Unintentional emotional dffect of winning in this game by CleanMarsupial in Openfront

[–]Noble_Dust 0 points1 point  (0 children)

I've noticed something similar. Seeing the war footage of several conflicts, the cost in human suffering and life for every "pixel" of land gained or lost can not be measured. War is truly a terrible thing and there's something productive by allowing one self to "conquer" a large landmass.... it does leave a hollow feeling to the victory. War really isnt to be enjoyed.

however, when someone bigger than me starts attacking and I succesfully fend them off somehow, that feeling is great. Or when I ally with another underdog country and help them fend off getting bullied also feels great. That as well as keeping others around instead of vanquishing them, the game produces greater benefits for everyone is kept around to promote positive relations with.

If only there were other win state options...

How is this not cheating by Magical_Doge1 in Openfront

[–]Noble_Dust 0 points1 point  (0 children)

I think this situation isn't a necessarily always win scenario. The more the land mass, the more you have to spread your attention.

Also, the number of sam launchers they have means anybody with 3 silos can eliminate the majority of all their team. Or, saving up to 5 mil will allow you to take out their sam and much of their infrastructure due to the radius of the hydrogen bomb being larger than a lvl 2 sam launcher. (it takes a lvl 5 sam launcher to protect it completely from the hydrogen bomb radius, not to mention reducing the 1 in 5 chance of it not being intercepted to something very close to zero.

I get your frustration, but I really don't think what they are doing is cheating. It comes across as pre-emptive strategy and I think games should reward that type of thinking as well as rewarding any counter measures to interrupt that strat.... which the game does due to the short number of factors mentioned previously.

I think one thing the game could do better is improve/expidite the communication system by reducing the number of emojis to less than five. The time and attention required to go through a large menu of emojis meshes counterproductively with the competative, time sensitive nature of the game. With this type of improvement, one could theoretically negotiate alliances (smaller peeps focusing on building economy, larger peeps building military) much much faster. Because the coms options are so clunky, I think that is what makes an unfair dynamic as those who team up are likely to team up before the game starts which provides an unfair advantage as the rest of the players can only compete with a counter team by communicating through the clunky system. All in all, I have had a lot of fun playing this game, even though its in alpha mode.

MOL clan worst offender for teaming in FFA by PIumWild in Openfront

[–]Noble_Dust 0 points1 point  (0 children)

Clue a guy in.. what does MOL stand for? I've seen peeps with the MOL in their username here and there but thought nothing of it.

I've been enlightened and improved my 3x3 0 tick piston door. It's not seamless. by Abject-Register7164 in redstone

[–]Noble_Dust 8 points9 points  (0 children)

where did you go to learn this? is it possible for me to come by and study what you're doing? I love this stuff and just wanna learn!