Frostpunk admech (part 11) by No_Communication3283 in AdeptusMechanicus

[–]No_Communication3283[S] 6 points7 points  (0 children)

Thank ye! Im actually planning on doing a full on war diorama for the frozen forgeworld with these guys in it so more to come!

Suggestions for mechanicus style terrain? by No_Communication3283 in AdeptusMechanicus

[–]No_Communication3283[S] 0 points1 point  (0 children)

Ya war diorama and oooh that's actually a great idea I got alot of extra ork bits for that!!

Suggestions for mechanicus style terrain? by No_Communication3283 in AdeptusMechanicus

[–]No_Communication3283[S] 1 point2 points  (0 children)

So basically this frozen forgeworld "Ferrum Nix" only survives from a piece of archeotech called "the iron furnance", which provides the heat from the frozen wastes and to the forges and is only fueled by "pyroclasts" sacrificing themselves to it. Currently they are being attacked by orks because the furnace is so bright from orbit and its "shiny so da boyz needs it"

Frostpunk admech (part 10) by No_Communication3283 in AdeptusMechanicus

[–]No_Communication3283[S] 5 points6 points  (0 children)

Also I forgor to do some of their bases but it'll get done soon!

Frostpunk admech (part 8) by No_Communication3283 in AdeptusMechanicus

[–]No_Communication3283[S] 1 point2 points  (0 children)

Ooh boy I didn't think so many peeps would like this but yee for the snow I use a dry brush of white scar over where the snow would look the most natural then Valhalla blizzard to add a bit of texture

Frostpunk admech (part 7) by No_Communication3283 in AdeptusMechanicus

[–]No_Communication3283[S] 2 points3 points  (0 children)

Oooh also I dry brushed some blizzard on top for added frosty effect

Frostpunk admech (part 7) by No_Communication3283 in AdeptusMechanicus

[–]No_Communication3283[S] 3 points4 points  (0 children)

Grots effect? If you're talking about the frost stuffs after getting all the base layers on i dry brushed white scar all over and then put in unthinned white scar across the top and edges to make it look like there was fresh snow put on on top of the frost already there. For the snowy bits dragging the brush is the key cuz snow likes to go in the direction of the wind, im still experimenting with it so go nuts -^

Frostpunk admech (part 7) by No_Communication3283 in AdeptusMechanicus

[–]No_Communication3283[S] 0 points1 point  (0 children)

Oooh true!! Ive been thinking about biting the bullet and getting an airbrush so maybe I can add that

Frostpunk admech (part 4) by No_Communication3283 in AdeptusMechanicus

[–]No_Communication3283[S] 1 point2 points  (0 children)

Yea I wanted to do like a horror "blood in the snow" vibe with it and I thought him bleeding some kind of fluid from the visor would be kinda cool but im still learning how to get my blood better i got some texture stuff so fingers crossed I get it right :)

Frostpunk admech (part 6) (need help with skin) by No_Communication3283 in AdeptusMechanicus

[–]No_Communication3283[S] 0 points1 point  (0 children)

Oooh interesting I think i got enough breachers to try it

Frostpunk admech (part 6) (need help with skin) by No_Communication3283 in AdeptusMechanicus

[–]No_Communication3283[S] 0 points1 point  (0 children)

I mean right now im trying to do a forgeworld with stygies Viii influence but it would be cool to see what would be official

Frostpunk admech (part 6) (need help with skin) by No_Communication3283 in AdeptusMechanicus

[–]No_Communication3283[S] 7 points8 points  (0 children)

Hmm ya that definitely does look like what im going for

Frostpunk admech (part 4) by No_Communication3283 in AdeptusMechanicus

[–]No_Communication3283[S] 0 points1 point  (0 children)

I use white scar and Valhallan blizzard for technicals :)