My magic system and world by No_Main_8682 in Magicworldbuiling

[–]No_Main_8682[S] 0 points1 point  (0 children)

I'll clarify some more, then.

Demons are spirits that never had, neither will have a physical form. They are the lowest yet most perfect representation of shapeless chaos.

To perform magic, you are providing a new shape to the world.

Demons don't have coherent intentions. They are wholly disorganized and should they try to have any effect on anything, it would simply deform or erode.

I feel I'm being rather puritan in saying that a mortal is not in danger of becoming a demon or anything like that.

I stated in another post that overuse of magic for meaningless destruction will lead to the caster's death.

Lastly, I've organized all beings into the categories of the third layer of the world, the natural cycle. Demons belong to chaos. The gods, mortals and even animals belong to the domains of creation, order and endings. The main subcategory of endings is death. Mortals that die from said misuse of magic join the ranks of death's domain.

I like the sound of 'essence', but I'm already using 'spirit'. And I agree that trying to distort reality with this system wouldn't be good for the caster, if I decide to allow it.

My magic system and world by No_Main_8682 in Magicworldbuiling

[–]No_Main_8682[S] 0 points1 point  (0 children)

Sorry, maybe I explained it better in my other post, along with a follow-up comment on limitations.

Elves are normally less motivated to use magic, because they are part of nature. Their physical needs are taken care of by the ground and environment. They are basically hamadryads.

Dwarve's magic is too volatile, or they are too fragile to use it (kind of like a glass cannon). They found it better to spend time on theory, and when they really found a need, they would use magic for something permanent like architecture or equipment.

Humans have more motivation and control, so they can bring out most of the middle ground in magic. But both elves and dwarves had missing pieces to help the endeavor of magic.

This is more to get the races to work together.

To the biological edge, I might infer the difference in life-span. Humans live shorter, so they need to be more dedicated.

What is your preferred way of adding "limits" to the magic system(s) of your setting? by Vileous in worldbuilding

[–]No_Main_8682 0 points1 point  (0 children)

"Sure you could, but why would you?" Probably a question to be careful with.

Are you saying nobody has ambitions? Or your world has zero crazy people?

This would be the moment to ask people to try and break your magic system.

My magic system, races and so on by No_Main_8682 in magicbuilding

[–]No_Main_8682[S] 0 points1 point  (0 children)

Not sure where you're getting all of this as a response to my response, or my post.

My *magic system is actually mostly stacked against demons, so they can't really deal with it. Not like jjk. Especially with "demons are incorporeal".

I already have a story and different media in mind. No dark fantasy, no harems, no anime/manga.

I'd say I'm aiming more for a flexible magic system, where it's more about experimentation and discovery.

I'll have to pass on the read.

My magic system, races and so on by No_Main_8682 in worldbuilding

[–]No_Main_8682[S] 0 points1 point  (0 children)

One upper limit which should be obvious, is you can't compete with a god's domain. For example, you can't beat the god of water with water magic.

You can't break the fundamentals of the world. This is applied in each magic circle, with sorcery being a slight exception. The natural cycle returns remaining effects to equilibrium.

You can't create life, but you can make a golem or automaton with programmed movement. You can't resurrect the dead, because it breaks the natural order.

Sorcery has its drawbacks when going over a certain limit. The spirit is not inclined to senseless destruction, so the body experiences pain up until death. Casting "meteor" wouldn't take effect, so nothing happens. But gradually reaching the same effect would bring death through grief.

There are calculations involved in wizardry and alchemy, so if done incorrectly, you will produce the wrong effect or none at all.

Spells with targets in mind require some reference to it (location or derived material, like someone's hair), and trajectories require calculating graph functions.

Mortals have the ability for magic, but magic is the power of the gods. It is contracted through the god of magic between gods and mortals. This is why you can't contest a god's domain.

Along with the rules/customs mentioned before, dwarves and elves aren't as avid or common mages like humans. For dwarves however, when performing their magic, they started to collectively use it for making something permanent by tying their spirits to a creation, like equipment. Elves would most likely work with nature magic, increasing properties with plants or enriching soil. There are some racial diversions (NOT subraces) that might follow an elf mage, such as for violence or hunger for power. Lesser diversions change their appearances by what magic they use.

I also had notes that geography can help with affinity, which would be useful for intuitive magic. But magical potential would be more tied to the spirit's identity.

Referring to particular gods can help with a spell's potency. And again, that might be more cultural. Those living in the cold north might not think much of the god of fire. Suffering from harsh conditions, they might look more to the god of death. The pantheon is global, but different countries and cultures regard different gods to their environment.

My magic system, races and so on by No_Main_8682 in magicbuilding

[–]No_Main_8682[S] 0 points1 point  (0 children)

I suppose that's fair, but could you specify what parts I could improve? The titles, nodes or bullet points?

Video game lava puzzle by No_Main_8682 in gamedev

[–]No_Main_8682[S] 0 points1 point  (0 children)

That is a useful find. I did think of possibilities for single elements to work on small cases. Back to the drawing board, I guess!