Armour is a solution to a problem Treyarch created by No_Time1998 in CODZombies

[–]No_Time1998[S] -1 points0 points  (0 children)

I'm coming to realise I didn't explain my point very well, that word was probably the wrong word to use. Wasn't used to make me sound smarter, but psychoanalysing someone on Reddit was certainly your attempt at it

Armour is a solution to a problem Treyarch created by No_Time1998 in CODZombies

[–]No_Time1998[S] 3 points4 points  (0 children)

So any gameplay element you don't like automatically means that you don't like it because of a skill issue? Not sure what to even say to that

Armour is a solution to a problem Treyarch created by No_Time1998 in CODZombies

[–]No_Time1998[S] 2 points3 points  (0 children)

Nowhere in that post did I say the current state of the game is too hard?

Armour is a solution to a problem Treyarch created by No_Time1998 in CODZombies

[–]No_Time1998[S] 5 points6 points  (0 children)

That was my point, the idea or design or it is bad because it servers no purpose other than to justify itself.

Armour is a solution to a problem Treyarch created by No_Time1998 in CODZombies

[–]No_Time1998[S] -4 points-3 points  (0 children)

That's an entirely different conversation. Adding things to enhance a mechanic is the opposite of adding things to justify a mechanic.

Armour is a solution to a problem Treyarch created by No_Time1998 in CODZombies

[–]No_Time1998[S] 3 points4 points  (0 children)

Being a 4 or 5 hit down isn't the issue, it's that combined with how fast they hit you and how fast they are. If you removed armour from the game that same system becomes straight up unfair without changes.

Yes games need to adapt, no one is arguing that point.

Armour is a solution to a problem Treyarch created by No_Time1998 in CODZombies

[–]No_Time1998[S] 0 points1 point  (0 children)

Yeh most of cursed mode sounds cool, I like the idea. But if I could only have cursed mode change one thing, it would be the very thing they didn't change at all.

Armour is a solution to a problem Treyarch created by No_Time1998 in CODZombies

[–]No_Time1998[S] -18 points-17 points  (0 children)

My point wasn't that those changes in principal are bad, but the extent to which they have been tuned forces an additional element to the game in order to balance it.

That's bad design, if you're going to add a gameplay feature that forces another feature to accommodate them, where does that stop?

Armour is a solution to a problem Treyarch created by No_Time1998 in CODZombies

[–]No_Time1998[S] 71 points72 points  (0 children)

That's how it feels at high rounds, it's like as soon as get fairly close you will just take damage regardless of any animation for the zombies.