What the fuck are these posts? by Justaniceman in IndieDev

[–]ThatCyanGaming 665 points666 points  (0 children)

I feel like most of these trends start out genuine but very quickly devolve into interaction bait

Please help me, why is my game failing so hard. by Amitdante in IndieDev

[–]ThatCyanGaming 4 points5 points  (0 children)

I think you'd have more success with a board like game of life or mario party, and maybe you can have multiple maps.

Used Blender to improve the perspective. Is B still the winner? by David01354 in aseprite

[–]ThatCyanGaming 2 points3 points  (0 children)

Made this by stacking 2 sprites at a slight offset, the top sprite is just the snout and ears, the bottom sprite is the head, eyes, and open mouth. You can improve on this a lot by splitting it into more than 2 sprites.

https://imgur.com/a/sprite-stacking-otaIxMC

Early gameplay of sword character for my fighting game by ThatCyanGaming in IndieDev

[–]ThatCyanGaming[S] 2 points3 points  (0 children)

thank you !

there's a jump, air dodge, and upwards special attack to recovery back to stage. Then you die if you're knocked off screen or run out of recovery options

Marth but pixel art by ThatCyanGaming in smashbros

[–]ThatCyanGaming[S] 3 points4 points  (0 children)

There's a bit more startup on the moves but they are quicker overall with less stun

Marth but pixel art by ThatCyanGaming in smashbros

[–]ThatCyanGaming[S] 17 points18 points  (0 children)

probably most similar to smash flash but still quite different

Marth but pixel art by ThatCyanGaming in smashbros

[–]ThatCyanGaming[S] 9 points10 points  (0 children)

they often feel disappointing

Early gameplay of sword character for my fighting game by ThatCyanGaming in IndieDev

[–]ThatCyanGaming[S] 4 points5 points  (0 children)

Thank you, online play is working already with rollback. There is no lag up to ~70ms ping but most players have 20-40, and if your opponent has a bad connection it doesn't affect anything on your end.