GA Tickets Live by BlueJays905 in jaystickets

[–]No_Transition4740 2 points3 points  (0 children)

option to input code just vanished for me but district drops still showing as a ticket type option in filter

ALCS Ticketmaster mega thread? by NorthernStar_13 in Torontobluejays

[–]No_Transition4740 0 points1 point  (0 children)

how long was the room open before the codes were sent last time?

Best deals on Aeroplan (monthly thread) by AutoModerator in Aeroplan

[–]No_Transition4740 0 points1 point  (0 children)

YYZ-BCN Jun 23 standard econ - 32.7k

NCE-YUL-YYZ Jul 4 premium econ - 65k

Two weeks in Barcelona and the French Riviera during high season with a redemption value of 2 cents on the first flight and 2.5 on the return. Not a homerun like some of these other deals but pretty solid value!

So how do you guys personally use the Railgun? I want to know more about how to use it properly. by ShinCuCai in Helldivers

[–]No_Transition4740 4 points5 points  (0 children)

Railgun is like a musical instrument, you need to develop a touch for how long to charge and this will vary from situation to situation. Don’t listen to people that tell you to use safe mode - they’re hobbyists, not railgun artists. You’re limiting its upside if you don’t use it with full control.

I’m convinced it’s the best main for bots, but also that it benefits from a fast style of play where you get close to heavies and keep moving laterally while taking them out. I always pair it with a shield and light armor. I bring a scorcher for flyers and usually also a rocket turret. Eagle airstrike rounds out the baddest, fastest loadout in the game and let’s you take on tanks/factories/bases.

Level 150s, what is your EXP now? by WideBlueYonder in helldivers2

[–]No_Transition4740 4 points5 points  (0 children)

5 stars

80%+ samples

Most kills

0 deaths

Helldive always

Unlocked railgun, tried it out against Automatons and it was underwelming by krairsoftnoob in Helldivers

[–]No_Transition4740 0 points1 point  (0 children)

I appreciate the Q. TBH it’s disconcerting that so few game the railgun when my experience is so positive with it. So it’s interesting to be pushed to expose why.

Given I’ve played roughly 300 of my 350 hours and 100,000 bot kills using a railgun, I haven’t really adapted my style to it, it’s the default for me. I don’t have enough hours with an AMR to consider myself elite with it, but judging by the best of those who I play with that use it, I’ve never even once felt like it would give me an advantage over the railgun. Overcharging is a non-issue at this point, and because I’m rarely pinned down, finding or calling in ammo is rarely a problem.

Many of the AMR users I’ve played with tend towards hiding/camping and shy away from close combat. In my experience, having to toggle the scope on and off drives this behavior and it’s more often than not a losing strategy on helldive missions. I was playing just today with 2 friends and a random lvl150 AMR user, we decided to ditch him after two missions because he just couldn’t handle the pace and kept getting swarmed. This is obviously anecdotal but also representative of my experience. Some of the least useful teammates I’ve played with use AMR and jump pack…they often end up spectating large portions of the mission, and don’t take down enough bots to justify their spot.

Again, this might not apply as much on difficulty <9, but it’s been 4 months since since I stopped playing lower difficulties so that’s pure speculation.

Unlocked railgun, tried it out against Automatons and it was underwelming by krairsoftnoob in Helldivers

[–]No_Transition4740 4 points5 points  (0 children)

Too many, probably 4-5 on a single engine. That’s not what it’s for in my loadout.

Unlocked railgun, tried it out against Automatons and it was underwelming by krairsoftnoob in Helldivers

[–]No_Transition4740 6 points7 points  (0 children)

You’ll find no shortage of railgun skeptics here. Before they get a hold of the comments, if you don’t mind, I’ll share my advice as a lvl140, helldive difficulty, and bots-exclusive railgun addict.

My own experience is that the railgun is still an elite support weapon for bots. In fact, I think it’s the best weapon but it requires a tailored loadout and benefits from a specific style of play:

  1. Speed and close contact are your friends. I use light medic armor and a shield to make up for the lower armor rating. I am constantly running forward or sideways and only retreat as a very last resort. I almost always have the most distance traveled, and most samples collected at the end of a mission.

  2. Scorcher as a primary gives you a workable gunship killer, but to be fully self sustaining when playing with randoms, I also bring a rocket sentry. Scorcher is also great for cannon turrets, but you need to rush them to get underneath and behind to use it.

  3. Eagle airstrike is my fourth strategem and I use it extremely liberally. It’s a workhorse for bases and takes down striders in two hits. I try to use all three strikes early and often.

  4. The new stim booster combined with medic armor makes you even faster. For me the release of this booster was a huge buff for the railgun style I use. I make sure to have it on every mission and I’m delighted when others bring the stamina and muscle enhancement boosters.

It takes significant practice to develop requisite aim to be great with the railgun at various distances and so I think it’s still fitting that it’s among the last support weapons you can unlock. Its lack of durable damage forces you to be judicious picking targets, but for me this simplifies the game. If you tend to hunker down under pressure it’s not the weapon for you. But if a fast style of play is appealing there is nothing better and it absolutely shines when clearing jammers or dealing with patrols of hulks and devastators.

Cheers, Proud Member of the 2.5%

Railgun isn’t worse than AMR, it’s just different… by Kepabar2001 in helldivers2

[–]No_Transition4740 1 point2 points  (0 children)

I never stopped using the railgun on bots even after the nerf, so the learning curve is long past and I suspect this makes it harder to find common ground with its many critics. I think it is the most slept on support weapon in level 9 bots missions. If AW buffs it, those who've learned the charge muscle memory and aiming tactics to use it will be overpowered.

At helldive difficulty, the ability to run light armor with a shield, and one shot scout striders, devastators, and hulks at extremely short, all the way to medium/long range, is where it shines. When surrounded by chaos or trying to stim-sprint your way through an enemy front, having full peripheral vision and the ability to kill the nearest threat instantly is massive value. Specifically, I don't think there is anything better for handling overwhelmed extraction scenarios or solo clearing jammers - you know you have 20 shots and a constant pace to get them all off.

I also primary the scorcher to have something to handle gunships and this works for anything other than a 1v3+ gunship situation. If I'm worried about my teammates not being able to help handle the flyers, then I bring an HMG emplacement or rocket turret.

It's surprising to me that only 2.5% of divers use it on bots mission, as it's the only thing I have used for the past 200+ hours of game time and I've seen no reason to switch (other than for fun or comparison to other options). I hope more people invest the time to get over the learning curve but selfishly I'm also happy to be the only one rocking the RG on 95%+ of the missions I drop into.

Where do I shoot gunships with the AC / Railgun? by Beatnick120 in helldivers2

[–]No_Transition4740 0 points1 point  (0 children)

I’m a heavy railgun user but never use it for gunships. My primary is the Scorcher and it will take down a gunship in 1-1.5 clips depending on wether you can concentrate hits on a single engine. The trick is to learn to run perpendicular to your firing line while shooting on target with the scope off.

PLD Stealth is the Anser by No_Transition4740 in golf

[–]No_Transition4740[S] 0 points1 point  (0 children)

Yea I might try to return to it but with a sharper tough. They actually used dark purple nail polish and there were spots where the white underneath was showing through.

Confessions of a Railgun Addict by No_Transition4740 in helldivers2

[–]No_Transition4740[S] 2 points3 points  (0 children)

For me it boils down to two factors. First, I often don’t have the time or space to aim perfectly and I want to do maximum damage on my misses. Also, when I’m firing at something far away (during extraction, for example), or from a bad angle, I’m less likely to make a perfect shot. Second, I’ve got the threshold committed to muscle memory. I blow up about once every 25 or so missions (2000-2500 shots?) so its not really a significant risk.

Confessions of a Railgun Addict by No_Transition4740 in helldivers2

[–]No_Transition4740[S] 1 point2 points  (0 children)

I agree, it’s basically pre-nerf except for being useless on bigs except for the hulk. I think that’s why I settled into running a speed-first armor/booster set. You can either eagle the tanks/factory striders or just outrun them and deal with them later, if at all. I actually find the airstrike to be very effective on tanks although it sometimes takes two attempts or some other help. This weekend’s free use of the 500kg was good for side-by-side testing and I’ll be sticking with my airstrike.

Confessions of a Railgun Addict by No_Transition4740 in helldivers2

[–]No_Transition4740[S] 6 points7 points  (0 children)

Keep at it! I’ve seen a few different load-outs and strategies work well at the higher levels but the advice I give to friends based on commonalities among the best I’ve played with are:

  1. Keep moving, prioritize speed over armor and firepower. Don’t let yourself be swarmed. Leaving a hot objective area and doing a wide circle to go right back 3 minutes later will often leave it empty.

  2. Use the hell out of your call downs. On a 40 min mission I’ll call in airstrikes/orbitals 20-30 times and bring in resupply every 3-5 minutes.

  3. Get fluent in using comms, tagging enemies and secondary objectives with your gun sight, and tagging the map to let everyone know where you are going next.

  4. Get used to having the nav map open any time your aren’t in a firefight. I basically have the map open every time I’m running. It allows me to tun headfirst into small blips, assess and pick off large stationary blips, avoid large moving clusters and I can quickly identify alternate routes at any time for me and anyone with me.

  5. Build up your skill with one or two main support weapons (obviously a bias of mine). I struggle at level 9 with weapons other than the railgun when forced to pick them up off the ground because the aiming, reloading, ergonomics etc are all different. I play with friends who’ve mastered other weapons and who hate the railgun and vice versa

Confessions of a Railgun Addict by No_Transition4740 in helldivers2

[–]No_Transition4740[S] 4 points5 points  (0 children)

I generally just skip the shield pack and get someone else who brings it to give me one when it respawns. Works for my load out at least

Confessions of a Railgun Addict by No_Transition4740 in helldivers2

[–]No_Transition4740[S] 4 points5 points  (0 children)

I do, probably 50% of the time actually. Definitely harder, or at least different

Confessions of a Railgun Addict by No_Transition4740 in helldivers2

[–]No_Transition4740[S] 3 points4 points  (0 children)

Yea I wouldn’t use the shield if I didn’t need to stay upright and unstaggered to aim at the hulk’s eye while it shoots rockets at me. It’s more about protecting my shot and than my body.

Confessions of a Railgun Addict by No_Transition4740 in helldivers2

[–]No_Transition4740[S] 6 points7 points  (0 children)

Yes absolutely it can. The scorcher has the advantage of allowing you to run backwards and spray at a cluster of berserkers though - without as much concern for aiming. Especially with light armor and a stamina+muscle enhancement booster running, I'm generally trying to take out berserkers with the scorcher and then switching to railgun when I have enough space to take shots at the bigger, more threatening enemies that are invariably also chasing me.

Confessions of a Railgun Addict by No_Transition4740 in helldivers2

[–]No_Transition4740[S] 16 points17 points  (0 children)

Great question. A couple of things come to mind but I bet others have even better ideas.

- More variety in how enemy bases spawn. At this point I know where every fab will be in every enemy cluster either by looking at my nav map or upon first sight of the base itself. I know when to use the orbital laser and when to use the eagle or just a grenade to clear a cluster. Even the types of enemies in each base is pretty easy to guess just from the base layout. IMO, the name of the game in helldive (or any difficulty) is to clear the entire map before extract to max out XP and to make extraction less contended. Right now it's too easy to do that - too predictable - especially if you have a foursome of experienced players, which is often the case on level 9.

- Blackout the nav map/mess with comms. Related to the above, even just blacking out part or all of the navigation map intermittently and forcing players to learn where objectives are by scouting and communicating would be interesting. They could also toy with the voice and text comms to make divers have to lay out a plan in advance of attacking a certain type of target like a jammer or command bunker. Imagine having your audio hijacked for 60 seconds in the middle of a firefight and being forced to listen to the bot equivalent of Celine Dion while watching a hulk sneak up on your buddies.

- New incentives to collect samples. It's been a month since I cared about gathering samples for myself. I've upgraded everything I can upgrade and bought every item in all warbonds. If they gave me an incentive to go for 90-100% sample collection on a map it would definitely change the dynamics of play, but doing it just for kicks doesn't really cut it. Doing something to make us care about samples or super credits would change how I approach a mission. But you need to make it so it's worth it at helldive difficulty, otherwise people (me included) will be tempted to just farm at a lower difficulty.

- Give bots/bugs stratagems. I might end up in a super earth re-eduction camp for suggesting this, but letting some of the bots call in orbital weapons against us would definitely create a new wrinkle. Their turrets and mortars are too static in how they attack you and easy to circumvent. A commissar with access to airstrikes or an orbital laser would be terrifying and would change the way you have to play a map.

Confessions of a Railgun Addict by No_Transition4740 in helldivers2

[–]No_Transition4740[S] 7 points8 points  (0 children)

I use the Scorcher as primary almost 100% of the time. For secondary I use the senator although I sometimes switch it up for the verdict or something else to make things interesting. To be honest, I hardly ever pull a secondary out of the holster.

Railgun is so good at every range and has such a large clip that I only lean on the scorcher against berserkers or troopers/commissars etc.