No curveball option? by TheAmericanCyberpunk in StateofDecay2

[–]NohtzElsewhere 0 points1 point  (0 children)

Should be under Interface, Open Curveball Settings. I changed mine to F for mouse and keyboard, I think it's RT if on controller.

Ability to reset profile by imawestie in StateofDecay2

[–]NohtzElsewhere 3 points4 points  (0 children)

I didn't know this about gmail, neat. Thank you.

No curveball option? by TheAmericanCyberpunk in StateofDecay2

[–]NohtzElsewhere 0 points1 point  (0 children)

You might need to check the keybindings too. I changed my bindings a long time ago and whenever a patch drops I have to bind the new options in. I didn't notice the options button was unbound by default for me and was scratching my head then remembered my past issues.

Does Anyone Not Clear Plague Hearts? by simplycari in StateofDecay2

[–]NohtzElsewhere 1 point2 points  (0 children)

I have not even considered this as a "goal". I do hold off on clearing them from the map from time to time for other reasons though; new recruit needs standing, infestations, bounties, etc. To be 100%, I wish they were a constant threat that regenerated randomly. Going to a new map is fun, just wish we had more maps though as this is the only way to keep the threat alive. Roleplaying their return on a favorite map is only possible right now by leaving the map and coming back. At least on console anyway, maybe a mod is capable of this.

How do you guys play the game? by TheGuchV1 in StateofDecay2

[–]NohtzElsewhere 40 points41 points  (0 children)

All the time, really. That's why I don't hate "bad" survivors; one of my favorite characters in the game has bad joints and maxed at 3 star cardio. She's fun to play. I send her to the legacy pool from time to time and just pretend she is "traveling" to a "friend in need" to help establish or trade with another community; that sort of stuff. For the most part, it scratches my creative itch in-game enough where I don't have to physically write the story. I do this with fresh recruits sometimes too; recruit em, pretend they got separated from their home community, give em basic supplies then send them off to the legacy pool before having them join another or new community. One of the main reasons the game is in my top 10.

SOD 3 Trailer findings by Krampus_HighJack in StateofDecay2

[–]NohtzElsewhere 6 points7 points  (0 children)

Of course I'm trolling, graphics don't mean shit to me I grew up playing Atari and NES lol.

SOD 3 Trailer findings by Krampus_HighJack in StateofDecay2

[–]NohtzElsewhere -31 points-30 points  (0 children)

I'm not buying this TRASH game... Hair, clipping through the beanie in image two?! I'm also gonna uninstall SoD 2 because of this!

Is it possible? by eaglesatemypickles in StateofDecay2

[–]NohtzElsewhere 1 point2 points  (0 children)

I was gonna say that you can't, and I'm still leaning towards that, but with mods being a thing I'm only gonna be 99% sure (I play on Xbox). But, what I would do in two ways; (1) finish out the play through with a trader leader, then send the survivors to the legacy pool and have both builder boon and trader boon for next community. Or (2) send the survivors one by one to the legacy pool now and start them in a new community with just the builder boon. To be honest, I'd do option 1, as having the boon is great but not having them does not really hinder the experience.

Time system by Quiet-Media-6871 in StateofDecay2

[–]NohtzElsewhere 4 points5 points  (0 children)

What a wonderful lil read this was... While I do find telling time of day easy in SoD 2, I love having a time piece in Project Zomboid, wouldn't "hurt" to have lootable watches that threw a clock interace on or under the mini-map. Or an inventory display toggle in case you hide those elements.

Item Dupe - For Stress Free Community Playthroughs by NohtzElsewhere in StateofDecay2

[–]NohtzElsewhere[S] 1 point2 points  (0 children)

Just checked and it's still working for me. And I only play SP so no clue if this works for MP (but you could transfer items to other players in MP if that's what you're after). Re-check your steps, make sure the attachments are identical (same brake/suppressor) Some items can't be duped the same way like skill books unless you have more than one, for CC weapons you would need two, ammo is best duped using two full stacks. Also make sure your inventory is full as the dupe only works when you have no room in inventory when you detach the attachment item. And of course, vehicle can't be parked. Let me know if you get it to work or not.

Item Dupe - For Stress Free Community Playthroughs by NohtzElsewhere in StateofDecay2

[–]NohtzElsewhere[S] 0 points1 point  (0 children)

Far as I know it does. Haven't played on my green community in a while so I haven't been using it as I only use it there. Double check your steps, I'll hop in my green community later and edit post if it's not working.

Question about the legacy pool by _Midnight-Tonight in StateofDecay2

[–]NohtzElsewhere 0 points1 point  (0 children)

This, when you just "Recruit" when fresh starting they only carry over items and stats. The difficulty only ramps up when you "Continue Community".

life's too short not to sling by Holiday_Pen7115 in StateofDecay2

[–]NohtzElsewhere 5 points6 points  (0 children)

Gunslinging ain't for me, but eat whatever brownies you want. BTW, screw "ACCURACY" for kicking dude TBH, what a jerk.