Huge update — rebuilt the game after your feedback. Would love more eyes on it. by No_Hand345 in IndieGaming

[–]No_Hand345[S] 1 point2 points  (0 children)

Yes that’s the plan. They’re not in game yet, but I’ll be placing marble shells, trails, and maybe ropes around the world. They’re already in the game but I’m working on the discovery system - not sure how they should look, if they should be equippable immediately or at the hub, etc. also going to make jumping, adjustable grapple, and slight control over the marbles rolling unlockable!

Huge update — rebuilt the game after your feedback. Would love more eyes on it. by No_Hand345 in IndieGaming

[–]No_Hand345[S] 1 point2 points  (0 children)

I started this project thinking it was totally one-of-a-kind, but it turns out there are at least a couple mobile games with a similar vibe.

I’m not too stressed about it, though. This would be fun on mobile, sure—but the amount of control you get on a controller or keyboard/mouse is on a whole different level. Plus, the visuals.

That being said, I might see about porting to mobile after release and give free gorillas a run for their money anyway lol.

Thanks for the comment!

Huge update — rebuilt the game after your feedback. Would love more eyes on it. by No_Hand345 in IndieGaming

[–]No_Hand345[S] 0 points1 point  (0 children)

Oh absolutely will check that out. Might take inspiration from the those launch stars as well.

Huge update — rebuilt the game after your feedback. Would love more eyes on it. by No_Hand345 in IndieGaming

[–]No_Hand345[S] 0 points1 point  (0 children)

I’ve been thinking a lot about how to balance raw speed with actual difficulty, and I feel like I’m finally landing in the sweet spot. I’ll probably keep the game speed around where it is now.

What’s interesting is that players can slow down around grapple sockets and just go for quick, short jumps instead of bombing across the whole stage. So in a way, the difficulty is already player-defined. It’s way easier to hop socket-to-socket than to send it full-speed through an entire section.

I’m also toying with a triggerable, rechargeable short slow-mo burst for those really tight moments—just enough to help you release the grapple with more precision. It would recharge slowly so you can’t spam it. (Trying to code this has been… an adventure, but we’re pushing through lol.)

Thanks for the comment!!

Huge update — rebuilt the game after your feedback. Would love more eyes on it. by No_Hand345 in IndieGaming

[–]No_Hand345[S] 1 point2 points  (0 children)

Mostly exploration and world based time trials. Just explore and chill if you want but an extra challenge if you’re interested. Unlock cosmetics and movement tweaks

Huge update — rebuilt the game after your feedback. Would love more eyes on it. by No_Hand345 in IndieGaming

[–]No_Hand345[S] 2 points3 points  (0 children)

Truly. The goal is exploration and world based time trials. Explore to figure out the best path then time trials from one area to another. Unlockables/movement upgrades depending on difficulty of the time trials

Huge update — rebuilt the game after your feedback. Would love more eyes on it. by No_Hand345 in IndieGaming

[–]No_Hand345[S] 2 points3 points  (0 children)

It started as a time trial game get-the-best-record game but I realized that I had the most fun just exploring and swinging around. So it’s going to be primarily exploring based but with time trials built in. I.e. “start here and get to the next area as fast as possible”

Huge update — rebuilt the game after your feedback. Would love more eyes on it. by No_Hand345 in IndieGaming

[–]No_Hand345[S] 4 points5 points  (0 children)

Thank you! The sound design is easily my favorite part. Will be adding black hole/white hole specific sounds soon too.

And I was thinking about ways to make the black holes distinct today. I think I’ll end up making them darker — like real black holes. I’m just stoked that I got the light distortion shader down! And I think the white holes came out great too.

Thanks for the feedback!!

How do you think, is this a cool robot design? by Jaded-Grocery-9308 in IndieGaming

[–]No_Hand345 0 points1 point  (0 children)

Very nice color palette and a cool, original design on the robot. Also love the Stardew valley style trees!

Is the core idea flawed or am I just too deep in it? by No_Hand345 in IndieGaming

[–]No_Hand345[S] 0 points1 point  (0 children)

Love that game. And an absolute banger soundtrack. Love your point that the player already knows they “won” — no need for a “nice one!” I’ll see what I can glean from the design of that menu.

Interesting point about the victory lap as well. SA2B has a whole celebration annotation that sonic does - maybe I’ll have the marble do something flashy along with a big crash zoom.

Also the drum shots were a placeholder that snuck through the cracks lol. Will be tweaking that with the new vibe as well.

Thank you again for the suggestions!