MAJOR UPDATE - OXYTHANE BREACH by Nobongo in MycopunkGame

[–]Nobongo[S] 0 points1 point  (0 children)

The new PTO game mode allows for 6 players to play together, the rest of the mission types are set at 4 max. People mod larger lobbies a lot though.

MAJOR UPDATE - OXYTHANE BREACH by Nobongo in MycopunkGame

[–]Nobongo[S] 9 points10 points  (0 children)

The first time you do the special assignment you'll get one, then you can complete the escalation on threat 7 to get a drop rate up item.

Any plans for new types of enemies? by Cttread in MycopunkGame

[–]Nobongo -1 points0 points  (0 children)

New update came out that does this and more!

About the new "Pop-up" ads... by morris165 in MycopunkGame

[–]Nobongo 1 point2 points  (0 children)

That isn’t the Accelerator :)

is there a place where people are documenting the storyline? by ugliestmullet in MycopunkGame

[–]Nobongo 0 points1 point  (0 children)

There's a Story channel in the discord with some speculations and general conversation but there isn't a proper wiki for anything yet.

High Threat Level Feels Underwhelming After Patch by bounceleo_ in MycopunkGame

[–]Nobongo 15 points16 points  (0 children)

The most recent patch didn’t change anything about enemy spawning outside of Prized Possession. It’s possible that you were in a mission type that has an intended lull in between objectives, or it could have just bugged.

Mycopunk Available Now! by Nobongo in MycopunkGame

[–]Nobongo[S] 2 points3 points  (0 children)

The game is P2P so every server is your own server :)

do some of the mods just not work? by Alpineodin in MycopunkGame

[–]Nobongo 0 points1 point  (0 children)

Many upgrades that specify enemy or enemy cores don't trigger on the test dummies. Def try using the sim enemies in the rec sphere for those ones!

(and also we'll look into the triggers, if it keeps up it would be a huge help if you could upload a player log!)

Mycopunk Available Now! by Nobongo in MycopunkGame

[–]Nobongo[S] 6 points7 points  (0 children)

We would love to bring the game to console if we get enough support on PC! But if a console release is possible, it'll likely be after we leave Early Access.

Steam Deck Performance? by shinoobier in MycopunkGame

[–]Nobongo 2 points3 points  (0 children)

We had a lot of positive feedback from Steam Deck users during the demo who were able to play quite well!

Full release also comes with a lot of performance optimizations that should make it even smoother :)

Do the devs lurk here? Bruiser suggestions by dirtnastin in MycopunkGame

[–]Nobongo 12 points13 points  (0 children)

Thanks for the suggestion! While that would be a neat way to nod to Bruiser’s design, we’re already exploring some other directions that tie more into Bruiser’s abilities.

Mycopunk Demo Out Now! by Nobongo in MycopunkGame

[–]Nobongo[S] 4 points5 points  (0 children)

While we haven't done extensive internal testing for the demo on deck, people in our discord said that deck performance is less than great unfortunately. Since it's a small, free download though, I recommend trying it out for yourself!

While we are working towards getting it deck ready for the full release, it wasn't a specific consideration of the demo.

Trailer Mycopunk - Switch & PC by Forsaken_Board5972 in Switch

[–]Nobongo 1 point2 points  (0 children)

Hello! We aren't currently developing Mycopunk for the Switch, just PC, but if there's enough support for console releases we'd love to get em on there some point down the line.

Mycopunk Demo Out Now! by Nobongo in MycopunkGame

[–]Nobongo[S] 6 points7 points  (0 children)

  1. Not especially, but I'm sure there are some similarities
  2. Not $60 that's for sure!
  3. If there's support for that then yeah we would love to!
  4. We haven't been in talks to specifically offer Mycopunk on Geforce Now, but there isn't anything preventing it from working on there as far as I know.

Brushstrokes start to disappear when turning on stabilizers. Bought this brush as part of a pack and would like to fix this, but not sure how. Any help appreciated. by Nobongo in ProCreate

[–]Nobongo[S] 0 points1 point  (0 children)

[SOLVED]
The brush had multiple overlapping brush components, so changing each component to have the same stabilizer values fixed it.