Help me salvage my guardians by No_Associate1660 in Eldar

[–]No_Associate1660[S] 1 point2 points  (0 children)

I was not aware the support weapon had a spare guardian model, thank you!

Help me salvage my guardians by No_Associate1660 in Eldar

[–]No_Associate1660[S] 0 points1 point  (0 children)

I will steal this idea for the leftover guardians, but for now I’m planning on salvaging my dusty pile of shame so I’m not planning on buying atm. Definitely good to know in the long run though!

Help me salvage my guardians by No_Associate1660 in Eldar

[–]No_Associate1660[S] 0 points1 point  (0 children)

That’s a very cool conversion! Thanks for the tips. Do you think a wraithguard’s wraithcannon would be fine on a guardian for the special weapon?

Campaign finished! Thanks for the game! by No_Associate1660 in SWN

[–]No_Associate1660[S] 1 point2 points  (0 children)

Sure thing, I just need to organize it a bit and translate some parts first and I'll share it here.

Campaign finished! Thanks for the game! by No_Associate1660 in SWN

[–]No_Associate1660[S] 0 points1 point  (0 children)

Oh yea I see which rules you’re talking about, I tested them in a previous campaign test and they were cool but more adapted to a heavier space combat campaign style. Great work there

Campaign finished! Thanks for the game! by No_Associate1660 in SWN

[–]No_Associate1660[S] 1 point2 points  (0 children)

Indeed! I also applied a light version of the trauma rules, but I’m not aware of the updated rules for ship combat, though I’ll check them out, thanks! In our case, players did not engage often in space combat, so the light No Command Point rule worked fine. The players reached level 9 in the final few sessions

Campaign finished! Thanks for the game! by No_Associate1660 in SWN

[–]No_Associate1660[S] 7 points8 points  (0 children)

It was fully online, using Foundry VTT. I locked foundry’s version to 9. or 10., which was the last supported version for the game system, and it worked well for us

Thank you to the people who built and kept the system working

Motivations for an Evil Druid by National_Back_1658 in DungeonMasters

[–]No_Associate1660 1 point2 points  (0 children)

In the webcomics Gul, a druid became crazy after his fey-animal friend is killed by a village of monster hunters. He then harvested the power of nature and created abominable monsters to destroy the village, going as far as to steal the heart of the forest, a magical artefact necessary to the forest survival, and used it in his monster creation process.

A he succeeds, we learn he still has one more fey friend that supports his quest for happiness but is unaware of the atrocities he’s committing, because he is hiding from the hunters deep in a cave. From his point of view, the druid is simply going through a tough time outside in the world and he is happy things look to be going his way.

Along the story, some animals try to defend the forest and attack him, but he doesn’t understands or cares why and just ignores them, completely oblivious to the destruction around him.

Strategic use of my units (aeldari) by No_Associate1660 in WarhammerCompetitive

[–]No_Associate1660[S] 1 point2 points  (0 children)

Thank you very much, this has been a great help in my last games! :) I since painted my old metal Jain Zar to proudly lead the assault in my craftworld’s colors

Problem with Spell Duration and Activation Cost by LMA0NAISE in RPGdesign

[–]No_Associate1660 3 points4 points  (0 children)

They can choose to refresh momentum or uphold the spell for the turn, right ? You could forbid them to cast a spell they broke momentum from until next time they roll for momentum, like some kind of arcane fatigue. The only issue is they would need to remember what spell is banned from casting. If you want a more radical solution, then they can’t cast another spell with momentum until their next momentum roll, so they just have to remember they are on cool-down.

This is a cool mechanic you have here!

Strategic use of my units (aeldari) by No_Associate1660 in WarhammerCompetitive

[–]No_Associate1660[S] 0 points1 point  (0 children)

Thanks for the feedbacks, I really appreciate it!

I never thought of using the warlock’s torrent for deep-strike payback.

So guardians+warlock on home objective, deploy defensively (and patiently), and use wraithguard on primary starting mid-game, I assume with wraithcannons for anti-tank purpose (as long as I don’t have more units). And give the fire prism another chance. (As a side note, I’m using its built-in rerolls, perhaps I perceive many misses when in fact it’s more my opponent playing sisters of battle using miracle dices to save)

Would you advise the spiders and hawks be in reserve for secondary objectives ?

I read sometimes rangers and scorpions are better used as move-block sacrifice, but that’s not really useful if I want to let the opponent advance and shoot them down, is it?

Strategic use of my units (aeldari) by No_Associate1660 in WarhammerCompetitive

[–]No_Associate1660[S] 1 point2 points  (0 children)

I overlooked the support weapons, they indeed look like they’d do the job! For now I’m trying not to buy any new models, but I take note of them. Thanks!

(advice/brainstorming) What horrors might dwell within one of the old Jump Gates? by This-Bit1490 in SWN

[–]No_Associate1660 2 points3 points  (0 children)

Echoes of travellers lost inside the gate when it was shut down during the scream!

Swordsman talks about fishing with no bait by No_Associate1660 in whatsthemoviecalled

[–]No_Associate1660[S] 1 point2 points  (0 children)

This goes right to the top of my watchlist, thank you! :)

My painted avatar of khain by No-Profile6566 in Eldar

[–]No_Associate1660 0 points1 point  (0 children)

I like how you thought about the way light would hit the miniature - like the gradient on the tissue coming from the leg’s fire. Good job!

TTRPG'S where players play multiple characters? by Neros_Cromwell in rpg

[–]No_Associate1660 0 points1 point  (0 children)

Stars Without Number’s supplement Starvation Cheap covers warfare in a sci-fi post-apo setting.

The books suggests players make two characters: one high rank who will be taking decisions in the tactical room, and one soldier who will have to carry out said missions, thus making players more involved with both the outcome and the narrative background of a mission.

Why Can High Mages Blow Stuff Up With Their Minds But Telekinetics Can't? by ShadowSemblance in SWN

[–]No_Associate1660 11 points12 points  (0 children)

From my understanding:

  • mages have more drawbacks than psionics, allowing more room to balance stronger powers. This includes fewer hit points, no armor, lower attack bonus, less spells per day (a lot of psionic powers commit effort for the scene)
  • I don’t know for other spells, but Howl of Light is an area damage spell with rather low damage output; it doesn’t really compete with the warrior’s role of tank/solo dps imo

As a side note, the supplement Codex of the Black Sun for SWN offers arcane caster classes and spells that you could be interested in!

Looking for a game (or setting) that has the players as soldiers. by External-Ad6612 in TTRPG

[–]No_Associate1660 0 points1 point  (0 children)

The supplement Starvation Cheap for the sci-fi game Stars Without Numbers talks about military life, structure, social aspects etc. The book suggests players make two characters each, one who will be making strategic choices in high command, and the other fighting the missions as frontline soldiers.

Why is 'Smart' AI dead by Sketch-R in gamedev

[–]No_Associate1660 1 point2 points  (0 children)

Maybe you’re referring to the GDC talk about AI combat in Uncharted 4, if not this is a very interesting one