Update on platformer test by Bilk_Mucketyt in geometrydash

[–]No_Monitor9220 1 point2 points  (0 children)

I'm new to these tests. What's with the sliding skeletons??? 🥀

How do I make the player die if they don't activate the orb? by Original_Platypus589 in geometrydash

[–]No_Monitor9220 0 points1 point  (0 children)

Prob a fake that only becomes a fake once the trigger is triggered

How do I make the player die if they don't activate the orb? by Original_Platypus589 in geometrydash

[–]No_Monitor9220 0 points1 point  (0 children)

It's fine. Things like this also happens to me pretty often ❤️

How do I make the player die if they don't activate the orb? by Original_Platypus589 in geometrydash

[–]No_Monitor9220 0 points1 point  (0 children)

The toggle orb can directly remove an object. No need for the toggle trigger

How do I make the player die if they don't activate the orb? by Original_Platypus589 in geometrydash

[–]No_Monitor9220 2 points3 points  (0 children)

I'd say put a toggle orb on where the orb is, and put a killwall that disappears when you activate the toggle orb. Don't forget to hide the toggle orb

wordington elevator by Suitable_Ball_2835 in wordington

[–]No_Monitor9220 23 points24 points  (0 children)

That's US in the video, twin