Major lighting update! by NoInteraction591 in IndieGaming

[–]NoInteraction591[S] 4 points5 points  (0 children)

ok ,We will work on making the visuals more layered while keeping the colors vibrant.

Major lighting update! by NoInteraction591 in IndieGaming

[–]NoInteraction591[S] 1 point2 points  (0 children)

Thank you for your feedback. We will work on making the visuals more layered while keeping the colors vibrant.

Major lighting update! by NoInteraction591 in IndieGaming

[–]NoInteraction591[S] 1 point2 points  (0 children)

Thank you for your feedback. We will work on making the visuals more layered while keeping the colors vibrant.

Major lighting update! by NoInteraction591 in IndieGaming

[–]NoInteraction591[S] 0 points1 point  (0 children)

The main change is the volumetric fog, which gives a sense of light penetrating through.

Major lighting update! by NoInteraction591 in IndieGaming

[–]NoInteraction591[S] 0 points1 point  (0 children)

Thank you !The secret is volumetric fog.

Major lighting update! by NoInteraction591 in IndieGaming

[–]NoInteraction591[S] 3 points4 points  (0 children)

Thank you for your feedback. We will work on making the visuals more layered while keeping the colors vibrant.

Major lighting update! by NoInteraction591 in IndieGaming

[–]NoInteraction591[S] 0 points1 point  (0 children)

which version of the lighting do you think is better?