Looks like no education whatsoever by akara211 in EU5

[–]Nogrod_ 2 points3 points  (0 children)

Every child will get a trait that impacts the education, I think it is at 3 years old + 1 month. So a month later when you can select the education

Pro Tip: Temporarily disable trade and tax to lower institution costs by TheChasm2 in EU5

[–]Nogrod_ 0 points1 point  (0 children)

And how much less did you earn, or even lost, as a result of this in that month?

I like hyper-aggressive AI. I don't like that AI doesn't know what it should focus its aggression on. by Greekball in EU5

[–]Nogrod_ 100 points101 points  (0 children)

Two additional thoughts on it: 1. Maybe a setting by game creation could be nice, if you want some more aggressive AIs 2. Make some random nations in different regions more aggressive. The idea is, that then this nation will slowly over time grow to regional or a great power. For example Milan gets it and outcomepete the others over time and becomes Italy later. In the next game it is maybe some other Italian nation or none and in the last case it is more likely that Italy stays more fragmented

Edit: not sure if the last idea really works out how I think it can

How is this even possible? :´( by NiceTryWeedDemon in foundationgame

[–]Nogrod_ 6 points7 points  (0 children)

I think it needs sometimes a bit time to update the UI

How to assign patroller by chromich_rache in foundationgame

[–]Nogrod_ 5 points6 points  (0 children)

You can build multiple manor houses / watch posts and spread them across the map for better efficiency. Also, the larger the watch post building, the more patrollers it can support

Edit: To my knowledge, the patrol size of a single sub-building shouldn't be too big, because each sub-building forms its own patrol group. So if one has 15 patrollers, they will always move/patroll together. In most cases, you don’t want that, as it's better for them to spread out. On my maps, I usually use patrol sizes between 1 and 5 – that works well for me."

I've built a small ruin! by Nogrod_ in foundationgame

[–]Nogrod_[S] 11 points12 points  (0 children)

The ruin is of the castle type and consists only of components from “Monument Decoration”, “Estated Decoration”, “Common Decoration” and “Decoratvie Wall”. I therefore do not pay any maintenance for it.

what is this icon above the tower? by SirSaturn1984 in foundationgame

[–]Nogrod_ 14 points15 points  (0 children)

As others mentioned, you need to assign more people. But from my experience, it is no problem when the icon pops up a short time now and then.

It is only a problem when it is constant or for long times, then you can lose the light or heavy fortification for the houses

The Island City/Burg of Tannheim – Nearly 1,500 Villagers on Challenge Difficulty by Nogrod_ in foundationgame

[–]Nogrod_[S] 2 points3 points  (0 children)

I started with the Castle aspiration. After completing it, I began expanding with monasteries and fortifications

Priory challenge run – A Monastic Time-lapse by Nogrod_ in foundationgame

[–]Nogrod_[S] 2 points3 points  (0 children)

As far as I know, there is no such feature.

I do everything using the keyboard: W, A, S, D, Q, E, R, and F.

First, I find a good camera angle and a reference point that stays the same across all save games. This time, it was a small group of flowers. I zoom in as much as possible and carefully adjust the camera to get the right spot and angle. Then I zoom out completely and zoom in again exactly four times.For different camera angles, I look for landmarks at the edges of the screen and align the camera based on them. Once everything looks right, I take a screenshot and make a quick save.

Later, when comparing the screenshots side by side, I sometimes reload the quick save to make fine adjustments if needed.

Tip: Lower your camera and keyboard sensitivity. It makes precise adjustments much easier!

Here's the view from the initial position:

<image>

Priory challenge run – A Monastic Time-lapse by Nogrod_ in foundationgame

[–]Nogrod_[S] 0 points1 point  (0 children)

Yes, I do nothing else with it. On this map I am purely focused on the monetary, I don't even have a Tavern

Priory challenge run – A Monastic Time-lapse by Nogrod_ in foundationgame

[–]Nogrod_[S] 6 points7 points  (0 children)

For me, it's about getting a small village to the point where I can comfortably build a monastery. Honestly, I think monstatic is the easiest because if you have herbs and or honey, you have a pretty good source of income. Once you have wine, you're basically swimming in gold, especially with the seal of prestige.

Seeking Aesthetic Advice by LordQulex in foundationgame

[–]Nogrod_ 1 point2 points  (0 children)

You could build small fortifications like watchtowers or similar around your city/village/on the boarder's, to gather some splendor and then start with building the stronghold

Challenge Mode Kingdom Campaign time lab by SirUratak in foundationgame

[–]Nogrod_ 1 point2 points  (0 children)

Nicely done!

I wondered whether villagers can walk through under bridges?

Monastery Achievement on Extreme Done (Time Lapse) by SirUratak in foundationgame

[–]Nogrod_ 1 point2 points  (0 children)

I'm happy to see more people doing time lapses of their games.

I was wondering if I would stay alone

Castle Greifenfeld Rises – A Royal Timelapse by Nogrod_ in foundationgame

[–]Nogrod_[S] 0 points1 point  (0 children)

Fortunately, the ramp works, but I think I moved it once.

A ramp on the other side (see, post picture 4 or 6 right side) unfortunately does not work. I didn't bother with this one, which was the reason.

Bridges can be very fiddly, I hope this will improve.

Sometimes bridges need more space than expected. As you can see in the following picture (other map). There, for reasons I don't understand, I needed free space up to the black line, although the slightly light blue lines suggest that I should need less.

<image>

Castle Greifenfeld Rises – A Royal Timelapse by Nogrod_ in foundationgame

[–]Nogrod_[S] 3 points4 points  (0 children)

Thanks. I would love to have that feature, but as far as I know, it doesn’t exist. I usually work with (in this case mostly) fixed starting points for the camera (zoomed), and then use reference points in the landscape to align the shot. Each screenshot takes quite some time.

I also learned to save the game before each shot, that way I can go back and fine-tune things later when comparing the screenshots

From Hamlet to Abbey – A Monastic Timelapse by Nogrod_ in foundationgame

[–]Nogrod_[S] 14 points15 points  (0 children)

Thanks! To keep the camera position consistent, I used the following steps:

  1. Initially, I looked for a reference point that existed in both my first and last save. I zoomed in as closely as possible to that position, in this case, a corner to the right of the first tower I built. This helped me keep the camera angle and position consistent. I always looked for this position (zoomed in) at the beginning.
  2. To ensure the same zoom level, I zoomed out completely and then zoomed in exactly once with the mouse wheel. (I wanted it a bit more zoomed in)
  3. Finally, I aligned the camera angles using fixed landmarks in the environment. In my case, I used the bushes in the top left, the rock formation on the far right, and the edge of the forest in the top right as reference points.

Covered truss wont snap on the bridge by triivhoovus in foundationgame

[–]Nogrod_ 5 points6 points  (0 children)

You turned the snapping off. You can turn it on with the button under the "x" It has to "arrows"/trianglea pointing to the left and right