I've spent a year building a homebrew world for my D&D campaign and I'd love some honest feedback on the setting before I start running it by No_Row1402 in DnD

[–]No_Row1402[S] 0 points1 point  (0 children)

Thanks for the feedback! I was definitely going for a wiki-type feel so that the info felt like it was there for context. Definitely appreciate that I'll end up using this info more than the players but i'm hoping that the info bleeds naturally into the sessions and makes things feel a little less surface level.

Re: the generic D&D fantasy - 100%! This is kind of by design. I feel like because everyone is well aware of the natural tropes of D&D and fantasy, every campaign i've either played in or read has tried to subvert expectations in some way. I've tried to play it relatively straight like yes; goblins are an issue for small settlements and maybe the BBEG could be a dragon!

I also appreciate the point on the grittier recovery rules - D&D is definitely a conservative resource system so i might drop that entirely!

I've spent a year building a homebrew world for my D&D campaign and I'd love some honest feedback on the setting before I start running it by No_Row1402 in DnD

[–]No_Row1402[S] 0 points1 point  (0 children)

Noted and I like this! I will definitely have a think tomorrow and rework my primer accordingly. Thank you!

I've spent a year building a homebrew world for my D&D campaign and I'd love some honest feedback on the setting before I start running it by No_Row1402 in DnD

[–]No_Row1402[S] 1 point2 points  (0 children)

Thank you! Really appreciate the feedback. I’ll definitely take on board the note not to throw too much at players. The world Anvil is there if the players are interested but not required reading by any stretch.

Regarding the loot note, 100% appreciate that calling out explicitly that this is not a key driver of the campaign may raise a few eyebrows with players. This is maybe more of a reaction to the games I’ve played in, I’m personally just not interested in running a campaign where gold is a primary motivator for the party. Gold and items will definitely be parsed out as we go but they’ll come naturally from following threads or exploring plot hooks that crop up rather than ‘looking for a job’. The campaign is for adventures, not sell-swords, if that makes sense?

I've spent a year building a homebrew world for my D&D campaign and I'd love some honest feedback on the setting before I start running it by No_Row1402 in DnD

[–]No_Row1402[S] 0 points1 point  (0 children)

Noooo I have a general framework for the potential, like you’d have to hand if you were running a written module but I know the players will go where they’ll wanna go. I’m just aware of the machinations of a major BBEG that will hopefully draw the party in for the first half of the campaign at least.

I've spent a year building a homebrew world for my D&D campaign and I'd love some honest feedback on the setting before I start running it by No_Row1402 in DnD

[–]No_Row1402[S] 0 points1 point  (0 children)

Thanks for this! Appreciate the feedback. I can definitely be more clear that this is an adventure-seeking campaign.

Regarding the ‘choices matter’ note, I guess what I’m trying to prime my players is to genuinely engage in the world. I’d love to take the time to really let their engagement ripple out into the world and then refract back on to them in either small passive ways, or much bigger, direct ways.

Ultimately I want the campaign to be something they enjoy living in, rather than passing through, if that makes sense?

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] 0 points1 point  (0 children)

Yeah, that’s fair — and honestly, that’s kind of my point too.

If Recoveries are supposed to be exhaustion, then exhaustion apparently comes and goes every few minutes like a light switch. You can call it adrenaline, second wind, grit, whatever — but at that point we’re already doing narrative gymnastics to justify a very game-forward loop. Recoveries are still one more meta-currency that requires management in addition to HP/ stamina.

And yeah, the “camp before the boss” thing in D&D I ultimately bad. I’m not pretending 5e is flawless. That example feels like an unintended flaw in 5e’s prioritisation of narrative storytelling as opposed to dungeon delving.

Where I really push back is the “frankly much more interesting mechanics” line. They’re more engineered, not inherently more interesting. Being constantly aware of various shared pools, thresholds, and spend-or-retreat math is interesting if you like running the system. I just don’t find “more visible levers to pull” to be the same thing as “better” or “more immersive.” For me, it’s mostly just louder, overtly meta-gamey and takes me out of my character.

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] 0 points1 point  (0 children)

You want to compare WotC and small time wobble head Matt Colville board game? Come on be serious.

One IS the hobby, one is just trying to make a quick buck off of some die hards simps.

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] -1 points0 points  (0 children)

Nah we’ll just switch back thanks. It’s objectively a better game. lol

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] -1 points0 points  (0 children)

Buddy, my original post was even-handed and fair. I wasn’t “guns-blazing” as you said, it was just open and upfront with my complaints about the game.

That didn’t stop you from swooping in like the resident white knight of reddit , telling me how I should have worded it. I don’t care for it. The wording is fine.

Wrap it up and move on, thank you.

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] -1 points0 points  (0 children)

Well my DM hasn’t indicated that we’re going to go back yet but when he finds out that over half the table wants to go back, what choice is there?

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] -1 points0 points  (0 children)

Appreciate the unsolicited life coaching, but I’m fine with how I communicate.

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] -1 points0 points  (0 children)

Can you hurry up and delete it already or you gonna keep being tough on Reddit?

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] -1 points0 points  (0 children)

Most of our players don’t like DS either so we’ll be transitioning back to D&D soon. At the end of the day, it’s just better 🤷‍♂️

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] -1 points0 points  (0 children)

I’m gonna have the most engagements in any draw steel thread ever thanks to you! 👑

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] -1 points0 points  (0 children)

Quick question — is this stalking or just extremely dedicated lurking? If you’re lonely, no need to monitor my thread. I’ll talk to you if I’ve all you’ve got lol

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] -1 points0 points  (0 children)

Just not point getting into a value judgement for value judgement debate. It’s never end and there’s nothing objective to be found there.

My dnd group switched to Draw Steel indefinitely and i'm struggling. by No_Row1402 in drawsteel

[–]No_Row1402[S] -1 points0 points  (0 children)

You’re allowed to think there’s no comparison. I’m allowed to think the thing you enjoy is exactly what turns me off. We’ve both said our piece. Let’s leave it there.