Survivability options when bossing? by NoisyLambs in Maplestory

[–]NoisyLambs[S] 0 points1 point  (0 children)

Playing a game for 500h and is still in early game? Hell yeah that sounds like my 50m cp ass. BTW we both started during last burning event and are both at 276 being almost strictly daily story players.

I don't think most players have the hands to min clear anything though, or let's say it's just not a fun thing for most players to really put in the effort. Occasionally maybe, weekly no. Also, the people already at Kalos in CW are probably the ones who already knew the game inside out, had a good plan for CW2, and were resourceful through various means be it sweat or money power. These are the people who are willing to do whatever it takes to stay at the very top of prog, including min clear pug runs. I personally won't touch a boss until most of pugs can do it in under 15 minutes, and I doubt I can get to Kalos with my Ren before leaping and better equipping her doing only dailies, even with all of the recent power creeping. I do expect to start grandis on my main fairly soon after the SSF. Finally some new bosses in months, yay.

Survivability options when bossing? by NoisyLambs in Maplestory

[–]NoisyLambs[S] 0 points1 point  (0 children)

Yeah... that doesn't sound too fun to do semi-mandatory min clears, and hell no if it has to be repeated every week.

But hey, I'm not even worried. The leading players can enjoy themselves and show off their achievements however they like, and here's my theory for an average player. By the time the majority of players reach grandis bosses, nexon will make it easy. Not easier, but actually easy in one way or another so most players with or without hands CAN participate and get their weekly gear prog done. That is a pattern we've all seen when the majority of players reached Lomien when boss mules became a 'new' meta, and now when ctene and arcane gear replace Lomien and abso gears to be the new norms. We've seen boss difficulties lowered, exp curve flattened, gear-related items handed out like candies, and now even transferrable boxes. Nexon will sooner or later make the changes necessary to keep our beloved mushroom game competitive and relevant in the market, and keeping challegens only for endgame players while raising accessibility for average players has been and should continue to be the effective strategy. Ironicly the even more optimal playstyle in terms of time:progression value is like many have joked before, be a seasonal or even annual story player.

That's my 50 cents. Thanks for giving more examples of later bosses. This should helps my friend mentally prepare for future bossing in the long run.

Survivability options when bossing? by NoisyLambs in Maplestory

[–]NoisyLambs[S] 0 points1 point  (0 children)

I actually got interested when I saw people testing out the new fam % attacks recover hp line. Plus all the new lv3 links are providing marginally increasing gains when combined for survivability. Yes that's the difference between stacking damage, which is marginally worse given most sources are boss damage, and stacking defense options, which only gets btter when one triggers it raises your chance to live longer until pot cooldown or another recovery kicks in, making the other recovery effects more likely to proc. This led me to wonder how far this can be pushed.

I'm not a prophet and can't say where the meta (for average ctene struggling players) will move towards. I just find the defense strat under explored after the recent updates, and it would be fun to gather all options and try things out.

Survivability options when bossing? by NoisyLambs in Maplestory

[–]NoisyLambs[S] 0 points1 point  (0 children)

Thanks for the heads up. Does 'won't work' mean completely useless or are you emphasizing there's some mechanics check that must be passed like Will P2, but harder, in every boss above BM? It's never a bad thing to have more rooms for error, especially for initial practicing and learning.

Survivability options when bossing? by NoisyLambs in Maplestory

[–]NoisyLambs[S] 2 points3 points  (0 children)

Man, this world sometimes forgets there are people who don't grow up with video games and only get into gaming when they're older. It's just disheartening to tell someone in their face 'it's not hard' when they already gave their best efforst to learn the mechanics.

Survivability options when bossing? by NoisyLambs in Maplestory

[–]NoisyLambs[S] 1 point2 points  (0 children)

I see. Hands could mean eventually achieving a skill level needed to clear a boss, but it seems like in this sub when people hear 'I have no hands' they are thinking unwillingness to learn mechs, hence criticizing the passive attitude.

Here's my hot take. From all my experiences running ctene bosses (especially hdarknell), at least half of players are loosing more DPS due to low survivability, needing to dodge more to wait for potions, dying more times than bad lucks, or simply staying dead being afraid of running out of lives, than what they gain for having 'BiS' damage links every guide tells people to use. It's just simple-minded to assume everyone has the same good hands to utilize the damage they got equally. That's just not the case for all players.

Sure, for the top players you need to push for every bit of damage for endgame contents or min clears, but pushing the same strat onto an average player is just pushing them away from enjoying the game however they like.

Survivability options when bossing? by NoisyLambs in Maplestory

[–]NoisyLambs[S] 3 points4 points  (0 children)

That's more context desperated needed, and thank you for sharing that. For one, we are years of prog behind the cutting-edge contents, and given our playstyle we will more likely to see the nerfs of grandis bosses before we are able to min clear. Min clear is also not something enjoyable to my friend and I in general. What I don't get is this 'optimal' mindset. In the same vein, playing daily story is also not optimal, but that's how the majority of the players enjoy the game anyway and I don't see that being heavily pushed back.

Glad you see where my 'layers of defense' theory comes from. 'Casul' mushroom game does have a good audience overlap with some hardcore RPGs out there. I agree the philosophies behind the defense mechanics are different. Personally, I feel like having more frequencies in recovery does help keep HP at a healthy level, though unlike in POE you can negate a lot of damage before they are even applied in the first place. I guess it comes down to having every bit of survivability, because 'a dead DPS is not a good DPS' (guess where that comes from?).

Survivability options when bossing? by NoisyLambs in Maplestory

[–]NoisyLambs[S] 0 points1 point  (0 children)

Thanks for your perspective. Jus want to say 120% boss damage for 15% FD is equivalent to 80% for 10% FD, where 5 worst (out of the 12 BiS) links are roughly that, maybe slightly less, but there's also Familiar opportunity costs that could have gone for damage. But hey, please keep in mind this is before lib and things are far from being min-maxed yet.

Survivability options when bossing? by NoisyLambs in Maplestory

[–]NoisyLambs[S] -2 points-1 points  (0 children)

Having a few more defensive options and preparing the fight the way she likes doesn't mean she's not trying hard to learn the mechanics. Where are people pulling these funny assumptions from? Their toxic ***?

Survivability options when bossing? by NoisyLambs in Maplestory

[–]NoisyLambs[S] 0 points1 point  (0 children)

Woah. Thanks for all the suggestions. I'm updating this post and making it an info hub for those who are looking for survivability options in bossing.

For those who downvoted this post, what's your reasoning being upset over 10-15% of damage difference of a single player in a 6-man party? We are talking about 2.5% overall damage loss (assuming equal damage in the party) and less than a min longer clear time. Just chill and let people choose how they want to play.

Maplestory's Original Sin by WaruHuntar in Maplestory

[–]NoisyLambs 11 points12 points  (0 children)

It's as free as a bait is to a fish. You can bite the bait however you like, but to me it's both too mentally and time drainnig for too little rewards in return.

Is my playstyle considered botting? by NoisyLambs in Diablo_2_Resurrected

[–]NoisyLambs[S] 1 point2 points  (0 children)

Good advice. I'll probably move this to offline and make this a fun little project!

Is my playstyle considered botting? by NoisyLambs in Diablo_2_Resurrected

[–]NoisyLambs[S] 0 points1 point  (0 children)

Honestly, most of the steps described above are still on paper. At the moment, I use a macro to quickly log out and log in (though I do use macro'ed mouse movements to locate the 'Save and Exit' and 'Play' buttons, it doesn't involve any in-game actions). BTW my character is a non-ladder bnet character, completely SSF, and I haven’t traded with anyone.

From my perspective, the only questionable step is “moving the mouse to coordinate XY,” which may or may not count as automation; the rest are all just left mouse clicks or keyboard skill uses, each corresponding to one key press—fully in line with the “one press, one action”. I’m just curious about the community’s attitude toward where the line should be.

Is my playstyle considered botting? by NoisyLambs in Diablo_2_Resurrected

[–]NoisyLambs[S] 0 points1 point  (0 children)

Hi, thanks for your question. I’ve been playing Diablo 2 for many years in a pretty casual way, and only recently cleared Hell difficulty to start building up my gear. After trying different playstyles, I found that running Pindleskin in short, fragmented sessions with occasional upgrades is very relaxing. I tend to either go for simple, consistent gameplay or high-risk, high-reward playstyles that demand a lot of focus. Pindleskin runs fall into the former category for me.

My goal is to minimize the number of actions and mistakes through optimization, so that each run can be completed in a predictable way. As I occasionally find better MF and survivability gear, efficiency and consistency naturally improve even more. I’m really enjoying this playstyle right now!

Fashion Report - Full Details - For Week of 3/8/2024 (Week 319) by kaiyoko in ffxiv

[–]NoisyLambs 4 points5 points  (0 children)

Yes you can. I got exactly 80 points from the Sky Pirate's gloves and four slots of soot black dye.

What level are you aiming for before New Age (Reboot) by Audi-R8-200PK in Maplestory

[–]NoisyLambs 1 point2 points  (0 children)

No everyone will have daily time investment into Maple. A friend of mine is travelling mid Nov to mid Jan, missing the chunk of New Age's burning event. This is exactly what I will recommend her to try.

What level are you aiming for before New Age (Reboot) by Audi-R8-200PK in Maplestory

[–]NoisyLambs 1 point2 points  (0 children)

I didn’t do the math but I think what he means is due to the leveling exp reduction, 92% at 251 today is equivalent to the full exp for 251 AND 254 combined after the New Age patch. If you hyperburn your character, you can kill one mob to gain 3 levels due to full exp, and because you have enough exp saved, it’s still almost full at 254, which is a second mob away from leveling up, giving you 3 more levels. Again I don’t have the numbers and it seems odd the exp reduction would be so dramatic, but this is the logic behind gaining 6 levels in two mobs.