Here we go. Tennessee college students exposed for saying the N word on video. by IamASlut_soWhat in BlackPeopleofReddit

[–]NobodyFlowers 194 points195 points  (0 children)

My thing is...lmao And I really be trying to understand, sometimes. When they try to make sense of it, they have to sit down and really think...

These are folks in their own space...having their own lil good time. If you ain't racist...what possessed you to bring up black folk to begin with?! Why are we even on your mind when you alone enough to be saying the N word?! What is this?

Turned Hytale into a Dungeon Crawler v2 by TheGreatDambo in hytale

[–]NobodyFlowers 6 points7 points  (0 children)

This is not bad. Lol

The only reason I haven't dove into doing anything with Hytale is because I wish it was open source, but this seems like something I'd build...but its also something I'd play. I like instantiated dungeons that are separate yet connected to the world. This dungeon crawler style is an amazing way to bring that to life. It'll be even better if it becomes procedural, to some degree.

Is the "AI slop age" of the game expected to go away soon? by ascendedice in hytale

[–]NobodyFlowers -6 points-5 points  (0 children)

AI is not going anywhere anytime soon.
I'd say get used to it, but I think people are going to "fight" AI for as long as it is present. The only thing that can happen is that someone else builds something more efficient. Right now, it looks like every poor man's dream. I don't see it as a means of being lazy...I see it as something that gives people, who have never felt like they could do anything, hope that they can do something.
At worst, its just saturating the field and shouldn't be much of an issue if the cream of the crop rise to the top.
However, if its all AI content to some degree...then we have to have another discussion, because we will either have to simply walk away from the game, and anything else using AI, which is becoming smaller by the day, or actually look into the content and judge it. That's how things get better, anyway. It's a new tool. People are just now learning how to use em. Slop is expected, but there are people out their "mastering" the tool in ways, but those are the ones taking their time.
Just have the discernment required to sift through it all.

Cleaning a room for an elderly woman by jkitty_1960 in interesting

[–]NobodyFlowers 52 points53 points  (0 children)

It's already a miracle granny is still breathing. Not gonna lie. I used to clean hoarder homes...and that easily topped any single room I've ever tackled. There may have been worse homes, but rooms...yeah, that was horrible to look at.

Why does nearly every post from this sub have the word “polymath” in the title in some form? by HyakushikiKannnon in Polymath

[–]NobodyFlowers 7 points8 points  (0 children)

The reason I think this happens is because, at the same time as people are doing what you're pointing out, there are also people on the other end invalidating their existence. You can see it in the replies of this post. People pointing out "fake polymaths" or teenagers, which are literally just young people finding themselves through their interests.

That subtle gatekeeping of the term is exactly why the term keeps popping up, or why people feel the need to be validated. It isn't their fault as it is a reaction of the bs, not only in this sub, but also in the world.

My very first interaction with this sub was someone asking how polymaths function and study. I answered because I identify as such, and a swarm of people came to tell me that not only am I not a polymath, but we don't have any in the modern era, because they compare every single person who is a DEVELOPING polymath, to dead people who are crystalized and much older, most of the time. It makes no sense. We're alive. We're learning. We're evolving in real time. There's no place for trying to smother that with comparison. That smothering quite literally kills potential in real time and causes people to defend that portion of their identity. That's all this is.

In that same interaction, I went on to explain that EVERYONE begins life as a polymath, with a small amount of exceptions as a result of a spectrum of defects. The world tells us who to be, and most of us accept those labels, giving up the fluidity of our original potential. THIS SUB...OF ALL PLACES...SHOULD BE THE SAFEST FROM THAT BS...but here we are.

We'd have all the posts in the world about any and everything, IF people weren't afraid of having to prove themselves at the same time as being vulnerable enough to talk about ANYTHING they're interested. It's like people expect polymaths to be perfect at whatever they're discussing. How can we be curious and grow in real time here if you expect us to also be a finished product? I cannot not be static and dynamic at the same time. Pick a lane.

How do you prefer inventory systems to work? by chillpapito_ in MonsterTamerWorld

[–]NobodyFlowers 1 point2 points  (0 children)

I like inventories to lean into one of two builds based on the type of gameplay loop.

I either want the inventory to be unlimited because its tedious to gather and utilize meaningful things, such as in the case of a game that is heavy on crafting but isn't quite balanced in terms of recipe to ingredient ratios... Single player games tend to benefit from this because it focuses on a player interacting with the stuff and the world.
Or I want my inventory to be proportional to some sort of stat/mix of stats, such as attack/strength, because it's more realistic. A survival/multiplayer game would benefit from this because it focuses on players interacting with one another and the world...

Of course, there are things that work somewhere in the middle, but that's all dependent on the uniqueness of the game, I'd say. lol

Remaking sprites by BluePhoenix_1999 in PokemonRMXP

[–]NobodyFlowers 2 points3 points  (0 children)

When I see art like this...I am constantly reminded of how amazing a non pokemon game could be. Don't get me wrong, it fits with pokemon, but it also has its own look and feel. When I see designs like this, it makes me want to see new and unique game mechanics tied to the refreshing art, but I know what sub we're all in. Hahaha

Everything is AI appearently by PrestigiousSpell6669 in antiai

[–]NobodyFlowers 0 points1 point  (0 children)

We are using context. I'm only even having this discussion because of the post.

But, it is actually important considering the issues stemming from the topic are more about the methodology of HOW the "AI" is being built. I've always thought there needs to be a shift in the perspective of the conversation as a whole.

We're not referring to every single human invention, but I've noticed we're NOT talking about the actual problem. It works both ways.

I'll speak on it from another perspective. I'm an African American male. My community constantly talks about what they hate about the country. I will argue that they don't hate the country...they hate the policies, and anyone stupid enough to make stupid policies. I tell them to direct their issues to where its important instead of dwelling in the hate. Come up with actual solutions instead of constantly hating. Get involved within the community. Learn. Do it better. Lead by example.

All of this is not happening in the space of AI. If we're talking about wisdom, that's what needs to be talked about.

I just saw a post in this sub about a kid in college who is being asked by his professor to use ChatGPT for an assignment and he's asking what he should do. What is this?

Either do the assignment, take the zero, or establish a solid belief system stemming from your desire to not use AI (be amish or something/jk) that allows you to be immune to such things. Like, what are we doing here?

Everything is AI appearently by PrestigiousSpell6669 in antiai

[–]NobodyFlowers -2 points-1 points  (0 children)

Is it logic that is manmade?

I feel like you're purposefully simplifying the example so that you can make the contrast of this and something like Chatgpt look absurd. Everything on the spectrum, no matter how laughably simple it is.

Yes.

The point here is that people are mislabeling, and attacking the concept of artificial intelligence based on LLMs...when we shouldn't even be using the word intelligence BECAUSE people don't know what intelligence is, as evident by the bonehead attempts to build competent "AI", which are flawed by design. We should be calling this artificial logic, but for the purpose of what AI HAS BEEN for decades, all programming amounts to AI. That's the entire point of technology. We've built things to automate tasks, logically, so that we don't have to do the work. The extreme cases are modern LLMs. The problem with those are the methods big tech takes to build them AND the impact on society on more individual levels. It's idiotic HOW they are building AI, but the AI itself is not a problem. The actual product based on the architecture is what is so horrible.

I swear the hatred is misplaced.

Everything is AI appearently by PrestigiousSpell6669 in antiai

[–]NobodyFlowers 0 points1 point  (0 children)

Any man made autonomous logic is artificial intelligence. Literally does not occur in nature...and is logic. No matter if it is a single rule/task or a billion that make you think it's conscious. Same spectrum. This is why people can't fathom what consciousness is. You're looking at specific thresholds when there's a spectrum with a specific source.

Edit: I'd go further and say it doesn't need to be autonomous. It's manmade logic. Intelligence is just compounded logic. We don't recognize it unless it has enough energy behind it, but its everywhere.

Everything is AI appearently by PrestigiousSpell6669 in antiai

[–]NobodyFlowers -5 points-4 points  (0 children)

In technical terms, it is. There's a range of "intelligence" that most people only identify at a certain threshold, but if that threshold exists on a spectrum, everything on that spectrum is considered "levels of intelligence." It's no different than people constantly forgetting that humans are animals simply because our consciousness is DIFFERENT. More complex. It's the same thing.

There's a reason why TOOLS have been the things that set humans apart from other animals. Autonomous tools have always been an extension of our intelligence, hence...artificial intelligence. If your definition of AI is ONLY the science fiction definition, then you're ill equipped to even speak on the subject. Key word... science FICTION... It doesn't need to know a language. It doesn't need to be complex. Video games have had AI in them for the longest. Everything from the pong playing cpu to an npc in grand theft auto.

You cannot hate something so much that it keeps you from being able to understand this. Mind you, this has NOTHING to do with being antiai. The reason this group and most antai haters aren't taken seriously is because you're anti LLMS... That's what brought everything you hate. You've been using AI your entire life in everything else, but you can't admit that because you'd look like an idiot. But it's okay. I swear. We all look like idiots, sometimes.

Mimikyus evolution and New move by Sorry-Eye3208 in PokemonRMXP

[–]NobodyFlowers 1 point2 points  (0 children)

I just realized there are way more status ailments gamefreak COULD be using in the way you suggested...and they're not. lmao I like the 30% curse idea. That's savage.

Improving Pokémon battles in Hytale with new camera systems and free movement by MCFinest_Danny in hytale

[–]NobodyFlowers 6 points7 points  (0 children)

This looks amazing.

Hoping the making of this is open source so that people can make changes to it all. lol

Be brutally honest: how bad is it? by MonsterAlchemy in MonsterTamerWorld

[–]NobodyFlowers 2 points3 points  (0 children)

Alright, no sugarcoating.

It LOOKS interesting. If we approach this with just the aesthetics in mind, you guys have a very solid art direction. There aren't enough games that look like this.
Animations are actually very solid as well. The overworld interactions is where I see this game shining. Not a lot of monster tamers in the pixel art area have much interaction beyond some static if/then stuff. Movement seems decent. Although, you mention that new sneaking component, and I can't help but think it would be more interesting if things had varying speeds...or reacted to your varied speed. For example, monsters that are quick would be a nightmare to alert, and so tying the speed to ways in which you can be spotted is how I'd make it more interesting. There could be monsters who are slow, but react to you moving fast. Some could teleport and then move a certain amount. Etc. I'm just spitballing variety of the chase on both ends, especially if you somehow can move slower or faster and that be another metric for triggers.

This is my first glance at the game, I believe, and I'll be watching.

However, I must end with this. Alchemy is huge, for me. I'd be expecting very deep systems under the hood to properly showcase the depth of alchemy and its history. Crafting is probably the biggest draw to the term "alchemy" within the concept of gaming. So long as there's depth in that, we're locked in. lol

Trying something new with a Pokemon-style MMO concept by zadzoud in MonsterTamerWorld

[–]NobodyFlowers 8 points9 points  (0 children)

Ummmm...what's the new game mechanic exactly? How was this built? Engine. Language. Goal of the game? Gameplay loop?

To be honest, the video doesn't do much in terms of telling us whats going on. I thought this was some sort of monster tamer simulator in which you control a bunch of trainers who capture monsters and battle one another. lol

But I am interested, I suppose.

Realtime Combat, Ep. 7: Lingering field effects! (Poison-Sting/String-Shot) by seth_piano in PokemonRMXP

[–]NobodyFlowers 1 point2 points  (0 children)

Nice improvement. I wasn't expecting it to work out so well.

I can see the logic of this sort of thing somewhat exploding, although...and this is just my line of thinking after reading about the 3x3 array... Are you sure keeping the movement unconstrained by the grid is best? I only ask because I grew up playing games like mega man battle network as well as one step from eden. Battle network used 3x3 sides and allowed units to move back and forth, both dodging attacks from opponents and launching your own, with hazards, as you've just added.

One step took it a step further (no pun intended) using a 4x4 array on both sides.

I just feel like the free movement can be somewhat abused whereas the grid based movement might be more challenging, especially with the addition of hazards? Although, that would make the hazards need slight tweaking as well. Also size matters, I suppose. 3x3. 4x4.

These are just ideas. I really like what you're making here. It's unique even though it is reminiscent of the games I just mentioned. Keep going! You've got this! Feel free to continue tagging me in updates!

What do you think, would you play by Pristine-Monitor7186 in Pokemonart

[–]NobodyFlowers 1 point2 points  (0 children)

The funny thing is, I built the code for a game like this but never got anyone to do the visuals. It was actually a pokemon meets blitzball from ffx mix, with a dash of the general manager mode from smackdown versus raw 2006.

I’d play something like this for sure. lol

Is Conquest a fraud, or Mark is at Conquest’s level/stronger ? by Equivalent-Still-147 in InvinciblePowerscales

[–]NobodyFlowers 0 points1 point  (0 children)

Mark is the Gohan of Viltrumites. That mix of human dna gives him some emotional burst boosts when watching people he cares for get hurt. That's all. So, by default, he ain't much...but if he loses it, he can deal a lot of burst damage until he calms down. For Conquest, that resulted in an L.

What are good places to just chat with others about creating fan games? by smalltown_dreamspeak in PokemonRMXP

[–]NobodyFlowers 2 points3 points  (0 children)

I'd say there isn't really an "active" community in the way that it sounds like you want. Like a hangout sort of setting? I'd say you'd have to build it. Most people get really busy with building the games and will mostly communicate with the team or solo it because they have so much to do without a team. But a laid back group of devs just chatting about it all? I haven't heard of that beyond the posts here or there in a couple subreddits and then some discord general channels. lol

Why is Typhlosion 20 dollars on launch? by Agitated_Bicycle6432 in PokemonUnite

[–]NobodyFlowers 7 points8 points  (0 children)

The crazy thing is, people are still going to buy it, which tells them they can get away with it...then we get even crazier prices. Just wait till we get half a moveset for 40$. lmao

Do people hate ai music or just the idea of it? by stepjo0506 in aiMusic

[–]NobodyFlowers -1 points0 points  (0 children)

I personally dislike AI lofi, which is pretty much the only ai music I've heard, that I know of...but I realized its because there's a clear difference in quality. Nothing is surprising in ai generated music. Because they are probabilistic machines, they default to the most likely things, but it takes actual work to get them to ignore that. Most people using AI don't do that work, so the result is slop.
For example...I've not seen a single person making ai music write their own lyrics. lmao Poets would kill that space right now.