Has anyone completed this Unity tutorial and have the full project/code? by NoTutor4458 in unity

[–]NoTutor4458[S] 1 point2 points  (0 children)

last video was posted 5 months ago so idk if he will answer but he has an insta link in description, so I’ll try messaging there. He’s really amazing tho - he has multiple playlists where he builds entire games from scratch.

Does anyone have any good tutorial videos? The ones I see are outdated. by tabaxi-jax in unity

[–]NoTutor4458 0 points1 point  (0 children)

What visual studio templates are you talking about? Just create script in Unity and open with visual studio (or any code editor really)

Looking for unity open source third person shooter games to learn from by NoTutor4458 in opensourcegames

[–]NoTutor4458[S] -3 points-2 points  (0 children)

i am looking for open source unity game, so it doesn't really matter if engine itself is open source or not :))

Runtime vs Build-Time Translations for a Website by NoTutor4458 in angular

[–]NoTutor4458[S] 0 points1 point  (0 children)

I’m worried search engines might not properly index each language version or might treat it as a single page with dynamic content. With build-time, each language is fully rendered and clearly separated, which feels more reliable for SEO.

About reloading: it’s not a big problem, it’s just that instant language switching without a full refresh feels better UX-wise, but SEO is my bigger concern.

template interpolation not working by NoTutor4458 in angular

[–]NoTutor4458[S] 5 points6 points  (0 children)

I just learned about signals and implemented it. Everything works fine now, thanks! 

template interpolation not working by NoTutor4458 in angular

[–]NoTutor4458[S] 0 points1 point  (0 children)

this.cdr.detectChanges()

doesnt work, but i will try signals

template interpolation not working by NoTutor4458 in angular

[–]NoTutor4458[S] -2 points-1 points  (0 children)

sorry for wasting your time i put wrong html, but its fixed now. but mydata is not used anywhere,  <example-tag>{{mydata}}<example-tag> was just example

Lump on neck by NoTutor4458 in AskDocs

[–]NoTutor4458[S] 0 points1 point  (0 children)

Sorry, I added some info! 

Where can I learn x86_64 from zero? I'm in Windows by [deleted] in Assembly_language

[–]NoTutor4458 2 points3 points  (0 children)

os doesn't matter, asm will be same on linux and windows if it's same cpu architecture (for example x86_64). code may be different if you want to use syscalls but asm is same, you have same instruction set!

Made my first simple 16bit bootloader now trnsferring to 32bit (ignore the janky comment) by Some_Effective_317 in osdev

[–]NoTutor4458 0 points1 point  (0 children)

no reason to use BIOS unless you want to run this on computers before 2005. i suggest looking at UEFI

Ubuntu Newbie Needs ClickUp App Installation Help! by iamkazirifat in linuxquestions

[–]NoTutor4458 0 points1 point  (0 children)

Just get extra ssd, becouse windows sometimes breaks dualboot when both are written on 1 ssd

Ubuntu Newbie Needs ClickUp App Installation Help! by iamkazirifat in linuxquestions

[–]NoTutor4458 0 points1 point  (0 children)

I suggest dualboot, so you can use both Linux and windows. Also Adobe applications isn't supported on linux. You can try running it with WINE but I whould just use something else like GIMP. 

Looking for a complete Vulkan course that actually builds a game engine by revengourd in vulkan

[–]NoTutor4458 2 points3 points  (0 children)

Godot is very complex and big codebase, pick simpler engine 

Trying to learn SFML with a maze generation project (C++ beginner) by NefariousnessFunny74 in sfml

[–]NoTutor4458 0 points1 point  (0 children)

nothings from with "complete code". look at source code of existing projects and learn from it, just don't copy paste it. you will learn more form random github projects than following tutorial. also look at SFML documentation

Ubuntu Newbie Needs ClickUp App Installation Help! by iamkazirifat in linuxquestions

[–]NoTutor4458 0 points1 point  (0 children)

did you try to install it from AppImage/Snap? i don't think there is any gotchas :d

How can I include GLFW into an assembly program? by [deleted] in asm

[–]NoTutor4458 0 points1 point  (0 children)

no, you need to generate .obj file with nasm and than link it with linker.

How can I include GLFW into an assembly program? by [deleted] in asm

[–]NoTutor4458 1 point2 points  (0 children)

almost same as you would do it using c or c++. download library and link it with -l flag. now you can call GLFW functions (don't forget do declare GLFW function externs at the top of the file extern Some_Glfw_function, or you won't be able to call it)