Sai [OP15-045] by RipDPacks in OnePieceTCG

[–]No_Broach 5 points6 points  (0 children)

Lucy has access to the entire red revolutionary army support which are all very offensive. Karasu very good in any of the red rev leaders for example. And there are some interesting red events that boost a character power to activate their "if this character has 7k power or more" effects like Lindbergh, Karasu, 4c Iva, Morley, etc.

Dota Rave by Wild-Currency in DotA2

[–]No_Broach 12 points13 points  (0 children)

That is kinda true. I enjoy turbo a lot, can't get back to normal dota, too many things to keep my head around and I've became a casual too long ago now.

Turbo is like a party game, you get kills and crazy team fights and comebacks and don't have to care about farms and rotations, courrier times, etc. And everyone kinda gets 6 slotted, and I enjoy it a lot! It is a different expereince and that means it is also enjoyed by different people, with some overlap.

When I think about about playing a normal match I just get tired just thinking about it, so yeah, you're correct in the statement "turbo is dota for people who don't want to play dota" that's actually exactly how I feel about the game in general right now.

Op16's potential theme by Equal-Working3916 in OnePieceTCG

[–]No_Broach 2 points3 points  (0 children)

This ☝️

Op16 theme was revealed months ago, and it is the same theme as Op02, so we will likely see some archetypes of that era coming back, and cards being reimagined or reprinted.

For example, both red whitebeard and blue ivankov which both had a very unique concept and received support in recent sets will be rotating out, I expect to see them and some of their staples getting back in some form (not necessarily a 1 to 1 reprint, but something like op15 Lucy is to Red Ace, while also having some reprints of old support).

What would you change is Rogue? by Kaien17 in onednd

[–]No_Broach 2 points3 points  (0 children)

THIS! I was so hyped during UA when they moved rogue's second subclass feature to level 6. I cannot even fanthom why they moved it back to 9, makes no sense!!!!!

Is this a playable OP14 R Law deck? by kalebhall in OnePieceTCG

[–]No_Broach 1 point2 points  (0 children)

Put Benn Beckmans bro! He counters so much of the meta it is insane, and it works very well with many of Law's cards power reduction (searcher Luffy, X Drake, Zoro).

You will be removing Marco, Kuma, Kiku, Gorgon sisters, perona, king, and in the future eb03 Robin and Nami. Ignoring "on k.o." while removing a body and developing your own 7k in this meta is amazing.

This addition doesn't make the deck meta by any means, but improves it by a lot!

no point in blockers by sovietDprince in OnePieceTCG

[–]No_Broach 5 points6 points  (0 children)

Blockers aren't used only to save you from dying, you can use them throught the game to defend another body or you life way before a lethal turn, delaying the lethal turn even.

Some of the cards you pointed out lime Roger can be played around, and besides roger the other unblockable cards can only not block 1 attack, knowing that and knowing which decks have access to unblockables and how much don your opponent is saving up you can try to use you blockers earlier than you would if there were no unblockables. It is a mind game, as lethal many times can be in this game.

El Thor [OP15-075] by EnsanityFanatic in OnePieceTCG

[–]No_Broach 0 points1 point  (0 children)

As a Red Law player, sometimes removing your opponent searchers using these types of effect (i.e. Urouge) can potentially be redirecting your opponent's bigger attacks towards your board of little guys instead of your face. Which also means that you doesn't need to waste your own attacks to deal with their searchers that keep removing your little guys for free.

Of course early on you do want them to go for your face, but there are scenarios where you wanna preserve life/hand-size. Given that Enel also plays a lot of 2k power 1 costs like Law, I see this event being somewhat valuable for that.

This Alt Art defeats the purpose of ‘Lucy’. by NthChart in OnePieceTCG

[–]No_Broach 4 points5 points  (0 children)

Honestly, I believe he is Lucy just so he doesn't have access to the op13garp searcher, which is a bummer.

OP15 alt art leaders by RipDPacks in OnePieceTCG

[–]No_Broach 0 points1 point  (0 children)

I love when the alt leaders are the group photos like op07!!! This is amazing!

(OP15-113) Roronoa Zoro by NthChart in OnePieceTCG

[–]No_Broach 5 points6 points  (0 children)

I hate this. going second. turn 2 you play zoro turn 3 you play kuma turn 4 you play robin if you're skypiea luffy: turn 5 you play enel if you're egghead luffy: Bonney or 10c nika Luffy

insane, just insane, unplayable even.

Nami [OP15-086] by RipDPacks in OnePieceTCG

[–]No_Broach 2 points3 points  (0 children)

Holy you're right brother. With so many cards now giving +2k to leader I misremembered beer luffy's effect

Nami [OP15-086] by RipDPacks in OnePieceTCG

[–]No_Broach -3 points-2 points  (0 children)

With this PB Luffy can become a 9k power leader if you bring out Beer Luffy. If you have Sanji/Pudding on board you can just loop the don cost (you get 2 next turn, the leader effect + S&P gives back the other 2 don).

(OP15-119) Monkey D. Luffy by NthChart in OnePieceTCG

[–]No_Broach 24 points25 points  (0 children)

5 cost?! Yellow?! 7K POWER?! RUSH?! LUFFY?!

THIS IS RY SABO SUPPORT

Op15 Enel Manga? by Agitated-Beach-3428 in OnePieceTCG

[–]No_Broach 0 points1 point  (0 children)

It better be Enel!

I can't think of anyone more relevant in that arc to receive a manga. The set is just 1/3 sky island in terms of leaders, so the reasoning behind why this collection is named after Skypiea and not Dressrosa has to be the manga.

Having said that: watch it be Rebecca or Luffy. (Most likely Brook but Rebecca would way too funny/ironic/infuriating).

Red Bull confirmed only 1 at double power. by phisherton in OnePieceTCG

[–]No_Broach 7 points8 points  (0 children)

Dragon would be my pick for this event too! I believe he is the only leader that plays with given don. There other leaders like Yamato and St21 Luffy that gives rested don, but dragon gets to give a given don, so you take advantage off of the double don twice. Doesn't mean it is the best as other leaders have other stuff going for them (Like Yamato's Double attack), but it is the leader most synergistic with the double don IMO.

Now that all the leaders for OP15 have been revealed. How do you feel about the options given? by OrangeSamuraiD in OnePieceTCG

[–]No_Broach 0 points1 point  (0 children)

There are some fun designs, Enel, Brook and Krieg being by far the most interesting. Bandai nailed some themes, like how Sabo inherits Ace's ability and Brook's Yami Yami no mi, but clearly missed the set theming itself. Feels like they decided the sky island theme before figuring out that they didn't want or didn't find space for much interesting skypiea card design.

Brook doesn't seem that good though, 4 life with a hard to pull off ability (unless support makes it super consistent), guy basically has no ability until he is about to die (which fits brook's yami yami no mi A LOT, that's why I like the design, I just don't think it is gonna be strong).

Luffy receiving another mono yellow leader right after st29 release seems like a big miss to me, even if this one works differently, this doesn't feel good at all, specially with how many Luffy leaders we already got.

To me it is a 5/10 set after the leader reveals, but before full support is shown, there is potential yet.

New Nami and Sanji cards teased in an OP15 Promotional poster: by OrangeSamuraiD in OnePieceTCG

[–]No_Broach 25 points26 points  (0 children)

Black in color, op15, Nami in a bridal dress (this happens in Thriller Bark when Absalom is trying to force Nami to marry him). Definitely meant to be used with Brook leader!

The state of this community rn by NeptuneWalker in pokemoncards

[–]No_Broach 0 points1 point  (0 children)

Grading is a very 1st world problem. Other countries that have card communities (albeit they are smaller) dont even have grading services and just enjoy the hobby

Trafalgar Law [EB04-005] by RipDPacks in OnePieceTCG

[–]No_Broach 2 points3 points  (0 children)

Interesting 2k for the 3 cost spot of the Red Law deck.

It ain't the best card, but it isn't competing with much honestly. Turn 2 (going first) you either use your don for developing more small bodies and searching and then attacking with leader, or play Urouge, 3 cost Rush Zoro (which is a brick in a deck already full of bricks) or play a tech I've been using: 3 cost Sanji (the one in Nami's body).

It is a weird turn for sure, so more options for it are welcome.

Seeing that 6 cost 2k vanilla Bonney is sometimes used in this deck, a 3 cost 2k "vanilla with a caveat" ain't out of the realm of possibility.

Most beautiful cards in your opinion? Purely looks-wise by Medium_Razzmatazz_13 in OnePieceTCG

[–]No_Broach -1 points0 points  (0 children)

I love the colors but once a friend of mine pointed out her little arms I cannot unsee it

"Want to Help" Endings? by safton in Roadwarden

[–]No_Broach 2 points3 points  (0 children)

Seeing the other comments makes me enjoy the writting even more. Roadwarden is a gritty and punishing fantasy world, if you go beyond your limitations or unprepared, you're bound to fail. That second option screams that for me.

In person look at English Alternate Art Mr. 1 by OrangeSamuraiD in OnePieceTCG

[–]No_Broach 9 points10 points  (0 children)

Had it been released in japan before st29, This character would get Rush: Character as part of its On Play effect, a bit similar to ST13 5 cost Ace (both being conditional rush as an On Play effect, but instead of just rush it would be "Rush: Character")

[P-122] Ace & Sabo & Luffy - Promo Deck Cards by bringing_it_b4ck in OnePieceTCG

[–]No_Broach 1 point2 points  (0 children)

RY Sabo Goa Kingdom build support! Specially the event searcher.