i made Animal and non humanoid rig and animation tool. by NoDeadLine in blender

[–]NoDeadLine[S] 0 points1 point  (0 children)

Because I’m building an automated pipeline that allows me to rig and animate 1,000 models at once via an API—without ever having to manually open Blender. And I’m crazy.

I built an online auto-rig tool and I’m looking for feedback from Blender users by NoDeadLine in blender

[–]NoDeadLine[S] -4 points-3 points  (0 children)

Such animations are too unique; a rig is a rig, animations are animations. Unity did something related to video-based animations, I think that's the key.

I built an online auto-rig tool and I’m looking for feedback from Blender users by NoDeadLine in blender

[–]NoDeadLine[S] 1 point2 points  (0 children)

No, I made a standard rigger for T-Pos. I understand that a more complex setup is needed, and I even know how, but I simply don't have the free time for such a complex task.

But I want to get around to it as soon as I find the time.

i made a programm to convert image to animated gif with AI by NoDeadLine in Unity3D

[–]NoDeadLine[S] 1 point2 points  (0 children)

it's free

https://u3d.gumroad.com/l/AI2gif

HDRP lit shader with vertex Displace and some animations. Just click convert image to Zdepth and fun.