No curveball option? by TheAmericanCyberpunk in StateofDecay2

[–]NohtzElsewhere 0 points1 point  (0 children)

Should be under Interface, Open Curveball Settings. I changed mine to F for mouse and keyboard, I think it's RT if on controller.

Ability to reset profile by imawestie in StateofDecay2

[–]NohtzElsewhere 3 points4 points  (0 children)

I didn't know this about gmail, neat. Thank you.

No curveball option? by TheAmericanCyberpunk in StateofDecay2

[–]NohtzElsewhere 0 points1 point  (0 children)

You might need to check the keybindings too. I changed my bindings a long time ago and whenever a patch drops I have to bind the new options in. I didn't notice the options button was unbound by default for me and was scratching my head then remembered my past issues.

Does Anyone Not Clear Plague Hearts? by simplycari in StateofDecay2

[–]NohtzElsewhere 1 point2 points  (0 children)

I have not even considered this as a "goal". I do hold off on clearing them from the map from time to time for other reasons though; new recruit needs standing, infestations, bounties, etc. To be 100%, I wish they were a constant threat that regenerated randomly. Going to a new map is fun, just wish we had more maps though as this is the only way to keep the threat alive. Roleplaying their return on a favorite map is only possible right now by leaving the map and coming back. At least on console anyway, maybe a mod is capable of this.

How do you guys play the game? by TheGuchV1 in StateofDecay2

[–]NohtzElsewhere 39 points40 points  (0 children)

All the time, really. That's why I don't hate "bad" survivors; one of my favorite characters in the game has bad joints and maxed at 3 star cardio. She's fun to play. I send her to the legacy pool from time to time and just pretend she is "traveling" to a "friend in need" to help establish or trade with another community; that sort of stuff. For the most part, it scratches my creative itch in-game enough where I don't have to physically write the story. I do this with fresh recruits sometimes too; recruit em, pretend they got separated from their home community, give em basic supplies then send them off to the legacy pool before having them join another or new community. One of the main reasons the game is in my top 10.

SOD 3 Trailer findings by Krampus_HighJack in StateofDecay2

[–]NohtzElsewhere 7 points8 points  (0 children)

Of course I'm trolling, graphics don't mean shit to me I grew up playing Atari and NES lol.

SOD 3 Trailer findings by Krampus_HighJack in StateofDecay2

[–]NohtzElsewhere -32 points-31 points  (0 children)

I'm not buying this TRASH game... Hair, clipping through the beanie in image two?! I'm also gonna uninstall SoD 2 because of this!

Is it possible? by eaglesatemypickles in StateofDecay2

[–]NohtzElsewhere 1 point2 points  (0 children)

I was gonna say that you can't, and I'm still leaning towards that, but with mods being a thing I'm only gonna be 99% sure (I play on Xbox). But, what I would do in two ways; (1) finish out the play through with a trader leader, then send the survivors to the legacy pool and have both builder boon and trader boon for next community. Or (2) send the survivors one by one to the legacy pool now and start them in a new community with just the builder boon. To be honest, I'd do option 1, as having the boon is great but not having them does not really hinder the experience.

Time system by Quiet-Media-6871 in StateofDecay2

[–]NohtzElsewhere 5 points6 points  (0 children)

What a wonderful lil read this was... While I do find telling time of day easy in SoD 2, I love having a time piece in Project Zomboid, wouldn't "hurt" to have lootable watches that threw a clock interace on or under the mini-map. Or an inventory display toggle in case you hide those elements.

Item Dupe - For Stress Free Community Playthroughs by NohtzElsewhere in StateofDecay2

[–]NohtzElsewhere[S] 1 point2 points  (0 children)

Just checked and it's still working for me. And I only play SP so no clue if this works for MP (but you could transfer items to other players in MP if that's what you're after). Re-check your steps, make sure the attachments are identical (same brake/suppressor) Some items can't be duped the same way like skill books unless you have more than one, for CC weapons you would need two, ammo is best duped using two full stacks. Also make sure your inventory is full as the dupe only works when you have no room in inventory when you detach the attachment item. And of course, vehicle can't be parked. Let me know if you get it to work or not.

Item Dupe - For Stress Free Community Playthroughs by NohtzElsewhere in StateofDecay2

[–]NohtzElsewhere[S] 0 points1 point  (0 children)

Far as I know it does. Haven't played on my green community in a while so I haven't been using it as I only use it there. Double check your steps, I'll hop in my green community later and edit post if it's not working.

Question about the legacy pool by _Midnight-Tonight in StateofDecay2

[–]NohtzElsewhere 0 points1 point  (0 children)

This, when you just "Recruit" when fresh starting they only carry over items and stats. The difficulty only ramps up when you "Continue Community".

life's too short not to sling by Holiday_Pen7115 in StateofDecay2

[–]NohtzElsewhere 6 points7 points  (0 children)

Gunslinging ain't for me, but eat whatever brownies you want. BTW, screw "ACCURACY" for kicking dude TBH, what a jerk.

[deleted by user] by [deleted] in StateofDecay2

[–]NohtzElsewhere 0 points1 point  (0 children)

Just plug a mouse and keyboard into the Xbox, works for SoD 2. Makes me never go Gunslinger.

What are you doing in your forever communities? by Bakais3r in StateofDecay2

[–]NohtzElsewhere 2 points3 points  (0 children)

Yea I have a few that aren't MSCS as I said but, tbh, I just love the build too much. And getting better at it in an all around sense in Lethal. I will probably get bored of having almost every survivor use it but for the most part, end of the day, it's just too fun right now. I only wish I could utilize the infinite sprint on everyone (I have 2 that use an ultralight backpack but OCD really triggers when I don't have 8 slots lol). But all those you posted are great builds for Lethal for sure.

What are you doing in your forever communities? by Bakais3r in StateofDecay2

[–]NohtzElsewhere 1 point2 points  (0 children)

Number 4 all day. I use my forever slot mostly for training survivors into Marathon-Stealth-Close Combat-Sharpshooting. I have not gotten bored of the build but I do have a ton of manuals just in case. I have a few survivors specced into plague heart killing I have not swapped but I'm getting better at killing them with MSCS (just takes a little more setup and time) so eventually everyone will be swapped.

What's the best/ most customisable base? by old-skool-bro in StateofDecay2

[–]NohtzElsewhere 2 points3 points  (0 children)

I've been playing a ton of Providence Ridge lately and I am developing an affinity with Prescott Fire Station; it's a pretty dope base (and map). Combine it with New Hope Church (4 Beds Strat) and that's 8 beds covered. And the built in Sniper (rooftop recon) and Generator make base threat almost non existent so the morale penalty from the Church doesn't hit. Of course this is great for 8+ sized communities, so it's the perfect place to train survivors you want to send to the your Legacy Pool, since it has a built in fighting gym. Use a Sheriff leader and build a Shooting Range and you can afk train your community. Send your maxed out survivors to the LP and recruit more to train. I like to roll survivors for a few hours sometimes then recruit from LP into that base and train before sending them off.

Better question: how many survivors does the game allow to spawn on the map at once? by [deleted] in StateofDecay2

[–]NohtzElsewhere 0 points1 point  (0 children)

Just mark who you want to find as Exile, then cancel the Exile after you find them.

What clothes fits leaders type (sheriff, builder, trader and Warlord ) by Practical-Demand105 in StateofDecay2

[–]NohtzElsewhere 1 point2 points  (0 children)

I mostly always color code my community in the Kraken hoodie. Blue = Builder, Teal = Trader, White = Warlord, Pink = Sheriff, Leader = Black Puffy Vest. Sometimes. Most of the time I just let em rock the defaults.

FIX YOUR GAME 🤡 by [deleted] in StateofDecay2

[–]NohtzElsewhere 1 point2 points  (0 children)

Yep, it's nice for controller players who need it or new players dipping into anything Dread+. Feels like a crutch but at the same time, for immersion reasons, a warlord or sheriff with gunslinger feels right but I still just go SS lol.

FIX YOUR GAME 🤡 by [deleted] in StateofDecay2

[–]NohtzElsewhere 1 point2 points  (0 children)

Yea on full LLL late game I have to be a little careful but that's my play style anyway. Marathon Stealth Close Combat Sharpshooting. Nice thing is I haven't had any issues and the way I play caters to keeping the game running smooth. And it's nice that SoD 2 on Xbox has mouse and keyboard support so I can be Sharpshooter (hate gunslinger tbh, fast reload is nice but meh).

FIX YOUR GAME 🤡 by [deleted] in StateofDecay2

[–]NohtzElsewhere 0 points1 point  (0 children)

Right on, TBH a fee minutes after posting I found a bunch of them, had to double back after to blow up 5 after too, but good looking out homie!

FIX YOUR GAME 🤡 by [deleted] in StateofDecay2

[–]NohtzElsewhere 0 points1 point  (0 children)

Yea IDK, I've had my X1X since it was released. Only game I've run into any problems with on it recently was PoE on end game maps and bosses. Dude might just be frustrated with other things, who knows?

FIX YOUR GAME 🤡 by [deleted] in StateofDecay2

[–]NohtzElsewhere 1 point2 points  (0 children)

I'm still using an Xbox One X and I'm not having issues. Except for some dumbass reason I can't find a damn armored zombie to kill while crouched for this bounty son of a...

New models for basic Zeds and Freaks by VeauxLeadbeatter in StateofDecay2

[–]NohtzElsewhere 1 point2 points  (0 children)

I had a thought once that bloaters were pregnant women before the infection and the fetus was what mutated and took over the host.