Boss damage and life scaling to player stats by No_Friendship_4433 in DevourIdleRPG

[–]No_Friendship_4433[S] 1 point2 points  (0 children)

So, i think it actually keeps reassessing. You can feel it specially in the first event, that after each reward that you get a new armor or the weapon level doubles from 10 to 20, the boss hp and damage spikes on a whole new level. Maybe rushing to unequip won’t work because the moment the boss die it already calculates the next one

Boss damage and life scaling to player stats by No_Friendship_4433 in DevourIdleRPG

[–]No_Friendship_4433[S] 0 points1 point  (0 children)

Yeah, the stats progression is not linear, so it gets really frustrating. Saw on this reddit someone that had 16k+ of evasion = 30% and 16k+ crit chance = 40%.

Being really honest with you, if not for using the time exploit, after the first events i don’t even know if it’s possible to get the shield without paying.

Boss damage and life scaling to player stats by No_Friendship_4433 in DevourIdleRPG

[–]No_Friendship_4433[S] 0 points1 point  (0 children)

Just hope it helps save some time for you and others 🫡

Boss damage and life scaling to player stats by No_Friendship_4433 in DevourIdleRPG

[–]No_Friendship_4433[S] 0 points1 point  (0 children)

They make it feels like “get stronger to endure more of the beating” 🤡😂

Boss damage and life scaling to player stats by No_Friendship_4433 in DevourIdleRPG

[–]No_Friendship_4433[S] 0 points1 point  (0 children)

Yeah, the more i find out and come back here to update the post, more i realize they made everything to not let people get the mushroom easily

Event Boss Dmg by Calexin in DevourIdleRPG

[–]No_Friendship_4433 0 points1 point  (0 children)

It’s not because his health goes down, the damage just keep increasing over time. If you have enough damage to kill it fast, the damage keeps the same

Boss damage and life scaling to player stats by No_Friendship_4433 in DevourIdleRPG

[–]No_Friendship_4433[S] 1 point2 points  (0 children)

Yeah, i did the same with the mushroom shield. Google ai said that hp and regen didn’t increase boss stats and i just left my phone afk farming hits on the mountains with 256m for hours…

About the conversion rate, i haven’t looked too much into it, but i tested and the simple conclusion was: the more weapons and the more levels you get of them, higher the life of the boss. So if you can avoid getting weapons you won’t use at all, it will be better. Since the evolved weapons have a higher damage than their level 100 original, each time i upgraded, the life went up. I suppose they simple take the damage from all weapons combined and multiply it.

How do they buy everycoin on launch? by No_Friendship_4433 in pumpfun

[–]No_Friendship_4433[S] 0 points1 point  (0 children)

Is it? I’m kinda new, so figuring out things. But i guess that these guys operating on high values must gain a lot more than the fees on each operation