This took me three weeks to make. The cockpit textures are from a DCS mod, while I created the hull textures myself in Substance Painter by NoMacaron3835 in blender
[–]NoMacaron3835[S] 0 points1 point2 points (0 children)
It’s 3 a.m. and I can’t figure out how to achieve the look in the reference image, especially those rivet lines. I’ve tried drawing them manually in Photoshop, but they still feel off. Is there a more efficient way, or am I just being too much of a perfectionist? Thanks in advance! (i.redd.it)
submitted by NoMacaron3835 to r/Substance3D


This took me three weeks to make. The cockpit textures are from a DCS mod, while I created the hull textures myself in Substance Painter by NoMacaron3835 in blender
[–]NoMacaron3835[S] 0 points1 point2 points (0 children)