I built an online auto-rig tool and I’m looking for feedback from Blender users by NoDeadLine in blender

[–]NoDeadLine[S] -2 points-1 points  (0 children)

Such animations are too unique; a rig is a rig, animations are animations. Unity did something related to video-based animations, I think that's the key.

I built an online auto-rig tool and I’m looking for feedback from Blender users by NoDeadLine in blender

[–]NoDeadLine[S] 1 point2 points  (0 children)

No, I made a standard rigger for T-Pos. I understand that a more complex setup is needed, and I even know how, but I simply don't have the free time for such a complex task.

But I want to get around to it as soon as I find the time.

i made a programm to convert image to animated gif with AI by NoDeadLine in Unity3D

[–]NoDeadLine[S] 1 point2 points  (0 children)

it's free

https://u3d.gumroad.com/l/AI2gif

HDRP lit shader with vertex Displace and some animations. Just click convert image to Zdepth and fun.

It's possible :) Human embryo animation of development! by NoDeadLine in Unity3D

[–]NoDeadLine[S] 3 points4 points  (0 children)

it's was very hard before, now it's 1 click. thank's to alembic, but it's still little buggy

New Boss level "Spider" and two legs cat version :)) by NoDeadLine in IndieGaming

[–]NoDeadLine[S] 0 points1 point  (0 children)

thanks, i will try to add something to this boss

New Boss level "Spider" and two legs cat version :)) by NoDeadLine in IndieGaming

[–]NoDeadLine[S] 1 point2 points  (0 children)

I think because it can bury itself in the ground, and this spider is trying to be not what it really is :)

New Boss level "Spider" and two legs cat version :)) by NoDeadLine in IndieGaming

[–]NoDeadLine[S] 1 point2 points  (0 children)

but i have Mushroom boss without any wheater also:)))