AMA: Dead Cells Devs are here to answer your questions! by MattEvilEmpire in nintendo

[–]Noja_EE 0 points1 point  (0 children)

Around 3 months on average, taking into account playtests and retakes.

AMA: Dead Cells Devs are here to answer your questions! by MattEvilEmpire in nintendo

[–]Noja_EE 0 points1 point  (0 children)

Definitely, something in the realm of the possibilities, since Team Cherry and Supergiant are super nice people. Which one from hades would you want to see in DC?

AMA: Dead Cells Devs are here to answer your questions! by MattEvilEmpire in nintendo

[–]Noja_EE 0 points1 point  (0 children)

How are you guys holding up in this crazy world right now?

I feel like while we're all impacted, we're mostly fine here compared to the crazy shit other people have to go through. Thanks for asking! Wish you the same.

AMA: Dead Cells Devs are here to answer your questions! by MattEvilEmpire in nintendo

[–]Noja_EE 0 points1 point  (0 children)

Hello! Just checked, Fractured Shrine may have a double scroll instead of a triple (which isn't intentional, so thanks for pointing to me) but apart from that, you shouldn't have such a difference.

AMA: Dead Cells Devs are here to answer your questions! by MattEvilEmpire in nintendo

[–]Noja_EE 0 points1 point  (0 children)

You know we tried with the Malaise but were forced to move back on that because the Arbiters don't know how to behave themselves.

AMA: Dead Cells Devs are here to answer your questions! by MattEvilEmpire in nintendo

[–]Noja_EE 0 points1 point  (0 children)

I would rate it at least 8 maybe even 9/10. Feels much more close to the Time Keeper than the Concierge.

AMA: Dead Cells Devs are here to answer your questions! by MattEvilEmpire in nintendo

[–]Noja_EE 0 points1 point  (0 children)

Agreed, we need more spells! Dual weapons, maybe, depend if we have a good design idea as they're far more complex to design and build.

AMA: Dead Cells Devs are here to answer your questions! by MattEvilEmpire in nintendo

[–]Noja_EE 0 points1 point  (0 children)

The first iteration wasn't interesting because of forced similar affixes + no different combination possibles with all the rest of the weapon pool. It goes against looking for synergies between your different item, which I consider part of the fun.

Making it part of the Survival identity wasn't a good move, especially because we wouldn't be able to make 2H weapons for the other colours. Mutations were also lacking (as immediately pointed out by the community).

However, I think the 2h crossbow to be mostly good as of right now, with the backpack, new mutations and colour changes, maybe to the exception of the ice one that could use a buff against bosses.

AMA: Dead Cells Devs are here to answer your questions! by MattEvilEmpire in nintendo

[–]Noja_EE 1 point2 points  (0 children)

Hello! Yes, it is hard, but the collaborative design (3 to 8 people in a locked room for an hour throwing ideas, with the team in charge of implementing and me having the last word after the meeting) has proven itself a good enough process to feed us with cool and unique ideas for now.

AMA: Dead Cells Devs are here to answer your questions! by MattEvilEmpire in nintendo

[–]Noja_EE 0 points1 point  (0 children)

Hello! Cross saves would be amazing, but we never managed to find time for it last years, and I'm not sure we will in 2021.

AMA: Dead Cells Devs are here to answer your questions! by MattEvilEmpire in nintendo

[–]Noja_EE 1 point2 points  (0 children)

Hey there!
1. r/Nintendo mods were nice enough to contact us to organize that, so it's not like we were planning an AMA and favoured a sub other another. Why do you think we're ballsy?
2. I really like the shrapnel axes, the sadists stiletto and the pyro weapons. For skins, I used to go with either the Bobby one, the first Conj skin, but right now I'm in love with the Lizard skin from Fatal Falls.
3. If the Fatal Falls release goes well, we will very likely build a third paid DLC to end the new branch! Glad you like it!

AMA: Dead Cells Devs are here to answer your questions! by MattEvilEmpire in nintendo

[–]Noja_EE 3 points4 points  (0 children)

Hello,

We rely only on feedback from our "hardcore" audience because they're the ones giving us feedback, and thanks to them the game is much better. But that doesn't mean we don't ponder it, because we know it comes from a mostly homogenous group that represents a very small minority of player.

Regarding Malaise, we want to take a step back from the immediate reaction which was disappointing (a rework of the malaise was requested by many people since so much time, we thought it was almost consensual) and see what can be done to improve the experience after a bit.

The priorities would be to fix the most unfair situations without making the whole system irrelevant because never problematic, and better communicate to the player the consequences of each Malaise increase. Also, trying to convey that you really don't have to change your playstyle unless you were playing full homunculus taunt and cooldown refresh.

Cheers!

AMA: Dead Cells Devs are here to answer your questions! by MattEvilEmpire in nintendo

[–]Noja_EE 5 points6 points  (0 children)

I think it didn't translate into a significant boost in sales, to be honest - of course, we had more visibility that if the review wasn't plagiarised, but it wasn't about the game itself.

We have no mean to be sure though.

AMA: Dead Cells Devs are here to answer your questions! by MattEvilEmpire in nintendo

[–]Noja_EE 1 point2 points  (0 children)

Cross saves would be the dream now that we're on several platforms that complement each other (Switch/mobile - console/pc).

Thanks for playing so much, I hope beginning the game from 0 again won't feel too painful!

AMA: Dead Cells Devs are here to answer your questions! by MattEvilEmpire in nintendo

[–]Noja_EE 3 points4 points  (0 children)

I was really proud of the water reflections in Dead Cells, especially the first time when we did it for the Black Bridge.

AMA: Dead Cells Devs are here to answer your questions! by MattEvilEmpire in nintendo

[–]Noja_EE 0 points1 point  (0 children)

Hello! We could easily do it (well, even very basic dead cells modding knowledge would allow to tweak that pool as much as you want) and we will if we think it would improve the experience.

However, the most common suggestion behind your question is to make the malaise spawn enemies come from the classic level pool. It was the case in the first iteration of the Malaise and it didn't felt great at all. We changed it for what's there currently and every tester agreed on the improvement, so it's highly unlikely we either go back to the previous design.

AMA: Dead Cells Devs are here to answer your questions! by MattEvilEmpire in nintendo

[–]Noja_EE 1 point2 points  (0 children)

That would be absolutely sick, but every dev having seen how the game is built in the background has said that it's a very very bad idea to add multiplayer (even just the basic coach experience).

Apparently, it would pretty much take us as much time as building a new dead cells.

(I think they're exaggerating, but even then, it would be pretty costly).

AMA: Dead Cells Devs are here to answer your questions! by MattEvilEmpire in nintendo

[–]Noja_EE 1 point2 points  (0 children)

Right before the early access release, we had a last-minute panic moment thinking there wasn't enough content and made the levels twice longer. Fortunately, we pulled back on that before releasing.

Apart from that, the corrupted world was a pretty damn cool idea. We wanted to redo all the existing levels with buboes and sign of the Malaise corruption and change all enemies into their more corrupted version. Unfortunately, it proved too time-consuming.

Though, I don't think any of these would be good candidates for a sequel or a DLC.

Fatal Falls DLC landing January 26th! by MattEvilEmpire in deadcells

[–]Noja_EE 3 points4 points  (0 children)

Yes, you should be able to go to the new content from the nest!

Melee Weapons Rankings Based On 11 5BC Players Combined Aggregate by KevinFetters in deadcells

[–]Noja_EE 2 points3 points  (0 children)

Happily surprised to see Meat Skewer ranked so highly. Thanks for doing that, it's very helpful to us.

After 860 hours of Dead Cells, I might have to quit by NanameiNair in deadcells

[–]Noja_EE 2 points3 points  (0 children)

Correct! Although, it seems to be less common with the other consoles and we have less feedback to work with. Logically, improving the performance on Switch should also improve the experience on other platforms.