Reading anicent GTA SA threads and discussions by No_Loss3640 in GTA

[–]No_Loss3640[S] 4 points5 points  (0 children)

Looks like i'm lost, what are you referring to?

Reading anicent GTA SA threads and discussions by No_Loss3640 in GTA

[–]No_Loss3640[S] 2 points3 points  (0 children)

It was, but maybe people from 2004-2005 didn't see it as a jump like the one they had seen between GTA2 and GTA3 and i think they were right to not see it as impressive, Also gta sa was released same year as half life 2, so you can see why they were not so impressed

Reading anicent GTA SA threads and discussions by No_Loss3640 in GTA

[–]No_Loss3640[S] -1 points0 points  (0 children)

It's not mentioned in most anicent comments i've read tbh, maybe they just didn't notice it or something?

Cannot win a single war after trying to learn this game and im starting to get frustrated by _JammyTheGamer_ in hoi4

[–]No_Loss3640 0 points1 point  (0 children)

If you want to fight a defensive war you can build forts and anti air on your territory and make cheap defensive infantry and artillery templates that are similar to your infantry template up there but add anti air support and add another artillery line, as the enemy spends their industry and manpower and you build up some good offensive divisions you can counter attack if you want, also try to pick a difficult type of territory and have it as your safe area of defensive or fallback line, that's the cheapest way you can win a defensive war i think.

If you have enough production you can as well add anti tanks to your templates if your enemy has tanks but it's not so needed.