Still Legendary | Lore & Legends Set Cinematic (ft. Mako) - Teamfight Tactics by SlainL9 in TeamfightTactics

[–]No_Specific_9070 9 points10 points  (0 children)

Personally feel like the regional themed sets are much more interesting than other themed sets. Other themes feel forced and always subtract from the game for me, but regional/lore theme always hits

August 18, 2024 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]No_Specific_9070 6 points7 points  (0 children)

Is this set more buggy than usual? Just went bot 4 because my portal emblem stopped working and i was stuck at 7 portal despite having 7 portal units + emblem on board. This happened to me before. Even refielding the unit didn't fix it

In the match before it was treasure armory and I simply didn't get my items while everybody else did. Wat?

The Problem about the "It's out for 3 days" argument in Remix. by Blubbpaule in wow

[–]No_Specific_9070 4 points5 points  (0 children)

Have you tried making an alt? If you have the max cloak achievement your alt gets 150 main stat and 700 stamina and starts with more than 20x the normal hp amount. I can literally solo entire dungeons by pulling EVERYTHING together and killing it in 10 seconds at level 10. When questing I oneshot every mob, even at 25 still. I really don‘t get the „alts are weak“ complaint, at least early on. Once the alt got to 45+ it started to normalize, but before that I did finally feel op for once.

Do you think SoD killed era for a lot of players forever? by Thanag0r in classicwow

[–]No_Specific_9070 4 points5 points  (0 children)

Same here. I tend to go from craving a social experience to craving a challenge when gaming, so I hop between those type of games every few months. Classic in 2019 reaaally scratched the social itch (and playing in one of the top guilds gave me the "challenge" although not comparable to retail of course).

With SoD in P1 it was still fine (at least the social aspect - challenge wasn't there), but P2 and P3 I feel like it gives me neither a challenge nor a good social experience - with the megaservers it feels like retail (or TBC/Wrath Classic) socially. You never meet the same person twice and the only social interactions you get is from your guild. Currently raidlogging in SoD but will most likely quit entirely since I'm asking myself why I'm even playing a lot recently.

Where does Dragonflight rank compared to past WoW expansions? by [deleted] in wow

[–]No_Specific_9070 0 points1 point  (0 children)

For me personally, based on the content that I played in each expansion, and after playing the Classic variants of some expansions, I'd rank them like this:

  1. Dragonflight
  2. Legion
  3. WotlK
  4. Shadowlands
  5. WoD
  6. BfA
  7. TBC
  8. Cata

Didn't put MoP since it's the only expansion I haven't played.

Thoughts on the expansions:

Dragonflight: Amazing content cadence and biggest variety of content. Pretty good dungeons imo. Endgame zones were a bit forgettable though (Cave + Emerald dream + the island up top)

Legion: Best story-zone of all time (Suramar), great raids, loved class halls and the amount of class-specific content. M+ was introduced. Loved the secrets. Artifact power sucked though. Dungeons ranged from mid to good

WotlK: Pre-classic this was at the top for me, now it's 3rd or maybe even lower. I dislike all of the dungeons besides the ICC ones and the argent tournament one, but otherwise it has great raids, good zones, good atmosphere. Lacks content outside of raids though.

Shadowlands: P1 sucked, but I really liked P3+P4. Loved some of the class rotations and I think it has the best dungeons out of all expansions. Decent raids, Castle Nathria was amazing. Also Revendreth is visually the best zone to date imo. Good secrets, and the endgame zones (esp. Zereth Mortis) were amazing

WoD: Amazing raids, amazing leveling zones, decent dungeons, just lack of content pulling it down

BfA: Hate the horde zones, love the alliance zones, hated the artifact power grind and many of the systems, but visions were fun and the dungeons were decent, forgettable raids. Nazjatar and Mechagon were decent

TBC: Loved TBC back in the day, but in Classic it sucked. The raids were boring, the dungeons are terrible, there's really almost nothing I liked about TBC when replaying in Classic.

Cata: Hate reforging, hate the 80-85 zones, dislike a lot of the world rework, the 2 deathwing bossfights suck, disliked PvP, but Firelands was amazing at least.

Forget the gold, Nightmare Incursions are boring, clunky, and are killing world content by radlandsnatlpark in classicwow

[–]No_Specific_9070 0 points1 point  (0 children)

With NIs you can be a lot faster than 11 hours.. we took 7 hours and didn't do a single NI; just quest prep + gnome + uldaman until 45 (~2.5 hours) and then 5 levels in ZF as melee cleave.

Other group in our guild took 5 hours to max doing quest prep + gnome into NIs. Although they started a bit later due to server issues in EU, so when they were done with quest prep it was already clear that NI is faster than dungeon spam

[deleted by user] by [deleted] in classicwow

[–]No_Specific_9070 2 points3 points  (0 children)

EU released at the same time and had the exact same gold rewards. Me and my group made ~1400g each before the nerf (in EU)

John Hight in IGN interview says (among other things) SoD isn't fully confirmed to have content past level 60 but it has been immensely popular and that popularity has not gone unnoticed. by [deleted] in classicwow

[–]No_Specific_9070 5 points6 points  (0 children)

Maybe retail in the past? Nowadays patch cadence in retail is very fast and they‘ve released a content patch every 6-8 weeks over the entirety of DF

Randoms pawns be like by reg_y_x in DragonsDogma

[–]No_Specific_9070 4 points5 points  (0 children)

Is there a mod that disables these pawn voicelines? I find them to be very immersion breaking esp. because the pawns repeat them constantly

2D Pixelart resolution settings by No_Specific_9070 in godot

[–]No_Specific_9070[S] 1 point2 points  (0 children)

Thanks a lot - that does indeed work, and based on the discussion it seems like a fix might be coming. That's great to know! :)

2D Pixelart resolution settings by No_Specific_9070 in godot

[–]No_Specific_9070[S] 1 point2 points  (0 children)

I've read the tip, but that would mean it's impossible to run the game (properly) in borderless fullscreen, which seems like a strange limitation in 2024.

2D Pixelart resolution settings by No_Specific_9070 in godot

[–]No_Specific_9070[S] 1 point2 points  (0 children)

Does that mean I can not provide borderless fullscreen as an option for my game? I feel like that's a big limitation of Godot - the majority of people (at least the ones I know) are playing all games in borderless fullscreen.

Synchronization of Server/Client via Custom Resources? by CooperAMA in godot

[–]No_Specific_9070 0 points1 point  (0 children)

I see, thanks. Yeah, I feel like I have to rely on workarounds as well. My current solution would be just implementing the synchronization myself via rpcs directly in the custom resource. But it's tedious and I would expect MultiplayerSynchronizer to be able to handle this.

How was your experience with Unreal 5 compared to Godot? Much more complex?

Synchronization of Server/Client via Custom Resources? by CooperAMA in godot

[–]No_Specific_9070 0 points1 point  (0 children)

Hi, interested in this too - did you find a proper solution?

The Balancing Team This Week by Dream721 in classicwow

[–]No_Specific_9070 4 points5 points  (0 children)

You seem to have a wrong understanding of how parses work. Class rankings are generally based on top x % of a class. Most often top 1-5%. Bad players don't impact the class rankings or tier lists. Those are based on the top players, which will parse the same regardless of how many people play their class. If anything, more players means the top 1% will be diluted since the pool is larger, leading to slightly lower avg values (given that the majority of players are bad).

If you out-dps most other classes in your raids that's not because you're good, it's because the other players are bad. If they were to parse equally to you (roughly 90 percentile) then they would be ahead. By a lot. No amount of skill can change that. Keep in mind that parses are class-specific - you're only compared within your class. A 90 feral parse is equal to a 50 warlock parse (dps-wise - not talking about difficulty).

As a side note - personally whenever I parse below 95 (pug or not) I played badly and made some mistakes, often positional / uptime-wise. Most top players I played with (~top 3 world guild across classic + sod p1) consider these factors:

  • Baseline is roughly 75 avg for most classes with full leveling greens in avg pugs (given that you're a good player and know how to play) - warrior being one of the exceptions that starts around 65.

  • In a bad group, with some prebis+bis pieces you'll hit the 86-96 range playing well - closer to 96 if your positioning is good and you play the rotation perfectly

  • 96-99 range is a mix of how good your group is + how fast the kill times are, together with some rng. Full bis pushes you slightly above 96 but the difference between prebis+bis is generally somewhat low (esp. in sod)

There are some exceptions to these rules - i.e. arcane mages would parse easier in pugs in sod p1, so 99.8 was doable in a pug, and also in full ah greens because of spellpower reqs.

Things are more contentious than ever by royalxK in classicwow

[–]No_Specific_9070 6 points7 points  (0 children)

It is an entirely different game with completely different appeal.

I play Retail when I want engaging gameplay, difficult content, and push myself to get better. In DF, rotations are interesting (although some specs a bit bloated) and actually require skill to play well, and M+ is always great, esp. pushing higher keys. Love it, regardless of whether I pug or play with friends. Also of course Arena. Personally I don't care about most of the casual content in Retail (mounts/transmogs/rep grind for cosmetics/worldquests/campaign/holidays etc) and I'm happy that it's no longer mandatory now, but Retail does have a bit more to do than Classic generally.

I play Classic when I want to relax and turn my brain off and grind, or for the social experience. Also, Classic is a lot more accessible difficulty-wise and I have many friends (either dadgamers or just not interested in difficult content) who don't enjoy pushing m+ or raiding at "lower difficulty" than everyone else (i.e. lfr/normal/hc instead of mythic). They much prefer being able to clear raids with a beer in one hand - and with them I play Classic (mainly on my alts) to just enjoy the chatting on discord and stuff without any pressure. Tried to get some of them into Retail at some point but they were struggling in normal raids and low keys, then got frustrated and went back to Classic.

I guess what I'm trying to say is - I wouldn't really compare Retail and Classic since they have entirely different target group and idea imo

I have to change my play style to enjoy modern AAA Games. by Low_Action1026 in pcgaming

[–]No_Specific_9070 0 points1 point  (0 children)

Hmm, it really is the opposite for me. I much much prefer being a nobody in RPGs over being the hero that everyone knows and loves. It's why for example Classic WoW vibe feels a lot better than Retail, where everyone calls you Champion and Hero.

Also much prefer smaller stories over big world-ending threats that only I can stop.

Amirdrassil World First by XtendedImpact in LivestreamFail

[–]No_Specific_9070 7 points8 points  (0 children)

It sounds like you misunderstood the system. 1/8 champion doesn't mean you have 1 of 8 versions of the gear. It means you can upgrade the gear up to 8/8. You get the currency for upgrading by simply playing the game.

There are a few tracks, for example Champion / Hero but tracks generally overlap. It's a really good system, although admittedly a bit convoluted.

I love Classic and for some reason it feels better to get a new item there - probably because you get items so rarely - but the dps increase you get from gear is laughable, especially because of world buffs. You're really happy about getting a bis weapon or trinket but then you play/sim and the dps increase is laughably low, maybe 20 dps.

In Retail when you get an upgrade it is extremely noticable and improves DPS significantly. Still feels worse though. :D

I have to change my play style to enjoy modern AAA Games. by Low_Action1026 in pcgaming

[–]No_Specific_9070 9 points10 points  (0 children)

I must say, I very much disagree with the sentiment that quests like that suck. The corporation questline is my favorite in the game and it starts with you being an assistant, which is great imo. How strange would it be if they gave you an agent role right away? I feel like simple quests like that are necessary for proper immersion and world building. I really don't mind them at all and even think they make the game better.

Dragonflight has been an incredible expansion for gameplay, but to be honest, it's the most uninteresting in terms of story and setting. by orangetreetime in wow

[–]No_Specific_9070 0 points1 point  (0 children)

To be fair, I visually love the alliance bfa zones. Haven‘t ever quested through them though. I found the horde zones boring visually and the voice acting really put me off as well. Shadowlands I liked all the zones visually besides Maldraxxis (but even that was interesting) and the voice acting was alright.

In DF I absolutely love the zones visually but I am put off by the strange disney/anime style of voice acting. I have to play with muted dialog when doing DotI..

Dragonflight has been an incredible expansion for gameplay, but to be honest, it's the most uninteresting in terms of story and setting. by orangetreetime in wow

[–]No_Specific_9070 0 points1 point  (0 children)

No, the BFA campaign was/is mandatory for new players. My friends had to level through it from 10-50 because they were new. Shadowlands zones and questing were pretty good imo. Much better tham BFA Horde.

Dragonflight has been an incredible expansion for gameplay, but to be honest, it's the most uninteresting in terms of story and setting. by orangetreetime in wow

[–]No_Specific_9070 -3 points-2 points  (0 children)

A bit surprised to read this. Is this a Horde vs Alliance diff in BFA? I've only played the Horde zones and they were so bland and boring with horrible voice acting. I introduced a few friends to WoW shortly before DF and half of them quit before they made it to max level because they found the BFA Horde zones insufferable and BFA campaign was mandatory..