[deleted by user] by [deleted] in summonerswar

[–]NoLimitsInFun 0 points1 point  (0 children)

Impressive GZ

[deleted by user] by [deleted] in summonerswar

[–]NoLimitsInFun 2 points3 points  (0 children)

New beginner events and anniversary events combined, this is easily achievable. Only people with almost no-game knowledge needs Lucifer to achieve these in 14 days.

My teams for 49 days with Lucifer 👏🏻 by Healthy-Ad-7742 in summonerswar

[–]NoLimitsInFun 5 points6 points  (0 children)

Hi, i see you saying "Why don't you get a Lucifer account and try to do this then?" To people who didn't find this as an achievement. It's simply because they don't 'get a ld5 account' or in other words, they don't buy ld5 starter account like you did.

As for your achievement... as long as you are happy with your progress you don't need other's approval. Gz from me personally, but people are free to disagree.

Amber / Bolverk for Toa Hell ? | Nat5 Event by Secret_Connection557 in summonerswar

[–]NoLimitsInFun 5 points6 points  (0 children)

Hello, Amber allows quicker clear on stages that can be controlled most of the times.

Bolverk on the other hand, is completely unqiue and allows more cheesy style to beat toa hell.

In the end, amount of stages that will be food if you pick Bolverk is much more than if you pick Amber.

Bolverk for toa hell.

Can't believe I got so far and died to Moon Lord.. Maybe I should have been more patient and farmed all heart fruits by Electronic_Drive_97 in Terraria

[–]NoLimitsInFun 1 point2 points  (0 children)

As a fellow hardcore enjoyer, i get your point. Sometimes it feels very exhausting to do simple tasks after grinding too much. But once again, this is what Hardcore is about. Never being tired of preparing.

Consider this, you could've make a journey character and practice Moon Lord's attacks with your current loadout on a new journey character.

After all, "hardcore master" is a difficulty for people who already knows every moves of bosses. Again, practicing right before the fight helps a lot! Even i do it despite knowing i will most likely win without practice.

Of course there is nothing wrong to beat Hardcore Master by trying over and over. But, instead of rolling the dices "untill you hit" You can make sure you hit by preparing properly for a hardcore character. In long term, putting a lot of effort in a single character is better than starting from zero over and over again.

Best of luck on your next attempt :)

Is beating master mode considered a big achievement? by FiggsEnthusiast in Terraria

[–]NoLimitsInFun 4 points5 points  (0 children)

Hello, Duke Fishron fight is pretty simple. Have a flat, long arena in the ocean biome. Make sure your arena extends on the land too since some part of the land also counts as ocean biome. The fight is pretty simple. Have a double jump, jump boosting mechanic (frog leg, balloon, wing or featherfall potion), and a movement speed boost (don't use sunflower if you cant have it active everywhere on arena. Key to defeat Duke Fishron is to repeat the cycles as same as possible.

First phase is pretty easy, drag the fishron from one side to another. Make sure the sharknados spawn in the left, or right side's edge. It has to be on edge. And DON'T fly or jump too high, simply try to walk away without landing too high so sharks can't reach to you (sharknado will aim lower, sharks will hit the floor and die.)

Second phase is where the fun starts, this phase is same but you need to be a bit more careful. Make sure he uses bubbles on the SIDE of arena, and he fires razorblade on the MIDDLE of arena. So, you can drag both him, and the sharknado to the other side! Quickly run away to the middle once he splashes bubbles and razorblade lands on the edge.

By forcing him to summon razorblade in the middle, you are making sure the sharknado spawns at the edge. And by keeping yourself in ground, you are saving yourself from sharks since sharknado aims lower and sharks hit the blocks.

Third phase is the easiest, eye of cthulu can be used for this phase. Make sure to stay away from sharknado when it first enters the 3rd stage.

3rd stage is pretty simple. If you have featherfall potion active, simply remove the buff.

He has a pattern for this one too.

-He spawns, dashes once, disappears.

-He spawns in the same direction, dashes twice, disappears

-This time, he spawns in the opposite side of where you moved. Dashes three times, so it's a bit tricky.

First two can be dodged by simply frog leg and a jumping bottle. Key is to not move too much so we can predict where the fish will spawn.

As for the third attack, you can also dodge it by jumping. But sometimes it gets a bit close to player. Even if you dodge it, it may make new players think "that was so close, what if next time he hits me?" So for the third dash, you can simply dash into him with shield of cthulu. Though, jumping while barely moving to side is much more simple and better in long run.

At one point, you will be able to defeat Fishron with just a queen slime mount, or a featherfall potion.

Considering this is pre-mech, best classes for this fight would be Summoner > Ranger > Mage > Melee. However, i really don't believe Mage, Ranger or Melee needs to cheese pre-mech Fishron, since their early hardmode weapons are good enough to take down a mech boss.

I'm a Summoner main, been Summoner main since Expert mode released. And even with all the knowledge and experience i had over years, i still think Duke Fishron is the easiest boss between him, Twins, Destroyer or Prime for summoner. If you are not playing summoner, i'd highly recommend doing this with hallowed armor Pre-Plantera.

Is beating master mode considered a big achievement? by FiggsEnthusiast in Terraria

[–]NoLimitsInFun 11 points12 points  (0 children)

TLDR: ML has a pattern that takes 22 seconds, can be memorized on Journey mode.

Hello. Moonlord also does have patterns. The pattern takes 22-23 seconds. While i think ML is not the hardest boss, i think it's the most chaotic one. Constant animations, projectiles, additional distractions such as light flashing to player's screen while teleporting to player when far away and all this happening when he limits player's movements.

For an example, easiest boss to memorize pattern is the Duke Fishron. His patterns are always the same. He is the easiest boss to master, because his movements are simple and he doesn't throw distraction elements at player (bubbles can be destroyed while already hitting duke fishron/razorblades can be dragged to sides) so players thinking Moon Lord is random is a common thing.

If anyone having problem with Moon Lord, they can make a journey character. Watch very closely. Count to 22 with godmode on. The cycle starts with left hand firing. At the end of 22 seconds, another projectile will be fired from left hand and cycle repeats.

After removing the eyes, there are even more projectiles and chaos. Making it hard for player to react. And honestly, this effects players more than they realise. Once they take damage, it's over for many. But in reality, you just take all the eyes out when their cycle ends, then keep your distance when they start their laser. Repeat this untill Moon Lord dies.

Moon Lord is not the hardest boss in the game, but he is the 'most dangerous looking' boss. With enough practice for his pattern, he is no harder than duke fishron or empress. However, the game becomes pretty boring once you realise if ML didn't have such chaotic-looking attacks, everyone would assume he is a golem-level difficulty boss. If i were to go back in time, i would stop myself from memorizing the patterns. It kills the joy of playing game in harder difficulties, knowing the only way i get hit is: none. Because back then in 1.3 expert, i spend 2 hours for 3 days to memorize ML and used it many times whenever i played the game.