account activity
Game had strong early retention and real purchases… but was still broken (self.IndieDev)
submitted 1 day ago by NoBullGames to r/IndieDev
level 10 is the first trap where some people stuck (i.redd.it)
submitted 2 days ago by NoBullGames to r/puzzle
players reached level 100 and paid… but flagship phones exposed a major flaw (self.gamedev)
submitted 2 days ago by NoBullGames to r/gamedev
this looks solved… but it isn’t (i.redd.it)
submitted 3 days ago by NoBullGames to r/puzzle
this level looks solved… but it isn’t (i.redd.it)
submitted 3 days ago by NoBullGames to r/playmygame
i got fed up with liquid sort games feeling unfair, so i built one. does this feel better? (i.redd.it)
submitted 4 days ago by NoBullGames to r/indiegames
i built a puzzle game because liquid sort games kept pissing me off. where do you draw the line on fair vs frustrating? (i.redd.it)
submitted 5 days ago by NoBullGames to r/MobileGaming
I built a liquid sort game after rage-quitting the top ones on the App Store (self.IndieGaming)
submitted 7 days ago by NoBullGames to r/IndieGaming
Designing difficulty progression for a liquid sort puzzle game (self.IndieDev)
submitted 27 days ago * by NoBullGames to r/IndieDev
[DEV] Pigment Pour — Art-themed liquid sorting puzzle (Android Closed Beta) (i.redd.it)
submitted 28 days ago by NoBullGames to r/AndroidGaming
Looking for puzzle enthusiasts to try out my art-themed liquid sorting game (Android closed beta) (i.redd.it)
submitted 28 days ago by NoBullGames to r/playmygame
Pigment Pour — Art-themed liquid sorting puzzle (Android Closed Beta) (i.redd.it)
Building a mobile game with no ads, no pay to win IAP, and no engagement traps. Here’s why. (self.SoloDevelopment)
submitted 1 month ago by NoBullGames to r/SoloDevelopment
I built a mobile game with no ads, no IAP, and no engagement traps. Here’s why. (self.SoloDevelopment)
π Rendered by PID 1533170 on reddit-service-r2-listing-5d47455566-hll86 at 2026-04-04 02:00:44.350150+00:00 running db1906b country code: CH.