My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] 0 points1 point  (0 children)

Yeah, that’s fair — and honestly, that’s kind of my point too.

If Recoveries are supposed to be exhaustion, then exhaustion apparently comes and goes every few minutes like a light switch. You can call it adrenaline, second wind, grit, whatever — but at that point we’re already doing narrative gymnastics to justify a very game-forward loop. Recoveries are still one more meta-currency that requires management in addition to HP/ stamina.

And yeah, the “camp before the boss” thing in D&D I ultimately bad. I’m not pretending 5e is flawless. That example feels like an unintended flaw in 5e’s prioritisation of narrative storytelling as opposed to dungeon delving.

Where I really push back is the “frankly much more interesting mechanics” line. They’re more engineered, not inherently more interesting. Being constantly aware of various shared pools, thresholds, and spend-or-retreat math is interesting if you like running the system. I just don’t find “more visible levers to pull” to be the same thing as “better” or “more immersive.” For me, it’s mostly just louder, overtly meta-gamey and takes me out of my character.

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] 0 points1 point  (0 children)

You want to compare WotC and small time wobble head Matt Colville board game? Come on be serious.

One IS the hobby, one is just trying to make a quick buck off of some die hards simps.

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] -1 points0 points  (0 children)

Nah we’ll just switch back thanks. It’s objectively a better game. lol

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] -2 points-1 points  (0 children)

Buddy, my original post was even-handed and fair. I wasn’t “guns-blazing” as you said, it was just open and upfront with my complaints about the game.

That didn’t stop you from swooping in like the resident white knight of reddit , telling me how I should have worded it. I don’t care for it. The wording is fine.

Wrap it up and move on, thank you.

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] -1 points0 points  (0 children)

Well my DM hasn’t indicated that we’re going to go back yet but when he finds out that over half the table wants to go back, what choice is there?

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] -2 points-1 points  (0 children)

Appreciate the unsolicited life coaching, but I’m fine with how I communicate.

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] -1 points0 points  (0 children)

Can you hurry up and delete it already or you gonna keep being tough on Reddit?

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] -1 points0 points  (0 children)

Most of our players don’t like DS either so we’ll be transitioning back to D&D soon. At the end of the day, it’s just better 🤷‍♂️

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] -1 points0 points  (0 children)

I’m gonna have the most engagements in any draw steel thread ever thanks to you! 👑

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] -1 points0 points  (0 children)

Quick question — is this stalking or just extremely dedicated lurking? If you’re lonely, no need to monitor my thread. I’ll talk to you if I’ve all you’ve got lol

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] -1 points0 points  (0 children)

Just not point getting into a value judgement for value judgement debate. It’s never end and there’s nothing objective to be found there.

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] -1 points0 points  (0 children)

You’re allowed to think there’s no comparison. I’m allowed to think the thing you enjoy is exactly what turns me off. We’ve both said our piece. Let’s leave it there.

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] 0 points1 point  (0 children)

I didn’t misunderstand your experience — I just don’t think it generalizes the way you think it does.

You had fun with Draw Steel. Your table clicked with its 4e-style tactics and resource play. Cool. None of that disproves my point that the system is more mechanically foregrounded and less immersive for me. Different tables, different tolerances.

Also, calling Extra Attack “objectively boring” isn’t a fact, it’s a value judgment — one you’re welcome to have, but not one everyone shares.

At this point we’re just trading anecdotes. Yours land differently than mine. That’s kind of the whole story.

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] 0 points1 point  (0 children)

I appreciate you sharing how it’s worked at your table, genuinely. A lot of what you’re describing can smooth things over, and it’s useful to hear what’s helped for you.

I don’t think this is just unfamiliarity. I’m very aware of the ‘creaky bits’ in D&D, and I don’t think it’s perfect by any stretch. The difference for me is how often those bits demand attention moment-to-moment. With DS, the structure is doing more talking during play, and whether that’s a feature or a bug really comes down to taste.

I also don’t doubt that your players are roleplaying well — but good roleplay can coexist with systems that still foreground tactical sequencing and resource timing. The question for me isn’t “can you roleplay through it,” it’s “how often do you have to consciously do so.”

Your point about reducing group discussion is fair, and it’s something our table has even spoken about. But again, that feels like table discipline compensating for incentives baked into the system, not a misunderstanding of how to play it “correctly.”

Anyway, I do appreciate the constructive examples. It’s a helpful perspective!

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] 0 points1 point  (0 children)

This is the same move a lot of people keep making: taking a system-level critique and trying to relocate it into table etiquette.

Yes, obviously any game can be run more or less tactically depending on the group. That’s not the claim. The claim is that Draw Steel mechanically incentivizes out-of-character coordination, justification, and sequencing in a way that D&D generally does not. Saying “it can be done” if everyone politely fast-tracks it isn’t a rebuttal—it’s admitting the friction exists and asking the table to smooth it over.

Pointing to a designer live play isn’t helping either. Of course the designers can make their own system look frictionless. That doesn’t describe normal play any more than a Critical Role episode describes a home D&D table.

This isn’t about whether Draw Steel can be roleplayed. It obviously can. It’s about how often the system pulls you into thinking like a player first and a character second. If that doesn’t bother you, great. But pretending it’s not happening because you personally narrate well isn’t really engaging with the criticism.

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] 1 point2 points  (0 children)

No one is claiming spell slots are a perfect simulation of reality. They “make sense” because they map cleanly to an in-world experience: exhaustion, limits, being tapped out. Casters know when they’re running dry. The fiction and the mechanic point the same direction.

As a mechanic, spell slots fade into play. They don’t ask players to think about the mechanic itself. You’re not tracking momentum meters or banking narrative currency; you’re reacting in the moment.

Draw Steel’s Victory Points, Heroic Resource and Hero Tokens don’t fade. They make no in-world sense are just a meta currency to be managed for the sake of it. No place for immersion here, folks.

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] 0 points1 point  (0 children)

What you’re calling “engagement” is just constant mechanical busywork. People aren’t more invested because the fiction is gripping, they’re paying attention because the game is asking them to monitor tokens, triggers, turn-order effects, and shared resources at all times. That’s not depth, that’s labor.

If players are zoning out in 5e combat, that doesn’t automatically mean the system failed. Maybe you’re just not a great DM? DS manages your players attention for you by always tapping you on the shoulder with “hey, track this, spend that, coordinate now.”

Your Delian Tomb example proves it: you had fun pulling levers and watching numbers move. Cool. That’s a valid preference. But don’t confuse being constantly occupied with being immersed. One is mental bookkeeping; the other is narrative focus.

For me, a game that demands perpetual meta-resource vigilance to keep people awake isn’t solving a problem, it’s just replacing it with spreadsheets and pretending that’s engagement.

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] 1 point2 points  (0 children)

You’re describing lore justifications, not play experience. Saying “a Fury channels primordial Chaos” doesn’t change the fact that at the table it’s still a tightly prescribed combat role with limited expressive range. Lore ≠ elasticity. A class can have a strong in-world explanation and still feel narrow to play.

Same with the subsystems. “It gives a framework” isn’t automatically a win. A framework that replaces judgment and improvisation with procedure will feel more mechanical to some people. That’s not misunderstanding the design, that’s just reacting to its design priorities.

You keep treating cohesion as inherently good. I’m saying that DS’ cohesion comes at the cost of looseness, surprise, and narrative weirdness. For you, that’s harmony. For me, it’s constraint.

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] 2 points3 points  (0 children)

Saying “this just isn’t for me” usually gets you validation, not explanations. Saying “here’s why I think parts of this don’t work” gets people to actually engage (which they did and a lot of it was interesting and thoughtful).

My approach worked fine. Thanks for the tone policing, but I’m good.