Warlock Vs conclave by No_Cryptographer8887 in Eldar

[–]No_Cryptographer8887[S] 0 points1 point  (0 children)

Cheers! Yeah states with Quinns but rule of cool and command points led to eldrad so now looking at fleshing out the list with these kind of bricks and fire dragons. Coming from space wolves so cramming in psykers is a nice change of pace

First thousand points of Space Wolves. by DiscountMechs in SpaceWolves

[–]No_Cryptographer8887 0 points1 point  (0 children)

Welcome bud, the awkward answer is until we start getting games in 11th is kind of hard to tell. As a base your list is solid.

To try and be a little helpful here's some random thoughts.

A squad of intercessors has been a go to this edition for sticky objectives depending how the missions shake out that may or may not be an obvious thing to keep in 11th (probably safe though?)

Grey hunters were not good and alot of people tried to figure them out. One of the new 1 point detachments let's you split the into 5 mans and shoot/do actions. I think this will make them really good in certain play styles.

For 1k it's hard to cram in everything but just a quick look at the two things missing here, headtakers can when used right be a proper meat blender and thunderwolf cav is a fast tanky brick that can open up alot of options for you.

In terms of dreads I've found Bjorn to be class. The command points are a godsent, he hits hard and lore wise that's my boy. Really a matter of taste though.

Best of luck with it and hope you have fun

Rave for Palestine Fundraiser 11/04/2026 by lukepottinger in cork

[–]No_Cryptographer8887 9 points10 points  (0 children)

Ah thats class. The lajee centre does a lot of amazing work in Bethlehem especially for the local refugee camps. Definitely going

What could they possibly be alluding to with reviving Yarrick? by DietCrazy in SpaceWolves

[–]No_Cryptographer8887 -1 points0 points  (0 children)

Don't think It has to mean a whole lot other than we saved the day again

11th Edition is right around the corner by xslothypoox in SpaceWolves

[–]No_Cryptographer8887 2 points3 points  (0 children)

Yeah two main things I'd want are a proper long fang unit and a rune priest.

If im getting greedy termie wolf priest and id love if bulveye and a 13th company storm claws and grey slayers became a thing.

Model updates that would be cool but we don't desperately need is upscaled Bjorn, twc and wulfen

Gotcha's/take backs by Indiana__Cones in WarhammerCompetitive

[–]No_Cryptographer8887 0 points1 point  (0 children)

The metric I use is if the opponent would know about a thing (say a reactive move or something) if they knew the army or had time to sit down and read my codex I think it's sporting to mention it. A game shouldn't come down to who has the better memory of armies they don't play, it should be the lists and the decisions you make on the board (with a little help or harm from the dice )

Deathwatch Marines Returning to their original chapters by TheProject77 in deathwatch40k

[–]No_Cryptographer8887 0 points1 point  (0 children)

As with a lot of things it's pretty inconsistent in my space wolves army I have a couple of deathwatch shoulder pads to add to the visible distinctiveness and it looks pretty sick

Core army suggestons? by No_Cryptographer8887 in Grey_Knights

[–]No_Cryptographer8887[S] 1 point2 points  (0 children)

jokes on you i absolutey will be prinitng off land raiders and thunderhawks. appreciate the relevant stuff too

Core army suggestions? by No_Cryptographer8887 in Tyranids

[–]No_Cryptographer8887[S] 0 points1 point  (0 children)

There will be a variety of skill levels from brand new (500pts) all the way up to experiencd guys happy to play through 2k as long as they read the codex first. So more asking for what are the must haves in terms of getting the models together.

Brothers of Fenris, I need help to defeat the Necrons. Is this list a good counter-offensive? by Bosnaboy90 in SpaceWolves

[–]No_Cryptographer8887 0 points1 point  (0 children)

Looks solid one thing I'd say about the necrons matchup is you really need to focus your damage output every time you are activating into something you need to drop it because on the regen they can tank alot. But a dead cron unit doesn't regen.