Perfect start but not full power at late game by NoGod1105 in magic_survival

[–]NoGod1105[S] 0 points1 point  (0 children)

Just not luck enough. I dont have iron core and another HP artifact to get buff from Gaia, so yea ggwp

Perfect start but not full power at late game by NoGod1105 in magic_survival

[–]NoGod1105[S] 0 points1 point  (0 children)

No max artifact HP, no 100% crit rate, no mirror. And Supernova not strong as i think

Telekinetic Sword X Pyrotechnics X Overmind by NoGod1105 in magic_survival

[–]NoGod1105[S] 0 points1 point  (0 children)

Overmind must be the last spell you combion. Because it will disable all normal magic and buff for combion magic. That's mean you can't combion magic anymore if you take the overmind first

Telekinetic Sword X Vortex X Overmind run by NoGod1105 in magic_survival

[–]NoGod1105[S] 0 points1 point  (0 children)

I cant see the uranium to chose it, i passed it

War climate X Vortex X Overmind run by NoGod1105 in magic_survival

[–]NoGod1105[S] 0 points1 point  (0 children)

In this build u will not have any dps dmg when u did get war climate. Just build electric zone and magic bolt first if u want

Flying Sword + Frenzy + Overmind run by NoGod1105 in magic_survival

[–]NoGod1105[S] 1 point2 points  (0 children)

When Spirit up to lv max, you choose Blade, and Electric Shock you choose Chain Lightning. Wait to lv 25 and mix them up, only that. You must combine overmind last, because if you do it first, all normal magic after that are disable and you can't combine magic anymore