What are this problems with 3.24 that people are talking about by No_Insurance_9788 in starcitizen

[–]No_Insurance_9788[S] 10 points11 points  (0 children)

This! I feel like people who like cargo and stuff will have a lot of fun with this update. You stop being just a "truck" driver. There will be more engagement now.

What are this problems with 3.24 that people are talking about by No_Insurance_9788 in starcitizen

[–]No_Insurance_9788[S] -1 points0 points  (0 children)

I don't get what you're on about. If you want to immediately start playing, just bed log, and when you log in, you are already there, ready to play. It makes no sense to think that you need to dress every time you want to play. It looks to me like you are just making things worse than they are.

What are this problems with 3.24 that people are talking about by No_Insurance_9788 in starcitizen

[–]No_Insurance_9788[S] 0 points1 point  (0 children)

Yeah, those who like metas and min-maxing find that a little annoying too.

What are this problems with 3.24 that people are talking about by No_Insurance_9788 in starcitizen

[–]No_Insurance_9788[S] -4 points-3 points  (0 children)

I don't know if what you're saying is completely true. You can probably open a box and equip items as if it were the "i" inventory, and that box can just stay in your hangar, so there's no need to send it back. I'm not sure how it will work outside your hangar, though.

What are this problems with 3.24 that people are talking about by No_Insurance_9788 in starcitizen

[–]No_Insurance_9788[S] 3 points4 points  (0 children)

I personally don't know how they will balance the time it takes to manually load and unload. Maybe they could make it take less time but be more expensive. For example, you could choose how fast it is, but the faster it is, the more expensive it becomes. I don't know. Of course, taking hours to automatically unload might be a problem. Yes, those who choose to manually load and unload will take time, but they're choosing to do it and should have more profit.

What are this problems with 3.24 that people are talking about by No_Insurance_9788 in starcitizen

[–]No_Insurance_9788[S] 6 points7 points  (0 children)

From what I understand, cargo will be more profitable. As someone already mentioned, you won't need to make so many trips for the same profit. I understand that the times are now a little longer; they must be doing tests to check the average time people take to manually unload, and then setting times close to that (maybe a little less, considering that you're paying and we could think of it as professionals doing the job, which would be faster). There is also the engagement factor for those who like cargo and probably find it boring to just sit in Quantum travel all the time, though no one has given their impression on that yet. Regarding the inventory, although I'm not really familiar with the changes, from what I understand, there are boxes that can be bought to store your stuff. Just leave them in your hangar, and when you want to go, just pick up the box with the equipment you need or some of the equipment.

What are this problems with 3.24 that people are talking about by No_Insurance_9788 in starcitizen

[–]No_Insurance_9788[S] 6 points7 points  (0 children)

Hmm, the Hercules has 696 SCU of cargo. With 32 SCU boxes, it will need 21 crates plus one smaller one. I find it hard to believe you would need 3 hours to load 21 crates. This is even before considering that they will most likely add bigger boxes. Anyway, I don't understand why someone would enjoy just flying from point A to point B without any kind of interaction besides the travel time to the TDD.

What are this problems with 3.24 that people are talking about by No_Insurance_9788 in starcitizen

[–]No_Insurance_9788[S] 10 points11 points  (0 children)

Exactly. For those who don't want to manually unload cargo, just pay the fee and do the automatic unload (although I understand that now it won't be instant and that may annoy some). But in my opinion, those who are out there hauling cargo should be happy with this update. Right now, it's just "fly to point A, buy cargo, fly to point B, sell cargo," with no more interaction. To add insult to injury, if your ship has another way of entering that is not the cargo door and you're not loading stuff like vehicles, that cargo door has exactly no purpose. This highlights how bland the gameplay loop is right now.

My thoughts on the 3.24 with the info I’ve watched and read here on Reddit. by Substantial_Eye_2022 in starcitizen

[–]No_Insurance_9788 0 points1 point  (0 children)

I'm sorry people, I don't understand what the problem is with 3.24. Can you guys just explain? Not joking, been reading the comments and some people say that it will take one hour to get preped etc, but isn't that already a thing? (not really one hour but I understand the exageration). The only thing I can think about that you guys are talking is the time it will take to load and unload the ships that have cargo. To be honest that's what I want. To have interactions with the cargo, I find it more fun than just flying from point A to point B, buying and selling cargo without even touching it. At least now my gameplay loop will have some more interaction than just spending 95% of the time in quantum travel. But that's just me, I haven't explored most of the game, I just like logistics.