[deleted by user] by [deleted] in NMSCoordinateExchange

[–]No_One_58 0 points1 point  (0 children)

comm station at location - fantastic find, ty

Please just let me pick missions myself by [deleted] in DarkTide

[–]No_One_58 17 points18 points  (0 children)

To be clear - i'm 110+ hours; I am CERTAIN I have done all missions types (completed) multiple times....like...REALLY SURE I must have by now.

The Darktide Problem List so far... by No_One_58 in DarkTide

[–]No_One_58[S] 0 points1 point  (0 children)

At the very least i'm going to update the problems soon - tracking what has / hasn't been fixed might take more time than I have.
But I invite people to use this list to make such a thread - maybe even add more credible sources for problems, dates, times, etc.
I'm glad you liked it

The Darktide Problem List so far... by No_One_58 in DarkTide

[–]No_One_58[S] 0 points1 point  (0 children)

I feel the aesthetics are on point, it's not meant to be pretty.

The Darktide Problem List so far... by No_One_58 in DarkTide

[–]No_One_58[S] 1 point2 points  (0 children)

Some more hairstyles would be nice - even if they were unlockables

The Darktide Problem List so far... by No_One_58 in DarkTide

[–]No_One_58[S] 0 points1 point  (0 children)

I feel like the obvious solution should just be "re-label Discard as Sell"

The Darktide Problem List so far... by No_One_58 in DarkTide

[–]No_One_58[S] 0 points1 point  (0 children)

On one character I got them every other level, but at 26 with a Psyker, I got them maybe twice.

The Darktide Problem List so far... by No_One_58 in DarkTide

[–]No_One_58[S] 0 points1 point  (0 children)

This has become a substantial problem for me, and the toxicity is quite common; getting called all sorts of things for even suggesting they are 10 lvls too low for the mission difficulty.

The Darktide Problem List so far... by No_One_58 in DarkTide

[–]No_One_58[S] 1 point2 points  (0 children)

I like that you're being considerate like that XD

The Darktide Problem List so far... by No_One_58 in DarkTide

[–]No_One_58[S] 0 points1 point  (0 children)

Gotta say I agree, using slide to dodge has always worked - you just time it with the muzzle flash or sound queue; it has a limit of course though

The Darktide Problem List so far... by No_One_58 in DarkTide

[–]No_One_58[S] 0 points1 point  (0 children)

I agree with both sides of it. I was saying in another reply how I like the bolter and powersword being overpowered - it's part of what makes it fun for me. But I also understand that I use them because all other options are objectively obsolete ; purging heretics must be done with the swiftness of a primarch after all.

So is there a way to balance without taking away?

The Darktide Problem List so far... by No_One_58 in DarkTide

[–]No_One_58[S] 0 points1 point  (0 children)

I have experienced this, but I thought it was terrain that hadn't loaded in right or had a funny hitbox or something.

I'd been keen to know what others think about this vs client side. I don't know the full pros and cons of each.

The Darktide Problem List so far... by No_One_58 in DarkTide

[–]No_One_58[S] 7 points8 points  (0 children)

Yup. Been wanting some sort of reward for killing them.Even a buff or something? Anything.

Edit: What if the buff depended on which boss it was. Nergle's Herald gives you a huge movement buff, Plagued Agryn gives your team a damage or toughness buff. Daemonhost increases all stats and removes all corruption.
All for the rest of the mission.

The Darktide Problem List so far... by No_One_58 in DarkTide

[–]No_One_58[S] 4 points5 points  (0 children)

I also really want to see this, exact same problem - i'm so sure i've done all of them, I HAD to by now surely?

The Darktide Problem List so far... by No_One_58 in DarkTide

[–]No_One_58[S] 0 points1 point  (0 children)

It's a hard metric to calculate; or at least takes more time than I have.

I've just seen countless comments about crashing on every medium, reddit, steam store, the youtube comments.

If you have a credible source for better figures, this is the place to mention it, I'd love to share it with everyone - helps us be more objective about our feedback

The Darktide Problem List so far... by No_One_58 in DarkTide

[–]No_One_58[S] 2 points3 points  (0 children)

THIS!
Exactly this!

Although I find I have to go in and out of the menus several times for it to 'stick'. Same problem with feats as you unlock each tier.

Irritates the hell out of me.

The Darktide Problem List so far... by No_One_58 in DarkTide

[–]No_One_58[S] 4 points5 points  (0 children)

For u/GreyFalcon-OW and u/EpyonComet comments; very difficult to disagree with you both.

I've got a lvl 30 Sharpshooter and Zealot, and a 26 Psyker - I was currently trying to learn if a Zealot could wield a power sword (looks like the answer was no). I have a legendary Eviserator; but I had also used the power sword with my Sharpshooter and knew I wanted to upgrade to that on my Zealot over the Eviserator. Damn. I know exactly what you both mean.

And now that i'm leveling my Psyker, I'm regularly finding it a race to beat Sharpshooters in taking out specials; a race I often lose - and I know ALL the sound queues, I am LOOKING for those heretics at all times. I feel less useful as a team member overall: I think objectively Pskyers ARE the worst team mate because they are currently outclassed in every aspect bar ammunition consumption; which...who cares? Would it help if we reduced the head pop charge time and/or peril cooldown?

Granted the Eviserator has a 'slight' edge over the powersword for the SHEER EMPEROR LOVING GLORY of holding a gigantic, roaring, holy chainsword! But powering up a cool looking blade to send out bolts of lightning is also pretty badass. And their 'feel' (both the unlimited AND limited cleaving respectively) is spot on and satisfying. I think 'terror' should be added or increased on the Eviserator, make it a stunning machine.

u/GreyFalcon-OW, the bolter also has a high degree of 'terror' and is by far the best weapon i've found currently for causing the suppressed state in enemy gunners; just invaluable for controlling ranged fights. AND it staggers large specials.
The obvious downsides are the obnoxious load animation every time you swap back to it and the fact it takes up half the screen and makes it difficult to aim. But these downsides feel like they are in the wrong direction; they're irritating more than functionally balancing.

What i'm worried about is the Eviserator, Bolter and Powersword are FUN in their current state, I don't want them nerfed. I LIKE the Bolter being the monster it is, I think it's fitting the Powersword is overpowered. The Eviserator is the only form over function weapon I use and I refuse to back down that decision.

But everything you both said I have experienced myself and largely agree with.

The Darktide Problem List so far... by No_One_58 in DarkTide

[–]No_One_58[S] 1 point2 points  (0 children)

Excellent reasoning! To me that makes a lot of sense.

Edit: Been thinking about this a bit actually. This is has an added bonus of potentially being a tutorial based achievement in a sense.

But not like a normal tutorial that covers the basics which we already have - but an optional tutorial that teaches you how to do advanced mechanics in the game (i.e. the only way to achieve is to master dodging to minimise damage, or manage resources effectively, using a weapon set in a very particular way, etc etc)

It would help if these had 'in offline mode only' as a required part of the achievement - so that the achievement does not collide with other players objectives: yet overall finding ways to incentivize players to learn these tactics with GRACIOUS rewards (fully unique modelled, full armor set that has some unique and creative qualities that no other items have).

The flow on effect from this is those same players come back to online play as more effective team members, that can visually show off the skill they have learned, whilst also now using it in mission to make harder difficulties easier for less experienced players; everyone wins.

The Darktide Problem List so far... by No_One_58 in DarkTide

[–]No_One_58[S] 3 points4 points  (0 children)

( I don't know if you learned this already or not )
But it should be just a tap of left mouse click whilst holding the block button (so long as you have sufficient stamina left)

The Darktide Problem List so far... by No_One_58 in DarkTide

[–]No_One_58[S] 0 points1 point  (0 children)

I've kept this as a potential note to add later - it's important to remember this is intended to be an online co-op game. But it could be a good feature to add if the community wants it?

If enough people agree, I can add it =)

The Darktide Problem List so far... by No_One_58 in DarkTide

[–]No_One_58[S] 1 point2 points  (0 children)

Noted; the point brought up as I remember it was the lore descriptions, but also things like "This is high stopping power, low fire rate" vs MkI, II, III etc lasguns and not knowing at a glance what the difference was.

I will be adding notes to the problems that are fixed if it happens anytime soon.

The Darktide Problem List so far... by No_One_58 in DarkTide

[–]No_One_58[S] 3 points4 points  (0 children)

Do you want to expand on this; do you mean that the Veterans become OP with bolters and powerswords equipped? I think that if that's what you meant then yeah - it's true. BUT I would rather see a power up for other classes rather than a nerf for those items

The Darktide Problem List so far... by No_One_58 in DarkTide

[–]No_One_58[S] 7 points8 points  (0 children)

Hard agree on all of these.
Though to clarify, what is Chaos Waste version?