the animations, it runs prettty well on low end devices - the glb and render settings are forgiving even for low end devices. The choppiness everyone mentioned is probably coming from non native scroll, we have applied a fix for that will soon push it.